HOLY SHIT!!! A DELIGHTFULLY BLASPHEMOUS MINI-QUEST!!! ____________________________________________________________________________________________ Contents ____________________________________________________________________________________________ 1: Usual Crap 2: A warning again 3: Some lingo about the game 4: Story 5: New rooms and changes 6: Legal stuff and thanx ____________________________________________________________________________________________ 1: Usual crap HOLY SHIT!!!: A DELIGHTFULLY BLASPHEMOUS MINI-QUEST!!! By the DrUnKeN mAsTeR!!! BaSe1 PrOdUcTiOnZ 2007 Based on Jet Set Willy the original concept by Matthew Smith. Game from Software Projects 1984 ________________________________________________________________________________________________ 2: A warning again If you are religious try not to be too offended this game is written with humour in mind, also it may contain filthy language, suggestive themes, and things that may not be suitable for younger players. However I doubt I'm gonna incite many riots with this game. ________________________________________________________________________________________________ 3: Some lingo about the game Nothing too crazy here, no big ideas or plans, the idea just came to me so I decided to go ahead and start while it was still warm. I decided since Willy has been on countless outings, Eugene has his own game, Maria is starting to get about a bit (I know I helped with that a little), Even the Manic Mining Robot has had an outing (albeit just a bonus game included with Maria vs Some Bastards, he will have had his own proper game when I release You-Robot!). So I thought I'd send the priest out for an adventure, you know the one with the big nose. I know I have 8 JSW 64's still unfinished, but I'm gonna make this the first JSW I write in the USA, and I'm gonna continue with the outstanding games, I brought here from England when I've finished this. Much like Budweiser beer this game has a born on date which is 11/02/07 (brit style DD/MM/yyyy). _______________________________________________________________________________________________ 4: Story The Priest in Willys' chapel was getting rather uncomfortable,in fact he was rather annoyed actually. Nobody ever visited him or his chapel anymore, and over the years he found it becoming more and more debauched. Oh well he thought it's high time I bought my own friggin' chapel outside of Willys mansion then if he wants to visit he knows where to find me. Willy can't give the priest the money, and the priest can't talk to Willy as he's out of the country at the moment. Maria was no help in fact she was rude and locked the door in your face. Fat cow she lives the life of Riley here and I'm stuck in devil country thought the priest, "I ought to give her a piece of my mind (or foot)". However it is the winter months and it's been getting dark unnaturally quick recently, maybe there's a problem only the pieus can sort. Maybe you can take a trip into hell and back wheras Willy could not. Help the priest gather valuable objects in order to raise the cash to open his own demon and devil free church outside of Willys' estate, and when you're rich enough why not go back upstairs and rub it in Marias face. Or maybe you could just boot her in the face, religion has been violent in the past to prove a point so why not keep up the tradition. GO ON YOU KNOW IT MAKES SENSE!!! __________________________________________________________________________________________________ 5: New rooms and changes OK let there be light (hahahaha). 1: The Chapel This games "The Bathroom" it now bares no resemblance to the original chapel, no guards just nice decorations and a funky little surprise in the form of those decorations. I think several people will dig what I've got goin' on here. 2: First landing Basically the same room flipped around with some changed colours an extra cross, some extra wall, and some big fuckin' candles, just to make it look a little tidier. The priest that is usually in this room is moved to the left hand side of the playing area instead. 3: Top Landing Flipped with colour changes. 4: The Bathroom No real differences just aesthetic tweaking, I was sorely tempted to build the toilet from blocks or switches but I really needed it to be animated. So it kills you now. 5: Marias' Room This games Master Bedroom. Once again no real changes a ladder made from water blocks to take you up to the top of the screen basically so the flipped "Top Landing" works. I added a couple of Chandeliers in here for effect, and Marias sprite is now a door. However there is a very nice surprise in this room when you have all the items and personally in my opinion it adds some much deserved payback to the toilet run (but you'll have to finish the game for that, no cheating now).. 6: The New Master Bedroom Pretty similar to the original master bedroom in appearance, heavily tweaked aesthetically to the original master bedroom I added Willy his own en suite bathroom too. This room however is positioned where "The Nightmare Room" would be in original JSW. There is also A little surprise in this room, I came up with the idea for the surprise, then I dedicated it to Sendy since it was her who dreamed about it anyway and if it wasn't I wouldn't have even thought about doing this.. 7: Love will tear us apart again Joy Division reference ahoy, the room however has nothing to do with Joy Division. This is the games first proper room so far, by which I mean not a variant of an original. This room has 1 quirky feature (an easy one), lots of guards 4 of them actually, the bug byte heads from the megatree and ballroom screens from original JSW. The room is easier than it looks, during playtesting I didn't lose a life It also wraps from top to bottom (I did this so I could actually fit in the quirky feature, and get you back to the room, also I didn't want you to be able to get back down again without getting the items). 8: Down the shitter Dedicated to Sendy since it was her idea (and creepily enough dream), a big, big pipe and water and well that's it really. This room is just a looker really and a bit of a map padder although this game is meant to be quite short so I probably don't need to pad the map. 9: The Outlet Kinda dedicated to the JSW II room of the same name, as technically this room has the same effect, it's just a little more lethal. You drop down there's a rope and a big pipe you should be trying to get to after the rope catches you. That really is it. 10: Now you're in it! A stab at the C64 version of JSW II. I'll admit I'm a hater when it comes to almost all things Commodore, I will give the 'Miggy it's dues as it was a competent 'puter and people still wanna use it now. But still hating on any Commode co products in general. The room itself is a straightforward left to right affair.I reused my parasitic worms from JSW: TDm SE, and one of the RD Foord sprites that Daniel Gromann made easily available. They couldn't have came at a better time. 11: On the way to Culinary Delights Not really, this is the down the shitter screen with a floor and the pipe solid in appearance but built from air blocks. It's supposed to represent wherabouts in the house the pipe from "Down the Shitter" is. There's a few leaks just for effect, and a couple of horizontal guards but nothing too taxing on the player. 12: Corde en Bleu = Pretentious Shit An argument me and my wife have frequently, however she is a qualified chef and did waste almost 3 years of her life in culinary school. Why? $100,000 worth of student loans and all she ever cooks is Chilli, Tacos, Fajitas, Potatoes 'n' Bacon (it's an American breakfast thing), fuckin' Spaghetti, Fried Chicken, and occasionally I can con her into prepping a Brit style roast dinner. Now tell me if that is worth $100,000, no I didn't think so. She hates me saying things like this, but it's only cos' since she's catered for the Oscars, Grammys, Black Expo, and gord knows what else involving people who are too scared to eat the food in case they get fat anyway, so I say poncey restaurant food is shite. Who wants to pay 60 pounds for a pigeon floating in creamy dog sperm with a side of grass and baby carrots? Not me that's for sure give me a sausage sandwich wiv' brown sauce anyday luv'!!! Anyway the room is a typical cruel 1 row up and up again type room with lots of vertical mono-column Skylabs, I modified Andrew Broads sprite from "A punch up at a Selection Centre" screen from "Party Willy", in an attempt to make it look like bad tempered chefs. Basically because I was determined to not re-use Matthew Smiths original chef sprite or one of my variations of it. The other sprite in there is supposed to be a cake, this room is a bonus room so if you're ok at getting around in the JSW universe you can up your lives here by 1. 13: Ballroom Removed 4 Legal Reasons A fancy looking "The Bridge" type screen that would be in place of "Ballroom West" in original JSW. I've done something a little different to the big ol' JSW Skull monster, that although requiring to hacking or technical marvel is actually quite a nice little touch I think (Apologies if anyone else has done this before and I missed/forgot about it). 14: The Hall Similar in design, by which I mean the screen is split into 2, and that's about it really. There's some tomfoolery with opening walls, quirky features, and switches. The graphics have had a complete overhaul from "The Hall" in original JSW, I've attempted to make things look a little rustic, like not only the priests chapel but the whole house has gone to the 4 winds since Willy has left. 15: The Front door Similar in principle and design but different enough to be called a new room, nothing really exciting here though. 16: Merlins Tower I did have a slighly more elaborate design for this room but I decided to save it for another game, since this is only a short game I'm doing for fun. I don't wanna make a mini-quest too much fun or I'll exhaust myself and never finish the unfinished games I'm working on. Anyway you have to collect the items to get back out again. 17: Stinkeroony! This room although not really taxing took me ages to make. It's mainly because of the use of blocks and the rooms sneaky little trick. 18: Up we go! I think I've called a room this before, in fact I know I have, but frankly I don't care. Anyway this is a pretty much a typical JSW type screen, no quirks, no patches , no hacks, just guards and platforms. Even though it is simple in it's appearance and execution this screen actually took me quite a while to make even though non of the guards sprites are mine or have even been modified, normally it's drawing things that takes the time. 19: Pie eisu Domine A lot of people will think eh? when they see this, but I know what's going on. The screen itself is a library type screen guardian wise but they only travel in one direction across the screen. 20: THUNK! The clincher for the above screen. You should maybe be able to work out the humour involved in the screen before this. The screen itself is sneaky using slow moving horizontal guards to make for some rather shitty jumping, but it's not like that going right, it's only shitty going back across the room. There is also a hidden surprise in this room which may have a few people stumped for a while. 21: Dona Eis Requiem The punchline for the 2 screens previous, if you don't understand the joke by now well I guess you'll never know. Anyway this screen is exactly the same as Pie eisu Domine, but flipped. 22: The Garden Not really much like the version in JSW2, it has my Odd Job Eddie with a lawnmower sprite recycled from FIR3, and a tree with a couple of Items on it. The one thing I don't like about this screen is I had to put blank earth blocks under the moon so it couldn't kill you. But equally unrealistic as it killing you, you now hit your head on it. UPDATE: you no longer hit your head on it, it's now built from null switches. 23: Playing Bridge A bit like "The Bridge" but with a little twist on the original, 3 guards over the bridgey bit, in the form of the generic security guard sprites. The tree to the left was my way of getting you down from the tree in the previous screen and adding a couple of items to the room. 24: Zombie Nation A room with a little bit of forward planning, it's nothing special in the way of room design but I like it, as it's quite varied in it's own little way. There are several zombies (all horizontal guards), and gravestones. There's actually a few items to get in this room. The name was not inspired by that awful techno attempt at the stardust level music from Lazy Jones. 25: Dog Soldiers Similar to "Zombie Nation" this screen actually had a little forward planning. It's layed out similar to the previous screen, with a few jumps you have to get right first time other than that well...... I made the moon sprite out of 2 switches in this screen, so I didn't have to get rid of it. 26: YOU KNOW WHERE BY NOW!!! I'm adding this room way down here because I completely forgot to add it way up the page. It's my Kitchen Main Stairway hub type screen, with quite a few similarities, but also quite a few changes. 27: The Entrance to Hades I'm kind of playing out a childhood fantasy of mine here with this screen, and that is a playable version of this screen. Another rumour I heard when I was a kid never tried it cos' I didn't believe it was, that if you dropped into the entrance to Hades just as the clock hit 12, you could land on the skull like a lift and jump across the letters. Obvious lies and I think I told the kid who was trying to spoof us to "Fuck Off!" as it were. The Skull has a slight change graphically (I have used this skull in another of my games), there are platforms added and the bottom now has a floor. There is a cruel QF in this room, basically cos' if you're on the games ideal route you'll be near the end and you have to traverse this nasty little trick. I know some people will frown upon this, but I don't care, this is the first game I've made with more than 1 QF as I recall. 28: A little bit toasty With some planning, and trial and error I've made another room that is quite difficult by my standards, anyway the guards are nothing special graphically, but I added them for fun and for quickness (I do actually think they are quite effective). Lots of vertical guards tricky platforms and fire blocks makes a room that looks a lot easier to pass than it is. So obviously I'm quite happy with it. 29: Hells Kitchen I couldn't resist this one, what with all the crap on TV about cooking and stuff like that. The face in the middle of the screen is supposed to be world famous chef Wolfgang Puck. However the photos compression ended up slightly stubby, this Wolfgang actually ended up looking like Johnny ball. The chefs are a variation of a variation. 30: Hells Bells A jokey play on words from the old saying, with of course the Bellfrey from JSWIIs' sprites slung in there for good measure whilst also mixed up with the layout and sprites from the Kong Beast screen. I was going to patch in the Kong Beast code but then I decided I couldn't be arsed. I've fiddled with enough of this games code I think. Plus Quaz never fell out of the bellfrey. 31: ? The desert or something? ____________________________________________________________________________________________________ 6: Legal Stuff and Thanks HOLY SHIT!!!: A DELIGHTFULLY BLASPHEMOUS MINI-QUEST!!! By the DrUnKeN mAsTeR!!! BaSe 1 PrOdUcTiOnZ 2007 Based on Jet Set Willy by Matthew Smith Software Projects 1984 Thanks to Matthew Smith for All things Miner Willy. Thanks to John Elliott for JSWED and JSW64 Thanks to John Elliott for the Mono-Column Skylab Patch Thanks to Sendy (A. Cornhill.) for the whole dream about "Willy goes down the bog", I dedicate my entire sewer section to you, since the Mass-Colab seems to have gone the same way :o)~ Thanks to Daniel Gromann for chopping R.D. Foords sprites into an easier to view file altogether. Thanks to Dr. Andrew Broad for the "Punch up" sprite, it's modified but it wouldn't be here if it wasn't for you. Thanks to Scottige and Smila for the "Dog Soldier" sprite. Thanks to Dan Richardson for the "Zombie" sprite, saved me plenty of time so I didn't have to draw my own Zombie. thanks to Igor Makovsky for the words "Die Mortal" sprites, this saved me a lot of time so I didn't have to do it myself. ....and last but not least (and once again) thanks to Erix1, for the flame sprite (really though this sprite has saved me so much time since I've used flames in almost all of my games). Any questions? Get in contact with me at dm_boozefreek.yahoo.co.uk I also go by the same handle on groups.yahoo.com/group/manicminerandjetsetwilly and on www.worldofspectrum.org Sorry I don't have real website of my own....probably never will....oh well.