FRENZY LOADING THE PROGRAM You will find the procedure for loading a program in the Spectrum basic manual, chapter 20. The procedure for loading Frenzy is given below: 1 . Connect the ear socket of the Spectrum to the ear socket of your cassette recorder. 2. Make sure that the tape is wound to the beginning. 3. Set the volume control to a suitable level. 4. Set maximum treble, minimum bass on the tone controls. 5. Type LOAD "" CODE. 6. Press ENTER. 7. Start the cassette recorder. 8. The program will RUN itself once loaded and will provide instructions. If the program does not load correctly try a different volume level. © Copyright 1983 Quicksilva Ltd. All rights of the producer, and of the owner, of the work being produced, are reserved. Unauthorised copying, hiring, lending, public performance and broadcasting of this cassette is prohibited. The publisher assumes no responsibility for errors, nor liability for damage arising from its use. WARNING: These programs are sold according to QUICKSILVA Ltd's terms of trade and conditions of sale. Copies of which are available on request. SOFTWARE FOR THE SINCLAIR SPECTRUM FROM QUICKSILVA FRENZY THE STORY Excerpt from the Book of the Faluvian Empire: The aliens are now nothing more than a scattering of debris hovering around the Forts of Falnon. The battle had been fierce and my Calurian Cannon Ship was badly damaged in the fight, butfinally I am able to limp into one of the open docking bays of one of the forts. The Forts of Falnon are defence and refuelling stations on the edge of the galaxy. They hang solidly in space, a final defence post against enemies from outside the galaxy. As I approach the docking bay through the shards of metal left from the recent battle which has been raging around the Forts of Falnon I can clearly see human bodies, hung in space without pressure suits, trailing gore from their explosive decompression. Something terrible has happened here, if only I could have got here sooner after receiving the distress call maybe I could have done something to avert this disaster. Blue light shines out from the bay door, a cool underwater light slithering over the door mechanisms, some of them now curls of scrap metal, slithering over the patches of frozen air plastered on the cold metal of the fort, slithering over the dead bodies slowly turning in the vacuum and bathing my Calurian Cannon Ship. I shiver, suddenly cold in spite of the warmth of my cabin. I ease my ship in through the port and land in the centre of a circle of green lights on the floor of the docking bay. All is still. Lights peer down at me from the sides of the huge bay. A solitary spanner spins slowly two meters above the floor. Silence enshrouds my ship as I cut the motors, my breathing sounds unnaturally loud. I cross to a locker and don a pressure suit. Then, taking a Blaster side arm I enter the airlock. The inner door slides shut and bolts shoot into the frame with a sound of finality. The outer door slides open and I push off to drift across the bay to the nearest doorway leading to the command deck of the Fort. Once in the corridor leading away from the docking bay gravity returns, artificially produced unter the flooring. The corridor is illuminated with red glowing globes hanging half a meter below the ceiling. Red for danger — I clutch the Blaster more firmly. Someone or something murdered the crew, the aliens arrived at about the same time as me, so whatever opened the docking bay doors must still be somewhere lurking here. I stride forward toward the command deck, picking my way past what must once have been men and women but are now less than bodies. A light shines yellow out of a side corridor ahead of me. I flatten myself against the wall, heart racing. Before me appear three meters of mechanical hell; a gargantuan machine with a laser pointing between my eyes and with a single yellow glowing electro-scanner oscillating from side to side at the top of its casing. Reflexively my finger squeezes the trigger on my Blaster. As the beam from my laser strikes home the monster explodes into a thousand pieces filling the corridor with fragments of flying metal and quickly I recover my wits and rush forward. Around the next corner I stumble upon a room full of the lumbering murdering monsters, my Blaster spits out death as I race across the room heading for the control room where I may find an intact hyperspacial communicator which I may use to summon assistance. More Roboids lumber towards me through the remains of their frenzy of killing, I dive to one side as they send beams of energy searing towards me. I fire, twist then fire again ... I leap through a door and more of the Roboids turn to great me with the promise of?? death ... Quicksilva Software for the ZX Spectrum TIME GATE £6.95 THE CHESS PLAYER £6.95 METEOR STORM £4.95 SPACE INTRUDERS £4.95 EASYSPEAK £4.95 MINED-OUT £4.95 FRENZY £4.95 THE WORD PROCESSOR £5.95 ASTRO BLASTER £4.95 TRADER TRILOGY £9.95 Send a cheque/P.O. to Quicksilva Ltd. 13 Palmerston Rd. Southampton S01 1LL