DYNATRON MISSION (Mastertronic) THE GAME As the space forces chief mug - oops, sorry, I mean hero - it has fallen to you to undertake the incredibly difficult and dangerous - no, sorry, I meant trivial and safe - mission to reclaim the Dynatron Cores from the strongly defended and booby-trapped - whoops, at it again, I really meant deserted - alien bases. Right here is all you need to know. WHAT YOU WILL SEE ON THE SCREEN DISPLAY At the top of the screen there is a status display. This tells you, from left to right: your score, the number of lives remaining, your ECG display, the bomb timer and bomb active displays. ECG The more your man is tired the faster his heart will beat, and the faster the ECG will scan. Using power, riding the anti-gravity pulleys, or falling, all increase your heart rate. If it is too fast you will not be able to use any more power. If you avoid any of the tiring activities your rate will eventually fall again. BOMB TIMER / BOMB INDICATOR When you collect the Dynatron core, you will trigger the automatic defense system. The bomb alert will start to flash and the timer begins to count down. You must exit the complex before the timer reaches zero, or it will be a case of "goodbye cruel world". PLAYING AREA This is where you move around. It is full of helpful items such as: * Anti-Gravity Pulleys Grab hold of these for a handy lift across danger. Press down/duck to release. * Sliding Platforms Leap on these and get a lift across the treacherous crevasses. * Slides Walk or jump onto these and watch your spaceman go! * Light Stairs / Light Bridges You can walk up/over these when they are active, but be careful. * Retracting Bridges Watch out - your footing may not be as safe as you thought. * Trampolines Allow your spaceman to leap higher. * Spike Pots and all other alien types that kill you instantly and terminally dead. To make life easier you are armed and have a supply of reserver power. You can use power to run faster and jump higher, provided of course that you are not too tired. LOADING INSTRUCTIONS Type LOAD "" and press ENTER. CONTROLS 1 for keyboard control 2 for Kempston joystick 3 for Sinclair joystick 4 to redefine keys 5 to select start level Fire to start game Keys are initially defined as: Q Jump A Duck O Left P Right M Power On To abort game press Caps Shift, Enter and Symbol Shift together. (c) Mastertronic Limited 1987