Dragons Lair 2 Escape from Singe's Castle (c)1988 Elite Systems Just a short time ago Dirk the Daring rescued the beautiful princess Daphne and returned her to King Aeithelred her father. The Kingdom rejoiced at the return of their princess and the peace the has been secured for the kingdom. Dirk being made of sterner stuff decides to return to the dragon's lair to seek his fortune from the Lizard King's domain which lies deep within the castles depths. It is rumoured that a pot of gold coins is there for the taking that will give wealth beyond dreams. However there are drawbacks, the Lizard King does not take kindly to visitors entering his domain and has enchanted the pot of gold with a magic spell. If Dirk does manage to collect the gold he will have to face many perils before encountering the mud monsters. Defeat them and freedom and the hand of fair Daphne will be his. Scoring Earn Dirk a great score by bravely tackling the obstacles set before you. Order of scenes Spectrum/CBM64 Amstrad River caves Mystic mosaic Boulder Alley River caves Throne room Boulder Alley Dungeons of the Lizard King Throne room Magical flying horses Dungeons of the Lizard King Doom Dungeon Magical flying horses Mystic mosaic Doom Dungeon Mud Monsters Mud Monsters Points will be awarded each time you defeat one of the many deadly foes who are determined to kill you, or by outwitting the clever traps which have been set for any foolhardy adventurer who dare enter the Dragons Lair. You earn bonus Dirks after completing Dungeons of the Lizard King and a bonus Dirk every scene after that up to a maximum of 4 Dirks (you will need them) Spectrum versions Special instructions for Singe's Castle multi load games. Please note when you are prompted to stop the tape and turn it over do not do this just stop the tape. Spectrum 48K versions with a separate tape recorder you should reset the tape counter to 0000 at this stage. Spectrum +2 owners should rewind the tape to the beginning when prompted by the game. Controls Spectrum Amstrad LEFT=O LEFT=Z RIGHT=P RIGHT=X UP=Q UP=K DOWN=A DOWN=M FIRE=BOTTOM ROW FIRE=L Commodore 64 Joystick only If you press the joystick in the rejuvenation scenes or entering any of the river caves you will go straight in without having to wait. Special Keys and joystick commands In Doom Dungeon and the throne room the joystick will only accept the correct command at the correct time. The correct action at the wrong time will be ignored. If you hold the joystick in anticipation of a move it will be ignored resulting in losing a life. So be warned timing is very important in these rooms. Typed by Simon Rooney 2003