DEMON'S REVENGE (Firebird) (c) Probe Software THE GAME One day Merlin Jnr's master was away at a Sorcerer's seminar and left him in charge. In an unfortunate fit of clumsiness, Merlin Jnr knocked over and broke four innocent-looking jars which, unbeknown to him, contained the four talismans of Trodor the Demon. Now his evil powers are free in the castle and up to no good. Merlin Jnr must restore the four talismans to the temples in the heart of the castle before the Demon can get his revenge. LOADING 1. Connect a suitable cassette player to your Spectrum according to the User Manual, THEN FOLLOW INSTRUCTIONS 3, 4 AND 5 BELOW. SPECTRUM 48/128 and PLUS 2 OWNERS. 2. Put the 48/128 and Plus 2 systems into 48K mode. 3. Place the rewound cassette into the cassette player. 4. Type LOAD "" on your Spectrum and press ENTER. 5. Press PLAY on the cassette player. NOTE: Full loading instructions can be found in your Spectrum manual. PLAYING THE GAME You control Merlin Jnr and must search for the four pieces of each talisman and return them to the correct temple each time. Pick up the two spells that allow you to fire at the demons; these also stop the demons draining your power when selected. Each of these spells only works against certain types of demon however. There are two keys to be found, one operates the wooden doors and the other the metal doors within the dungeon. Beware in the dungeons since you can enter the cells without a key but cannot get out without the correct one. To use an object other than a spell or key, touch the piece of furniture upon which the object rests, select the object and press the PICK-UP key. If successful, you will find that the object disappears and is replaced by another. Hints: Use objects to reveal pieces of talisman in unusual places. Standing on a pentagram in a temple will restore your energy. When you have collected all four pieces of a talisman, you must take it to one of the temples at the top of the castle and stand before the altar. Confirmation will be given if you are in the correct temple and the talisman will appear upon the altar. When all four talismans have been returned to their respective altars, you must then go and stand before the altar in the central temple, ie. the starting room. OBJECTS TO BE USED Y-fronts to be placed over Drawers Socks to be placed over Drawers Leaf to be placed over Potted Plants Bone to be placed over Skeletons Match to be placed over Fireplaces Coin to be placed over Treasure Chests Knife to be placed over Tables Zeds to be placed over Beds KEYBOARD CONTROLS Pick-up = ENTER Drop = SPACE Select = SYM SHIFT Pause = H Abort = CAPS SHIFT + SPACE [Direction/Fire controls are not given on the inlay,] [but are redefinable in the game. JimG]