Zenobi Software Adventures DEEK'S DEEDS Down through the years it has been the way of things that some poor unfortunate has been, for want of a better word, lumbered with some onerous task. Generally something that anyone with a modicum of sense would have skilfully avoided and most certainly something that any sensible person would have declined at the slightest opportunity. However there are always those individuals who either cannot see the pitfalls to be encountered or else just do the job for the sheer heel of it ..... for these souls there can only be pity, for such tasks usually involve great hardships and immense dangers. There is always the consolation that should they succeed they will become 'HEROES' but on the other hand failure will almost certainly result in, at least, their efforts being forgotten and their names only being mentioned in quiet whispers in the darker corners of the taverns of this land. Such was the task that was to become known as "DEEK'S DEEDS", a task so awesome in its scale that even such legendary heroes as Ramsbottom Smith quivered in their boots and slunk off whenever it was mentioned. However every age has its ultimate hero and DEEK McDEEK was the one for this time. Armed with only a selection of five 'useful' items, DEEK must make his way back through time to the Medieval age and once there utilise all his undoubted skills to rid Acton Trussell of the evil "REG THE BAD" ... local 'head honcho' and part-time pet torturer. Such was the brief laid down by the 'powers-that-be' at RETROCHRONE, the establishment that young Deek had just joined. An organisation dedicated to ridding the 'Past' of evil, disease and Mike Yarwood (in that order). So set out now, along with young Deek, to those thrilling days of yester-year and see if you can assist him to dispose of the evil "REG THE BAD" and make Acton Trussell a safer place for hamsters and gerbils alike. NOTES ----- At the start of the game you will be shown a list of NINE objects that Deek may take with him through the teleport, so choose wisely as only the CORRECT five will enable you to complete the task in hand. Choose the wrong items and you will have as much chance of surviving as a chocolate fireguard on a cold winter's evening ..... (well almost true!!) Owing to the fact that this tale is set in Medieval times, there is no RAM SAVE option, instead you will just have to resort to the more antiquated SAVE and LOAD to store and recall your game positions .... a tape deck and a blank tape would also come in very useful!!! This game will recognise most commands, or at least the ones that its author could think of and spell correctly. Any others may be tried but the management deny any liability in case of unforseen consequences ... you have been warned!! Abbreviations = L-Look, I-Inventory, G-Get, X-Examine. Spectrum 48K/128K+2