Cartoon Collection (Codemasters) Typed up by Blughes -------------------------------------------------------------------------------- Cartoon Collection Loading Instructions Find the cassette tape that has the name of the game you wish to load printed on it. Then place the tape in your cassette recorder with the name of the game you wish to load facing upwards. If the game is the first game on the cassette simply follow the instructions below. If the game is the second game on the tape then either fast forward the tape to the correct position, or if you cannot find the correct position then simply load the first game, stop your cassette recorder, switch off your computer (make a note of the tape counter for future use) then load the second game. Spectrum 128K users press ENTER to load Seymour, Spike, Slightly and CJ. For Dizzy select 48k mode then follow the instructions below. 48k users press LOAD"" press ENTER Note The LOAD command is in the J key there is no space between the quotes. Load errors ??? if you keep getting load errors try adjusting the volume control on your cassette recorder. All cassette recorders are different so try all settings eg low medium and high. If you still have problems you may need to adjust the "azimuth" setting on your cassette recorder. (You can buy special kits for this at your local computer shop) AMSTRAD Amstrad CPC 464 type RUN" press ENTER AMSTRAD CPC 664/6128 type ITAPE and press ENTER Load errors ??? See Load errors for the spectrum above. COMMODORE 64 Type LOAD press RETURN Note Commodore 128K users should select C64 mode first. NOTE YOUR TAPE COUNTER -------------------------------------------------------------------------------- Slightly Magic Bigwiz the wizard has left the castle in a hurry, in order to turn the king's son Newton back into a frog. Indeed, he was in such a hurry he forgot to pack his spare wand, forgot to lock his laboratory door, and most importantly, forgot to return his utterly stupid, idiotic, incompetent, brain-dead nephew SLIGHTLY to his parents' mud hut in the hills. Oh well, it could be worse. A sunburnt dragon could be running off with the beautiful Princess Croak as we speak. The wizard's spell cabinet might have been knocked over by a Flaming Octarian Whirlwind, scattering the spells everywhere. His kingliness the King might, in a fit of blind panic, have given SLIGHTLY the wizard's private spell-book to read. It might rain. You see, it could be worse. But as it is, there's not a cloud in the sky, a breeze in the air, or a whiff of dragon's breath to be sniffed. Hang on, where's that pink fire-breathing creature going with that screaming princess? Is that a gentle wind wafting in through the doo, or is it something stronger? Oh no. Get the washing in mother, and lock all the doors. Cancel the papers, and shoot the cow. I think it's going to be one of those days... CONTROLS KEYS JOYSTICK ACTION SPACE FIRE START GAME Z LEFT LEFT X RIGHT RIGHT K UP JUMP/UP M DOWN DOWN/CHANGE BACK TO SLIGHTLY SPACE FIRE PICK UP/DROP PRESS Q TO QUIT THE GAME PRESS M/DOWN TO CHANGE BACK TO SLIGHTLY FROM BIRD/FISH WHEN STANDING OVER SUPPORTS HINTS: The aim of the game is to rescue the beautiful Princess Croak from the sunburnt dragon. To do this you'll need to use the various spells and objects scattered throughout the game. You start the game with 3 lives. Collecting stars increases your magic powers. Collect 20 stars to gain an extra life. You can't travel safely underwater unless you become a fish! Certain areas will be out of reach until you can change into a bird! Watch out for fires, spikes and banana skins! SPELLS AND OBJECTS Pressing SPACE/FIRE when you're standing over an object or spell will make SLIGHTLY pick it up. Pressing SPACE/FIRE at any other time will show you a list of what you're carrying. You can select an item to use or drop by pressing up/down to highlight it and then pressing fire. To use any of the spells you'll first need to collect the magic wand and read the spell book. Each spell needs to be activated by picking up an object to complete its recipe. CREDITS Screenplay Colin Jones Directed by Tim Miller, Richard Darling Animation Chris Graham, Colin Jones, Produced By Astonishing Animations Keith Ross Production Stewart Regan and Shan Savage Soundtrack Allister Brimble -------------------------------------------------------------------------------- Spike in Transylvania SPIKE's cartoon adventure in TRANSYLVANIA! Explore the village and mysterious CASTLE, RAT infested KITCHENS, SPOOKY hallways and bedrooms, towering BELFRY, a secret REBEL UNDERGROUND and much more! Meet ARBOLD the wizard, Farmer PILES, the INNKEEPER, and bribe the JAILERS! INCREDIBLE CARTOON ACTION! SPIKE TRIES TO RESCUE HIS SHIPMATES FROM THE INFAMOUS CASTLE IN TRANSYLVANIA! SPIKE the Viking is washed ashore from his VIKING LONGBOAT, after an extremely rough NORTH SEA crossing. His fellow shipmates had long ago since given up trying to find the course they were following. He stumbled across an apparently sleepy village in a place called TRANSYLVANIA! Unfortunately, he discovered his friends were all held prisoner in the DUNGEONS of the local CASTLE. An incredibly mysterious castle, notorious for it's TORTURE and STRANGE GHOSTLY INHABITANTS... SPIKE starts his mission after waking up in a friendly villager's house. But wait, the door won't open! Has he been TRICKED by the villager? CONTROLS Joystick Up Move up the screen Down Move down the screen Left Move left Right Move right Up + fire Pick up object Down + fire Drop current object in inventory Left + fire Change current object in the inventory left Right + fire Change current object in the inventory right Q Quit the game P Pause the game (press fire to restart) THE AIM OF THE GAME All of Spikey's comrades have been locked away in the dungeons of the local castle. Spikey must rescue all of hist friends to complete the game. The prison cells are all locked but the keys can be found scattered through out the castle. To find the keys you must explore its many rooms solving puzzles as you go. Spike has only a certain amount of energy that he can use before he becomes too tired to continue. If he loses all of his energy the game is over. HINTS AND TIPS * Vampire bats will bite if they get too close. * Avoid the moose heads, they spit venom. * Keep away from the castle guards. * Talk to the villagers, they may help. * Lightening bolts are lethal. CREDITS Game Design Genesis Developments Graphics Jonothan Smyth and Coding C64 David Clarke Russel Newman Coding Spectrum Paul Griffiths Music Ashley Hogg Coding Amstrad Paul Griffiths Production Stew Regan & Project Director Tim Miller Shan Savage -------------------------------------------------------------------------------- SEYMOUR GOES TO HOLLYWOOD Join super star seymour in his Hollywood debut. Make it in the movies. Meet frightening Frankenstein, evil Ding the Merciless, bash the big King Bong, and find Rick Bracey's true love. SEYMOUR'S BIG BREAK Seymour has got his first big break: he is to star in the latest block busting movie. He turns up to work on the first day to find the studio in pandemonium! The stupid director Dirk Findelmeyer II has left for a holidy in Miami leaving all the scripts locked away in the safe. Seymour thinks there is something decidedly sinister going on when he discovers Tarzan with a speech impediment, a body in the study, and the lifts don't work either!! CONTROLS Move left Z Left Move Right X Right Jump Space Jump Pick up/Use Object Enter Fire Help Seymour get his movie to the box office. The film has been sabotaged... the scripts have been locked away in a safe, Tarzan cant speak a word of english and the security guard wont let you in. Move Seymour around the various parts of the map by walking left and right and jumping. Collect the objects and solve the puzzles. A Puzzle is solved by standing next to it and using or giving a correct object HINTS AND TIPS * Avoid jumping into fans. * Pippa the secretary can help you. * Try opening all the doors. * Draw a map of the Studio to stop yourself getting lost. Credits Game Design Big Red Software Coding Fred Williams and Andy Torkington Graphics Peter Ranson Project Director Paul Ranson Production Stewart Regan and Shan Savage -------------------------------------------------------------------------------- CJ'S ELEPHANT ANTICS CJ's cartoon caper across the world - Climb the Eiffel Tower, duel the Hunchback, discover the YETI, PHAROAH LOST TOMB and SPHINX, mysterious JUNGLE mazes, SAFARI wildlife, active volcanoes and more... INCREDIBLE INTERNATIONAL ACTION THE STORY SO FAR .... Somewhere over FRANCE, an aeroplane carries CJ THE ELEPHANT captured and boxed ready for a ZOO in ENGLAND... until suddenly, turbulence hits the plane and his cage is burst open. Grabbing a nearby UMBRELLA, CJ jumps out and begins his long trek across foreign lands to reach his FAMILY back in DEEPEST AFRICA. THE OBJECT OF THE GAME CJ must reach the exit at the end of each level, where a large foe will challenge him. He can jump using the umbrella to break his fall, and fire peanuts using his trunk or throw bombs at anything in his way. Eating cakes and bananas will kepp CJ in tip top condition. Invincibility pills will make him immune for a while. SOME OF THE WILDLIFE CJ WILL MEET ... Frogs Leap into trouble A hard exterior Cannibals Throw rocks Police March on patrol Strike lightening Monkeys Throw Coconuts Penguins Skip and hop Snowmen Lions Kings of the Jungle Mummys Deathly trail Egyptians Throw spears Controls LEFT MOVE LEFT RIGHT MOVE RIGHT UP JUMP UP DOWN DROP BOMB FIRE THROW PEANUT CJ's ELEPHANT ANTICS WAS BROUGHT TO YOU BY... Game Design Genesis Developments Coding David Clarke and Fred Williams Music Lyndon Sharp and Ashley Hogg Graphics Jonothan Smyth and Peter Ranson Production Stewart Regan and Shan Savage -------------------------------------------------------------------------------- DIZZY You'll get Dizzy playing this action packed cartoon adventure as you somersault around fantastic mystical kingdoms. Collect the ingredients for a magic potion to the evil Zaks - a brilliant game by brilliant programmers for brilliant game players!! THE STORY Dizzy was exploring the haunted forest looking for berries, flowers and a piece of wood which to make a club when he uncovered a mystifying stone slab. Brushing the dirt aside he was able to read the faint inscription: The Avawifforce Potion. Dizzy remembered his Eggfather had spoken of such a potion - "It is the only way to rid our land of athletes foot, and it can also be used to destroy the evil wizard Zaks". Dizzy trembled with fear as he recalled these words. Zaks brought fear to the village - he cast spells that turned people old, made people blind and caused it to rain even on a Sunday! Dizzy was determined to put a stop to this - He was going to be the hero of the Yolkfolk. PLAYING THE GAME You have three lives this can be increased by finding extra eggs. The bouncy mushrooms can be used to jump higher. Watch out for booby traps. To defeat the wizard you must light the fire under the cauldron and drop the ingredients into it. Then drop the empty flask into it and it will be filled and magically shot out. Finally smash this flask next to Zaks and you will have won. * Hint try greasing the rusty mining cart. CONTROLS Press Space or Fire to Start. *Spectrum Users ... Press K to start game to use the Kempston Joystick Commodore Users plug Joystick into Port 2 Z Walk Left X Walk Right SPACE / Right Shift Jump Enter / Return Pick up / drop / use Coding The Oliver Twins Graphics The Oliver Twins *Little Puff *Amstrad Users Only LITTLE PUFF's cartoon adventure in DRAGONLAND! Find the secret of BREATHING FIRE! Explore dark mysterious caves, venture into native's huts, dodge the Evil Spiders and Giant Bird's Eggs. Watch out for Sea Serpents, Hornets, Electrocharged Zappers and more! Little Puff's Mum had told him not to wander too far from the home. But one day he couldn't resist the temptation to wander off and explore the mysterious world that lay beyond Dragonland. After a while he was hungry but was too little nad not fierce enough to catch anything so he ran huffing and puffing his way back home for dinner. But his way was blocked by a ferocious guard demanding a pass. What could puff do - he had no pass! This is where you come in ... You must help puff find the four parts to the pass, avoiding the hazards that confront him at every turn- guide him safely back home. CONTROLS JOYSTICK Start Game FIRE Left LEFT B Right RIGHT N Jump/through door UP S Pick up DOWN X Breath fire FIRE A To use an object simply CARRY them in the right place. eg. a key to go through it's door. To use two objects on each other, just pick both of them up at once. WHAT TO DO ... You must collect all 4 parts of the pass to get into DRAGON LAND. These are found in envelopes. Then you must pay the toll collector something to go over the bridge to get back home. HINTS & TIPS * Collect the potion to breath FIRE * You can guide PUFF left and right while falling down a hole. * Use the footpump to inflate the lifebelt before swinning in the water. * Pick up food for more points. CREDITS Coding Consult Software Music / FX Lyndon Sharp / David Kelly Project Director Tim Miller Production Stewart Regan and Shan Savage Artwork Nigel Fletcher (C)1991 Codemasters Software Company Limited PO Box 6, Leamington Spa, England CV33 0SH