BATTLE VALLEY by Simon Wellard Spectrum and Amstrad version by John Wildsmith The peace summit was successful. An arms treaty has been signed. All medium range missiles have been destroyed...except for two which have been captured by a group of Terrorists who plan to destroy the Western World unless their fellow terrorists are released from a penitentiary in the United States. Your task, as a mercenary employed by the United States Govern- ment, is to capture the terrorist bases in their desert outposts - Battle Valley - and eliminate the two missiles. AIM OF THE GAME The player starts off at his central H.Q. and his aim is to progress from there to capture all terrorist bases, three located in either direction. Then the two missiles have to be destroyed in their silos, found beyond the two farthest bases. This must all be completed before the countdown reaches zero, otherwise the missiles will be launched and the world destroyed. In between the bases lie many different weapons, which steadily increase in speed and complexity as more ground is covered. Most of the weapons can be eliminated by using the helicopter. The remainder must be destroyed using the tank. Note that the terrorist bases and the missile silos themselves can only be destroyed by the tank. The helicopter has a winch which is used to collect pontoons for mending broken bridges or to collect extra ammunition from roof- tops. The tank collects ammunition when it is halted on the grid at an ammo dump. LOADING Spectrum Cassette 48K ZX Spectrum, ZX Spectrum Plus or ZX Spectrum 128 with cassette player, ZX Spectrum +2. You are advised to disconnect all hardware from the rear edge connector. Unless using a ZX Spectrum +2 connect a cassette player to the computer in the usual manner. ZX Spectrum +2 and 128 users should use tape LOADER, 48K users enter LOAD"" on the computer keyboard and press the ENTER key. Press the Play key on the cassette player. The game takes a few minutes to load. CONTROLS On title screen: 1 = define keys (joystick is auto selected) 2 = toggles music on/off When on a base: Joystick Keys Action left/right O/P select tank up Q select helicopter Delete transfer to farthest captured base on far side of H.Q. Using a tank or helicopter: Joystick Keys Action left/right O/P move left/right up/down Q/A move up/down (helicopter) gun barrel up/down (tank) fire Space fire rockets or shells Using helicopter winch: Halt helicopter then hold down fire button (or Space key) and move joystick up/down (or use Q/A) to raise winch up/down. SCORING Anti aircraft cannon 1250 Anti aircraft gun 750 Land based missile 300 Defensive cannon 1250 Missile launch pad 2000 Fuel tanker 300 Missile carrier 1000 Rapid fire launcher 750 Missile launcher 2020 Ammunition truck 300 Storage silo 300 Fuel tank 400 Early warning station 2000 Military outpost 1750 Rocket launcher 800 Transmission mast 1000 CREDITS Original game design by Simon Wellard Spectrum and Amstrad version by John Wildsmith Graphics by Chris Wood Music and sound effects by Dave Rogers Produced by Paul Chamberlain. (C) Hewson Consultants Ltd. 1988 The program and data are copyright and may not be reproduced in part or in total by any means without the written permission of Hewson Consultants Ltd. All rights reserved. No responsibility is accepted for any errors. Our policy is one of constant improvements. Therefore, we reserve the right to modify any product without notice. Hewson Consultants Ltd., 56B Milton Park, Milton, Abingdon, OXON OX14 4RX