AWARI - UNDERSTANDING LTD AWARI is played throughout the continent of Africa and, although the rules are simple to learn, it is a fascinating game, which can become addictive. In the original African game two players sit opposite each other. Seven bowls are placed in front of each of them (six being the 'playing' bowls and the seventh, on the extreme right of each player their scoring bowl). The game commences by putting 3 beans in each of the playing bowls. The game ends when all the bowls of one of the players are empty. The player with the most beans in his scoring bowl is then the winner. The game can end before this if either player has amassed more than 18 beans in his scoring bowl. The computer (your opponent) has been programmed to display fourteen boxes on the screen, representing the player's and computer's bowls. The computer's bowls are those numbered 8 to 13, with its home (or scoring) bowl on your extreme left. Your bowls are numbered 1 to 6, with your home bowl on your extreme right. Each of the twelve playing bowls has the number 3 in it to represent the beans. (Note: In the BBC/Electron version the computer can play on either side). Play starts with the computer asking you to nominate the number of the box you wish to empty first. The choice is any number from 1 to 6. The computer will take the beans out of the nominated box and enter the value 0. The beans will then be put (one at a time) into each of the boxes on the right until all the beans are allocated. (Initially there will be three beans to be allocated but later in the game there could be more). Thus if box one is nominated when it contains 3 beans, the computer will enter zero into box one. One bean will be added to the contents of each of the next three boxes, 2, 3 & 4. If on the other hand, box six was nominated and that contained three beans, box six would be put to zero as before. One bean would then be added to the scoring box and also the first two bowls of your opponent (the computer). Beans in the scoring box are no longer available for play. Those beans allocated to your opponent's boxes become his to use in the normal way. Beans may also be stolen from your opponent. If during any of your plays your last bean is allocated to a box that was previously empty, the beans in the opposite box of the opponent are removed and put into your scoring box. If the last bean allocated during play falls into the scoring box, an extra turn is awarded. The easiest way to learn the game is to load it and start to play. You will find that, with a bit of practice, you can beat the computer but it's not easy. ORBIS PUBLISHING LIMITED.