ALPHABET GAMES (Sinclair Research) Loading the program 1. Connect your ZX Spectrum and tape recorder as shown in the diagram. Note that the printer is optional, but see the next section. 2. Rewind the tape to its beginning. 3. Type LOAD "" and press the ENTER key. 4. Press PLAY on your tape recorder. 5. Press any key. The program is loaded in three sections: 1. Program title and logo. 2. Bytes containing graphics and machine code routines. 3. Main program. Using the program Instructions for operating the program and playing the games are given at every stage. The program gives practice in using the alphabet in various ways. In each game, you can choose whether to work in capitals or small letters. All these games make use of double size letters as well as the normal Spectrum typeface. The program is completely unprotected and contains many useful routines in BASIC which you can extract and incorporate into your own programs. The large letters are generated by a machine-code routine which is loaded in the bytes. The sub-routine to operate large letters is at line 10. Playing the games. 1. Random Rats The screen is invaded by rats of various colours, more arriving every few seconds. A white block, which is your gun, moves back and forth across the bottom of the screen. When the letter shown on the block is pressed, a bullet is fired. You have ten shots and, if the printer is attached, you will be given a printed certificate with your marksman- ship rating at the end of the game. If capital letters are used, this game can be used as a simple keyboard familiarity game. If small letters are chosen, then the player has to match the small letter to its capital and look for that capital on the keyboard. 2. Invaders Invading spacecraft, each bearing a letter, drop from the top of the screen. You must press the matching letter on the keyboard to stop the invader from landing. The final score is given, a certificate printed and you meet the invaders' leader! Like RANDOM RATS, this game can be used simply for keyboard familiar- ity or, by choosing lower case letters, the player can practice matching small letters to capitals. 3. Alphagaps This game prints the alphabet on the screen and then removes 10 letters. When a question mark appears in one of the gaps, the letter missing from that particular gap must be pressed. This gives a gentle introduction to alphabetical order. Further information about the program chain Name Start Length Loading time a2 1 857 bytes 13 seconds b 65024 512 bytes 11 seconds c 1 14360 bytes 85 seconds (c) Copyright Blackboard Software 1983