A C E 1. OPTIONS: Select SUMMER/WINTER/NIGHT TIME. Single or Dual role. Set Skill level i.e.1. Training Mode. 2. MISSION PROFILE: Before each sortie, select the weapons loads appropriate to your next mission (e.g. ground attack, naval attack) Default is multirole capacity! 3. TAKING OFF: Accelerate to at least 150 knots, gently pull back on the joystick and you will take off. Raise the undercarriage. 4. SIM: The Satellite Intelligence Map is used to locate the enemy forces, your airbases and refuelling tankers. The SIM shows units or groups of enemy forces, NOT individual tanks and planes etc. Your aircraft is the white flashing one and allied territory is green, enemy held territory is red. 5. ATTACKING GROUND FORCES: Due to below 3,000 feet and slow to about 500 knots or less. At lower speeds you are most vulnerable to attack from enemy missiles and ground fire but it is easier to take out your target. Engage the enemy, if locked onto and chased by an enemy missile out manoeuvre and dodge the missile to launch a decoy flare to force the missile off course. 6. ATTACKING AIRCRAFT: Try to gain height and get behind the enemy fighters before attacking with cannon or air to air missiles. Use your radar and rear view camera and watch out for fighters manoeuvring behind you. Fast reactions will be needed to shoot them down. Delta winged aircraft are slower and less agile than the straigh winged enemy fighters. 7. ATTACKING SHIPS: Climb to 2500 feet at about 300 knots. Attack with an air ship missile avoiding anti aircraft fire and surface to air missiles. NOTE: The enemy fleet only appears on the map after you destroy all of the enemy ground forces. 8. AIR TO AIR REFUELLING: Using your on board computer, go to the speed and altitude of the tanker if one is available. Approach from behind the tanker with care working your speed very carefully. When you are close enough the tanker crew will deploy the refuelling pipe, with the basket on the end. When you hear the crew on the refuelling tanker giving approach orders, manoeuvre your aircraft until the tip of your refuel probe is in the centre of the basket and keep it there until you are fully refuelled. 9. DAMAGE: If your aircraft has suffered severe damage, to survive you will have to eject. You cannot eject over enemy territory or if you are flying upside down. If your aircraft crashes the game ends, regardless of how many aircraft are left at home base. 10. LANDING: Navigate to an allied airbase and approach it at under 500 feet. When you see the runway on the horizon, slow to 200 knots and lower your undercarriage. Pull the nose down slightly and when you are over the runway land and reduce thrust. Ensure that you stop with enough runway left to allow you to take off again. When your aircraft has stopped the ground crew will re-fuel, re-arm and repair any damage to your aircraft showing you to take off an another mission. 11. AVIONICS, THE INSTRUMENT PANEL: THRUST - Shows engine's power output. FUEL - Amount of fuel left. ALT - Aircraft's altitude in feet. Maximum ceiling 75000 feet. VEL - Airspeed in knots. Stall speed 140 knots Max speed 960 knots at Sea Level. 1590 knots at 70000 feet. UC - Undercarriage up/down indicator. COMPASS - Gives your heading SC - Score. ROLL & PITCH - The two aircraft show your banking angle and the degree of climb or dive. COMPUTER OUTPUT PANEL - Your onboard computer displays messages/warnings etc Important messages are synthesised audibly as well as being displayed. REAR VIEW CAMERA - Mounted in the tail, the wide angle lens shows enemy aircraft to your rear and missiles chasing you. MODE INDICATOR - Shows flight mode, in combat mode this shows the current weapon slelected and ammunition left. 12. USE OF WEAPONS All the weapons must be guided visually at least until the missile is lovked onto the target. This is accomplished by having the target in the sights when you fire. In the two player mode the sights can be moved to assist targeting and locking on all the missiles. To destroy a target with a missile the correct type must be used (AIR to AIR, AIR TO GROUND, AIR TO SHIP) and it must be recogniseable and larger than a dot on the horizon. Targets need several hints from cannon shells which are fired at 6000 r.p.m. Use the DECOY FLAMES which are rearward facing to thwart incoming enemy missiles. 13. Only a select few will survive for long and to become an AIR ACE you must destroy the entire mission force at the hardest skill level which emulates true combat conditions. They will be extremely rare but can prove thay are an ACE by seeing their score using the high score save feature. Ace 2 LOADING INSTRUCTIONS SPECTRUM LOAD "" 128 Select Loader menu. PILOTS CONTROLS Aircraft Up Joystick or 3 or S Aircraft Down Joystick or 4 or W Aircraft Bank Left/Turn Left Joystick or 1 or E Aircraft Bank Right/Turn Right Joystick or 2 or R Increase Thrust Z Decrease Thrust Caps Shift Undercarriage Down U Turn Map On (Also Pause on Spec) M (and Pause) Quit and Restart (Hold Key down) Q Pause On/Off M Select Weapon Type Enter Fire Weapon Fire or 5 or X Eject J Weapon Main Controls (only in two player mode) A second Joystick may be used if you have one, to move the weapons sights and fire, if not use the keys indicated Select Weapon Enter Move Sights Up 9 or I Move Sights Down 8 or K Move Sights Left 6 or O Move Sights Right 7 or P Fire Weapon 0 or N 1990 Elite Systems Limited ACE2 - SPECTRUM 48K\128K\+2\+2A AIRCRAFT FLIGHT CONTROLS 1. PLANE ONE Joystick - Kempston compatible with 1 player only (48K) D - Increase Engine Power S - Decrease Engine Power C - Switch to Map View W - Select Weapon R - Monitor/Fire Defences F - Fire X - Bank Right Z - Bank Left Q - Dive A - Climb 2. PLANE TWO Joystick - Put the joystick into Port 2/Joy 2 K - Increases Engine Power J - Decreases Engine Power S - Switch to Map View O - Select Weapon U - Monitor/Fire Defences H - Fire M - Bank Right N - Bank Left L - Climb P - Dive SPACE BAR - QUITS GAME & RESTARTS LOADING INSTRUCTIONS 48K - Load "" 128K - Select Loader Menu QUICK PLAY GUIDE Stall Speed - 140 knots Ceiling - 60000 feet Returning to Carrier Plane 1 - Fly off the west side of the map at less than 1000 feet. Plane 2 - Fly off the east side of the map at less than 1000 feet. Cannon (C) - Use against enemy aircraft at range of less than 1 mile. Heat-Seeking (H) - Fire at aircraft at range of less than 8 miles. Radar-Guded (R) - Fire at aircraft at range of less then 25 miles. THIS MUST BE GUIDED TO THE TARGET. Air-Ground Ships(S)- Fire at ground targets from an altitude of less than 2000 feet at a speed of less than 500 knots. GUIDE IT TO THE TARGET. 1990 Elite Systems Limited. All rights reserved worldwide. Unauthorised copying, lending, broadcasting or resale without the express written permission of Elite Systems Ltd is strictly prohibited. GUARANTEE: This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instructions for loading which are included. If for any reason you have difficulty in running the program, and believe that the product is defective, please return it directly to the following address. Customer Services Dept Elite Systems Limited Anchor House Anchor Road Aldridge Walsall WS9 8PW Our Quality Control Department will test the product and supply an immediate replacement at no extra cost. Please note that this does not affect your statutory rights.