Ace 2088 (Cascade) Typed up by Blughes -------------------------------------------------------------------------------- ACE 2088 THE SPACE-FLIGHT COMBAT SIMULATION PLAYER'S GUIDE C64 CASSETTE AND DISK SPECTRUM CASSETTE ACE 2088 PLAYING INSTRUCTIONS LOADING ACE 2088 1. Set up your computer system as detailed in the instruction booklets that accompany your computer, and connect to your TV or monitor. Ensure that any cartridges or peripherals (such as disk drives, cassette players, printers etc.) are disconnected from your computer. Failure to do so may cause loading difficulties. (if your computer has a built-in disk or cassette drive you will not be able to disconnect the built-in items, but ensure that any other peripherals are disconnected). 2. Spectrum Cassette Load"" 3. Commodore 64 Cassette Hold SHIFT press RUN/STOP 4. Commodore 64 Disk Type LOAD and press RETURN The colonised sector of galaxy M1771 contains 32 star systems with 3 to 4 inhabitable planets in each, making a total of 118 colonies. Starting in orbit around Star Phi Xi-8 planet (PhiXi-8/4) you must liberate every planet from the oppressive enemy forces. At the same time, rebels left on the planets before the occupation may attack the enemy bases or even be successful in defeating the hostiles and recapturing their own planet. There are 2 distinct sections to ACE 2088. Section 1 - ‘Deliverance’: The panel which represents the ‘Deliverance’ command console has 3 main displays. 1.1 - CRT display. This gives a graphical representation of the data being processed by the main computer. 1.2 - OPTION selector. This display is located in the bottom right of the panel and can be changed by moving the input device up/down. Press FIRE to select the current option. All of the options are self-explanatory and easy to use. (Note: EXIT returns to the main OPTIONS directory.) 1.3 - LOCATION display. This can be seen in the top right of the panel and shows the current star system and planet number. Two other displays are also present. ANCILLARY Data.This display is middle right on the panel and shows textual data not displayed on the CRT. MESSAGE line. Shows any in-coming messages and status changes. Section 2 - ZIELGLER ll FIGHTER: ‘Deliverance’ was initially equipped with a complement of 7 Ziegler ll Assault Craft lZACl but dogfights and accidents have reduced this number to 3. They are not as agile or fast as the Opposition’s interceptors but are far better armed and defended. Capable of carrying 8 long range ‘Fire & Forget’ Fissile Missiles, 8 Hear launching point defence missiles and 4 fusion bombs they can have extra Hi-Shielding added and a Rapid Recharger fitted to the Anti Matter torpedo system. Fighter controls are as follows: For UP/DOWN, LEFT/RIGHT and FIRE, use joystick 2 on the C64 and either KEMPSTON, SINCLAIR or KEYBOARD [Q.A.0.P,SPACE] on the spectrum. 'FIRE' either fires the pulse cannon OR the selected weapon. 'L' arms the long range missile. 'R' arms and fires the rear launched missile. 'T' arms the Anti Matter Torpedo. '+' increases fighter speed. '+' decreases fighter speed. 'M' initialises Auto Pilot and returns fighter to 'Deliverance'. 'N' plots a course for the nearest planet and manoeuvres the fighter onto course. 'W' toggles between the Scanner and Weapons Status display. When you come within warp range of a planet the auto pilot overrides control and heads straight for the planet, thus avoiding ground-based defence lasers which would rip your ZAC to pieces in seconds. When in orbit around a planet 'B' arms the bomb aiming system. An arrow appears next to the clock display showing the direction to the nearest enemy ground base, when you are directly on course this changes to an Up Arrow. As soon as the base comes within range the scanner changes to a bomb sight and displays the target moving at high speed towards you. (On the Commodore version the targeting graticule changes and displays the target site). Press 'FIRE' when this is in the centre of the sight and you will score a direct hit. Pressing 'FIRE' before this will cause a premature bomb release. When all the bases have been destroyed, a message will appear to confirm this and to show how many weapons you have captured. Auto-Pilot will then engage and boost you away from the planet. To play this game you will need nerves of steel, a steady hand and lightning reactions as well as a fixed determination to rid this galaxy of the alien invaders, then and only then will you be able to call yourself 'ACE'.