(instr front) LOADING: To load type LOAD"". Press PLAY on your cassette recorder. The first programme will now load automatically. Two programmes are recorded on each side of the tape. LEAGUE CHALLENGE (Side 1) GAME: Select your team from one of the 64 teams listed. (You can, if you wish, change your team name.) Whichever team you select, you will begin the game at the bottom of Division 4. There are 15 league matches to be played in each division together with 'knock-out' cup matches. Train your team. The more intense the training, the more chance you stand of winning, but the more expensive the training becomes. Change your team to combat the strengths of your opponents. Select your defenders (D), mid-field (M) and attackers (A) on the basis of their skill (S) and fitness (F). In your team, a player is either playing (P), injured (I) or available for play (-). Remember that players need to be rested occasionally to improve their fitness. Skill cannot be increased. If a player is not good enough for your team, he can be sold on the transfer market. You can have up to 15 players in your squad at any time. At the end of each match, you will be shown the results of other matches played that day, together with a league table showing your position, games won, drawn and lost, goals for and against, and points earned. Your financial position will show your total income and expenditure for the week together with a running total of your capital. You are allowed to go into debt to a maximum of £250,000. Over this, you are bankrupt and must start the game again at the bottom of Division 4. At the end of each season the top 3 teams are promoted to the next division and the bottom 3 teams are relegated. You keep the same team for the start of Continued (instr back) the following season, but the player's skill and fitness levels will be changed. Can you win the double? Can you take your team to the top of Division One? Will you be voted "Manager of the Year"? Or will the crowd jeer as your team is relegated yet again? GOOD LUCK, YOU WILL NEED IT. BATTLEFIELD: (Side 1) CONTROLS: Left Hand Keyboard. O = Up, K = Down, N = Left, M = Right, 0 = Fire. Right Hand Keyboard Q = Up, A = Down, Z = Left, X = Right, 1 = Fire OR use Sinclair or Kempston Joysticks. GAME: Furious battles ensue as you try to outwit your opponent in this two player, tank versus tank, battle simulation. Cunning, fast reactions and accurate shooting are all needed if you want to blast your opponent out of the game - Joysticks in? Zone selected? Let battle commence! SURVIVORS: (Side 2) CONTROLS: O = Left, P = Right, Q = Up, A = Down. 1, 2 & 3 to Access Droids, 4 & 5 together to start new life, BREAK and CAPS together to start new game, ENTER to pause game. GAME: Your mission is to rescue almost a thousand survivors from a hibernation dome, damaged in the recent nuclear war. To complete the task you must guide three Droids through the 7 levels of the building and teleport the survivors to safety. Each of the Droids has a different function. Droid 1 can tunnel through tons of earth at high speed. Droid 2 is a very advanced Droid whose function is to teleport the survivors to safety, and Droid 3 is a Droid of immense strength, used for moving fallen boulders (although even he can only move one at a time). The damage to the dome is so severe that the slightest mistake can result in a fall of boulders. If one of your Droids is hit by a boulder, serious power loss will result. Beware also the MK. 1 'Guardian' Droids, left in the dome to maintain the life support systems. Their circuits were damaged by the nuclear fall-out and they are now hostile. Contact with one of these will also cause serious loss of power. The only way to dispose of these mutant Droids is to trap or crush them with a boulder. Every move must be planned to ensure that your Droids do not become trapped. Failure of your mission will result in certain death for the SURVIVORS. SUPERKID IN SPACE: (Side 2) CONTROLS: Joystick or Keyboard are selected automatically, just FIRE to begin. (See game instructions.) Q = Jump or Climb ropes, A = Fire Grenades, O = Left, P = Right, SPACE = Fire, ENTER to throw Rope (Must be something solid above for rope to catch on.) OR use JOYSTICK as normal plus ENTER key to throw ropes. MISSION: The world has been surrounded by alien forces who have moved their planetships towards earth in search of minerals and other riches. The world leaders have been threatened with the total destruction of Planet Earth if they show any resistance. There is only one hope for mankind...Superkid. Professor Ian Stein, Superkid's uncle and source of his amazing powers of flight and super-human strength, has developed special super-energy pills for use in the deadly atmosphere of the alien planetships. These, together with 4 high-power nuclear detonators and other vital mission equipment, have been dropped onto each of the planetships by 'stealth' rockets. Now Superkid must collect the 4 nuclear detonators, return to his spaceship and destroy each planetship in turn. GAME: On starting the game, you will be presented with the Hall of Fame. At this point you can change your name from Tom Essex by pressing the 'A' key, then typing in your name and pressing. ENTER. If you don't do this, Tom Essex will be credited with your high score on the Hall of Fame. Pressing the fire button or space bar will now tell the computer how you intend to control the game. The game will accept joystick control if you press the fire button or keyboard control if you press the space bar. When landing on each mission, use the left and right controls to direct your space ship onto the landing pad. Up will thrust your ship upwards (the gravitational pull gets greater on successive planetships) 500 points are given for a good landing but 6 super-energy points are lost for a bad landing. Along the bottom of the screen there are a series of icons. From left to right these represent: Energy, Ammunition, Grenades, Ropes, Detonators and Score. Extra supplies of the first 4 can be found on each planet ship. The 'detonators' icon shows the number collected. When you have found 4 detonators, return to your ship to blow up the current planet ship and move on to your next mission. Good Luck! This programme and _______are the copyright of Atlantis Software Limited. Copying, hiring lending or public performance is prohibited. It is illegal to back up or copy the software contained on this tape. If you have written a good programme and would like to discuss marketing, please write to: Atlantis Software Limited 18 Wealden Place, Bradbourne Vale Road Sevenoaks, Kent, TN13 3QQ