LOADING INSTRUCTIONS Spectrum 48k/128 Type LOAD "" then press ENTER on the keyboard Next press play on your cassette player Commodore 64/128 Press SHIFT and RUN/STOP on the keyboard Then press play on your cassette player Disc Users should type LOAD "*",8,1 Then press RETURN ** DESTINY CLUB ** Why not join the DESTINY club and recieve ABSOLUTELY FREE a quarterly newsletter with up to the minute information on all the exciting new games coming your way from DESTINY. Just send us your name and address and age... and we'll do the rest What could be simpler!!! The address to wite to is... DESTINY Lamerton House, 23a High Street, Ealing London W5. OBJECTIVE Catch the YETI. To accomplish this you must cover territory that is normally forbidden to outsiders. You have at your disposal, The famous LEE ENFIELD rifle and a limited supply of grenades. The YETI will tease you to the fourth level where, after an exhausting trek through snow blistered terrain, numerous encounters with sullen BUDDHAS and mystical wonders attacking you, you will be in a rare position to snare it. Following your sixth sense to overcome all obstacles. The player starts the game with three lives, ten grenades and fifty rounds of ammunition. Body temperature is at maximum and he has no SHIELD. The game is over when all lives are lost or when the YETI is caught. MENU On loading, you are presented with four options. 1. KEYBOARD CONTROL (this will use pre-defined keys) 2. KEMPSTON (joystick control) 3. DEFINE KEYS (for use with option one or SINCLAIR INTERFACE) 4. HIGH SCORES (this displays the current high scores) On loading keys are set to the following: LEFT ("N" key) RIGHT ("M" key) JUMP ("S" key) DOWN ("X" key) FIRE ("A" key) The firing of grenades is achieved by holding the fire key down slightly longer than when firing the rifle. The player can pause the game via the ("P" key). STATUS The status field shows the current score, lives remaining, grenades left, ammunition and the current temperature of our hero. The state of your SHIELD (on or off) is shown, once one has been picked up. USEFUL FACILITIES 1. SHIELDS which protect you from all harmful obstacles except craggy spikes and lightning bolts. Shields are picked up en route and they are indicated by the changing colour of our hero. 2. EXTRA AMMUNITION can be picked up that replenishes your supply upto a maximum of fifty shots. 3. GRENADES can be found that are added to your supply upto a maximum of ten. 4. A MYSTICAL FLUID can be picked up with restorers our hero's body temperature. 5. A SKI-BIKE can be found which makes your progress much easier. THINGS TO WORRY ABOUT 1. MYSTICAL BUDDHAS that protect the pathways. These fling lightning bolts into your way and kill instantly. (Shields provide no protection from this). Use your grenades to obliterate them. 2. MAD MEANDERING MONKS which comes straight for you. As you shoot them they will change colour until they've been hit three times and then they will die. 3. PROTRUDING SPIKES from which you have no protection at all. 4. MYSTICAL WONDERS which come in many forms and ways. They'll get you unless you shoot them first! 5. CREVASSES in the surface to be wary of. 6. TRANSCENDENTAL CURIOSITIES that deal out death and destruction. HINTS AND TIPS Collect shields to protect you as you negotiate difficult sections. Find the SKI-BIKES because they'll speed up your progress. £30,000 YETI COMPETITION To be considered for the competition, entrants must write a description in no fewer than 50 words of what they think the Yeti looks like, and why it has evaded capture so far, the best description being the winner. Postcards should be sent to Destiny Software, Lamerton House, 23 High Street, Ealing, London, W5 5DF. Competition closes 30/7/1988.