The Way of the Exploding Fist (c) 1985 Melbourne House ------------------------------------------------------ INTRODUCTION The Way of the Exploding Fist is a karate simulation game, and is controlled entirely from the keyboard or joystick. Although it may take a while to become completely familiar with the various moves, you should be able to start playing almost immediately without learning any of the moves. HOW TO PLAY WITHOUT READING ALL THE INSTRUCTIONS: Press the key 1 or 2 and the game will start. Moving your character: Left and right control the left and right movement of your character. Using the kicks: All kicks are controlled by pressing the fire button and pushing the joystick in the appropriate direction. Crouching: Pressing the joystick up will allow your character to leap up while pressing it down makes the player crouch. Blocks: The joystick also allows you to block your opponent's move. This is obtained by backing off your character while the opponent is using aggressive moves. You may occasionally find that when you are naturally backing off, your character goes into a blocking stance. This is fortunate for you, as the "block" is only activated if you are in danger of being hit by your opponent. To release the block, move the joystick to neutral or to any position other than moving backwards. "Holding your moves": Most of the moves in the Way of the Exploding Fist can be withdrawn shortly after beginning to execute them so that you are able to change your mind and start another move. This also means that if you do want to continue with a move you must ensure that you hold the joystick in the correct position long enough for the move to be executed. Practising your moves: The easiest way for you to practise your moves is to go into 2-player mode and test all your skills. Your opponent will not make any move against you, so you should be able to get all the moves perfected. This should be enough to get you started playing The Way of the Exploding Fist. The following instructions give you more detail on the subtleties of this exciting game. ONE-PLAYER AND TWO-PLAYER MODES: The Way of the Exploding Fist can be played in either one player mode or two player mode. In playing in one-player mode, you will always control the black character. Various options can be selected before each game: 1: choose one player mode 2: choose two player mode 0: choose joystick mode or choose to redefine control keys. The computer will start in demonstration mode, with the computer controlling both characters. This is indicated by the word DEMO in the top left of the screen. Make your selection whilst the program is in DEMO mode. Pressing keys G and H simultaneously will abort the game. Playing one-player mode: The object is to move up through Dan levels by defeating successive opponents, each one slightly better than the previous ones. You start at novice level your task being to reach 10th Dan. In each bout, the aim is to score a full two points over your opponent. The first player to obtain two full points wins the bout. In the event that neither player wins two full points within the time period specified, the judge will determine which player performed better and award the victory accordingly. The match finishes when one of your opponents scores two full points in any one bout. Playing two-player mode: In this situation, the match does not terminate as above, but the winner is determined by whoever scores the most after a set of four bouts. After the time limit has been reached in each bout, the judge stops the bout and a new bout is started. THE SCORING SYSTEM Points are scored not on which action has been taken but on how well each move was executed. If your aggressive move fails to make contact, obviously no points will be awarded. If your move is perfectly executed, you will obtain one full point. In some instances your move will strike an opponent, but the hit will not be perfect. In these instances, you will only obtain a half-point. Your current point total is represented on the screen by the yin/yang symbols. The black player's points are shown on the left, while the shaded player's points are shown on the right. (A half-symbol represents a half point.) As well as the points for each strike, you will get a score value for each move successfully executed. The score will depend on the move chosen, so that a difficult move, such as a round-house kick, will score more than an easy move, such as a jab kick. The score value added will be twice as much if the move was executed perfectly (i.e. a "full-point" execution) than if it was less than perfect (i.e. a "half-point" execution). SUMMARY OF JOYSTICK POSITIONS: The following joy positions will result in the appropriate moves. Each move is explained in more detail further on. DIRECTIONS OF JOYSTICK WITH FIRE BUTTON NOT PRESSED JUMP | FORWARD | SOMERSAULT | HIGH PUNCH \ | / WALK \ | / BACKWARDS/BLOCK ------- ------- WALK FORWARDS / | \ / | \ BACK | JAB SOMERSAULT | | CROUCH/ LOW PUNCH DIRECTIONS OF JOYSTICK WITH FIRE BUTTON PRESSED FLYING KICK | HIGH | BACK KICK | HIGH KICK \ | / ROUNDHOUSE/ \ | / ABOUT-FACE -------- -------- MID KICK / | \ / | \ BACKWARDS | SHORT JAB KICK SWEEP | | FORWARD SWEEP USING THE KEYBOARD The following keys are used in keyboard mode: Player 1 Player 2 Q W E Y U I A D H K Z X C B N M Fire: 1 Fire: Space The operation of these keys is identical to the joystick controls. To choose between joystick and keyboard mode - press the zero while in demonstration. DETAILS ON THE VARIOUS KICKS: As mentioned above, all kicks are controlled by pressing the fire button, and pushing the joystick in the appropriate direction. The following instructions assume that the character is facing right. You will find that the descriptions refer to "left" and "right". When your character faces the other way, all controls are mirrored - in other words, if you need to press right to get the midkick when facing right, then when you are facing left, you need to press the joystick left to obtain the midkick. The same applies to the punches and somersaults described in the following sections. Eight kicks are available to you - one each for the eight positions of the joystick: Flying kick: This is obtained by pressing the fire button and pressing the joystick up. This is an extremely powerful kick, and can be successful against a standing opponent who is not blocking against the move. Other ways to block this kick are to crouch, or if you are fast enough to respond with a counter flying kick. High kick: Press fire button and press joystick in the diagonal upper right direction. Mid kick: Press fire button and press joystick right. Short jab kick: This is obtained by pressing the fire button and pressing the joystick on the diagonal lower right direction. The main benefit of this kick is that it is very fast to execute and can be used in closer combat. Sweep (f'ward): Press fire button and joystick down. This low sweep places your character in a crouching position, then sweeps forward. This can be effective against many aggressive actions, as it combines offence with defence. Sweep (b'ward): Press fire button and press joystick in a lower left diagonal direction. This move is identical to the forward sweep, but the effect is to sweep behind you. This can therefore be used if your opponent is behind you. Roundhouse: Press fire button and joystick left. This move is the traditional roundhouse kick of karate, but also has the advantage that it allows you to turn about face. This kick has two distinct operations: in the first instance (by keeping the fire button pressed throughout the kick) you execute the full roundhouse kick. The second mode of operation is a fast about- face. This is achieved by starting the roundhouse kick as described above, but releasing the fire button before the kick is completed. You will find the full roundhouse kick is a time-consuming manoeuvre, it can be especially effective in many situations. Note also that as the roundhouse kick moves you out of the direct line of your opponent's attacks, some of your opponent's aggressive moves may not be effective against you while you are performing this action. High back kick: Press fire button and press joystick in an upper left diagonal position. This move is the reverse of the forward high kick and enables you to attack opponents that may have slipped past you. You can of course also turn around to attack opponents that are behind you (see notes on roundhouse kick above). PUNCHES As well as kicks, the Way of the Exploding Fist requires devotees to be adept at close fighting, using punches. Three punches are available from joystick control. Note that the fire button should not be pressed when executing punches. High punch: This is obtained by pressing the joystick in the upper right diagonal direction. (Do not press the fire button.) This is effective against an opponent that is reasonably close to you. Jab punch: This is obtained by pressing the joysticks in the lower right diagonal direction. (Do not press the fire button.) This is the fastest action you can take, and is extremely effective in very close fighting. At times your opponent may use this move, and because it is such a fast jab, you may not even be aware of what hit you! Low punch: This is obtained by going into the crouch position first, then pressing the joystick to the right. Because of the variety of moves that can be accomplished from the crouching position, the low punch can often be a surprise move. SOMERSAULTS Somersaults are a very fast way to move out of the reach of your opponent. There are two somersaults - one forward and one backward. Note that if you get too close to the edge of the screen in either direction, you r somersaults may not be as effective. Forward somersault: This is obtained by pressing the joystick in the upper left diagonal direction. (Do not press the fire button.) Backward somersault: This is obtained by pressing the joystick in the lower left diagonal direction. (Do not press the fire button.) ADVANCED PLAYERS' TIPS: Blocks: Note that blocks are not the perfect answer to aggressive moves from your opponent. There are two blocks the computer can choose from, a high block and a low block, depending on the action that is being taken by your opponent. Holding the joystick in a block move means that you will be holding the block, and it is possible for your opponent to start a different aggressive move that is not countered by your current block. Note also that the two low sweeps cannot be blocked. If you are within striking range of a sweep, the only appropriate actions are a jump (joystick up) or one of the somersaults. Crouch: The crouch is a move that can be "held" by keeping the joystick held down. This allows you to execute either a low punch, or the two sweep actions. If one of the two sweeps is selected from a crouching position, the time taken for this is greatly reduced, and the move is therefore much more effective. ------------------------------------------------------------ Gregg Barnett - Game design Greg Holland - Graphics Stephen Taylor - Animation and graphics programming William Tang - Additional programming (C) Beam Software 1985 Cover Illustration by David Rowe Cassette duplication by Ablex Audio Video Production by Cosprint Limited Published by Melbourne House Castle Yard House, Castle Yard, Richmond TW10 6TF United Kingdom. 70 Park Street, South Melbourne, 3205. Australia ------------------------------------------------------------ Complete Instructions typed in by Paul Thompson, April 2003