============= Track & Field ============= Document created by rstuart@ukonline.co.uk on 17th Jan 00 for World of Spectrum: http://www.void.demon.nl/spectrum/html Taken from the Ocean compilation 'Game Set and Match 2'. Six grueling events await you: 100 metre, Long Jump, Javelin, 110m Hurdles, Hammer Throw and High Jump. Qualify in each event to continue to the next or you're out! (c) Konami Loading ------- 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum + then load as follows. Type LOAD"" (ENTER). (Note there is no space between the two quotes). The " is obtained by pressing SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 6 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on-screen or in the accompanying manual. 6. If there is more than one title on either side of the cassette always stop the tape when the first game has loaded. To load subsequent games reset the machine and follow previous loading instructions. Control Note ------------ If there is no Sinclair option, select redefine keyboard option and when prompted move joystick in approprate direction. Make sure the keyboard is always selected. The Game -------- You're in for the workout of your life. 6 gruelling events await you: 100- Meter Dash, Long Jump, Javelin Throw, 110-meter Hurdles, Hammer Throw and the High Jump. You can play alone against the computer or against a second player. You can choose 4 levels of difficulty: Easy, Normal, Difficult or Awsome. You can play the whole game or just one event. But keep in mind that your real opponent is yourslef. You have to make the qualifying time or distance in each event to move on. Otherwise, it's all over. Getting Started --------------- Once the game has loaded, use keys 1, 2, 3 and 4 to select: Control player 1: Keyboard or Sinclair Joystick 1 Control player 2: Keyboard, Sinclair Joystick 1, Sinclair Joystick 2 or Computer if playing against the computer. Level of difficulty: Easy, Normal, Difficult or Awsome. Single event or whole game: If you selected "Game", you must meet the qualifying time or distance in each event before moving on. If you select a single event, you'll keep playing the same one over and over, like an athlete in practice. On the keyboard, the keys are: Z, X and SPACE The Events ---------- 100-METER DASH The contest is raw speed, but it's not as easy as it looks. How fast you run depends on how fast you move the joystick from left to right and back again, back and forth, as fast as you can. Qualifying time (normal difficulty): 12 seconds. LONG JUMP Build your speed by moving the joystick back and forth as fast as you can, then hit the FIRE button, and off you go! Distance is determined by your point of departure and the angle of your jump - the longer you hold the button, the higher the angle. (A 40-45 degree angle is ideal.) Qualifying distance (normal difficulty): 7.50 meters. JAVELIN THROW Once again, build your speed by moving the joystick back and forth, then time your release with the FIRE button. Watch the angle of your throw - keep the FIRE button pressed long enough to reach 40 degrees. Qualifying distance (normal difficulty): 75.00 meters. 110-METER HURDLES A track and field classic, the ultimate combination of speed (joystick motion as above) and timing your jumps (FIRE button). So be quick, but be careful - with each hurdle missed you lose speed! Qualifying time (normal difficulty): 14.50 seconds. HAMMER THROW A truly dizzying event! Moving the joystick back and fourth starts you spinning - the faster you spin, the more power you build. But don't spin too many times, or you'll foul - so time your release point and make your throw using the FIRE button. Again, the angle is crucial - 40-45 degrees is ideal. Qualifying distance (normal difficulty): 65.00 meters. HIGH JUMP The toughest challenge of all - the one that separates the men from the boys. Press any key and the computer will control your speed of your approach. Which leaves you free to concentrate on the timing and angle of your jump - which is controlled by the FIRE button again and again and again. HINT: Don't get frustrated - it takes several tries before you find the timing and angle that's right for you. Ocean is a registered trademark of Ocean Software Limited.