TEN PIN CHALLENGE (Atlantis) LOADING To load, press LOAD "". Press PLAY on your cassette recorder. The programme will now load automatically. (The programme is recorded on both sides of the tape. In case of difficulty, turn the tape over, rewind to the beginning and load again.) CONTROLS To AIM ... O = Left, P = Right, Q = Set To set amount of SPIN (Hook) required, press key 1 when SPIN METER is in chosen position (upright for straight ball). To set POWER, press and release the A key. (The longer the key is held down, the greater the power set. However, if it is held down for too long a direction error is produced.) Key K will quit the game and display the high scores. At this point a high score can be saved to tape, or a previously saved high score can be loaded. Indicators will light up SPIN-AIM-POWER as each must be set by the player. GAME/SCORING A game of Ten Pin Bowling consists of ten frames. A player bowls twice in each frame unless all ten pins are knocked down with the first ball. This is called a STRIKE and is shown on the score card as an X. If it takes both balls of the frame to knock down all the pins, this is called a SPARE and is shown on the score card as a /. A STRIKE scores ten points plus the total number of pins knocked down with the next two balls. A SPARE scores ten points plus the number of pins knocked down with the first ball of the next frame. If the player fails to make a strike or a spare, only the pins knocked down are counted and nothing is carried over to the next frame. The MAXIMUM score for each FRAME is 30. (10 points for a Strike + 10 points each for the next two balls.) The MAXIMUM GAME score is 300. This is made up of ten strikes plus one strike with each of the two extra balls that a player receives for scoring a strike in the 10th frame. If this all sounds a little complicated, don't worry. ALL SCORING IS CARRIED OUT AUTOMATICALLY leaving you to concentrate on your bowling. GOOD LUCK.