Spike ----- Spike enters the amazing world of "Golden Dreams" to search for the fabled "Magic Dream Sphere", ancient relic of the Old Lords, which will fulfill the bearers every desire. But the legends say that the sphere lies lost, deep within a labyrinth of caverns, and if discovered will only serve those who prove themselves to be of sufficient prowess. Spike will need all the help you can give him... The Game: Spike's adventure begins in the entrance cavern of the Golden Dream World. Finding a door that is open to him, he will then make his way into the Golden Caverns. Scattered around the caverns are various keys which will open further doors to Spike, and switches which will provide easier to access to some of the more hazardous caverns. Each cavern has one entrance and one exit door. Spike must beware of the guardians of the Sphere who will maim him if touched. When Spike has retrieved the Dream Square, he must take it back through the maze of caverns, and gain access to the Hall of Dreams where he may deposit the sphere on its plinth and choose his reward. Playing The Game: You may aid Spike in his quest by using these keys: V = Move Spike LEFT B = Move Spike RIGHT SPACE = JUMP When Spike has retrieved the Sphere, it will follow him. However, the link between Spike and the Sphere is tenuous, and he must be careful not to lose contact with it as he may not be able to retrieve it again. Spike will be able to withstand five hits by guardians or poisonous objects, before being banished from the Caverns. (C) AMAD 1985 Firebird Software, Upper St. Martin's Lane, London. Firebird and the Firebird logo are trademarks of British Telecommunications plc. (Transcribed by Robin Stuart)