INTRODUCTION
------------
After the ZeXus-6 project disaster, the Corporation couldn't fail
again to keep their market leadership. The engineers decided to leave their
designs on Genetics, returning again to Robotics. This science was less
advanced, but the final clients would be more satisfied with their results,
after the 'explicant' failure.
The new JCN-7000 robot series would allow to humans avoid all kind
of dangerous jobs: energy plants control, cargo handling, cemeteries
conservation, surgeon disinfection, dog shit removal at parks,...
The commercial success of this no-feeling and no-moral dilemma
machines would make forget all the past events which damaged the prestige of
the Corporation. Ancient technology to serve mankind and to make a brilliant
future. Or not...?
PLAYING SOKOBAN
---------------
Sokoban is a logical game. Your mission consists in solving 99
levels controlling the JCN-7000 robot. It has to push the objects off to their
destination on screen. You must be careful, because a wrong movement can block
your progress, so you should restart the level. Keep on this rules to avoid it:
- The objects can only be pushed off, you can't pull them.
- An object can be pushed off only if there is an empty space
behind it. You can't push two or more objects off at the same time.
Each time you pass a level, the game will give you a password to
continue Sokoban from there the next time you load it.
You can choose between seven graphic sets to play Sokoban: screws,
oh shit!, graveyard, surgeon, the tower, futurist and spectrum.
TIPS
----
The first Sokoban levels are useful to learn the game system. If
you are blocked at some place, be patient. Perhaps you can solve the next one
more easily.
MENUS
-----
The main menu has this options:
1. START GAME
this one don't need
explanation. :)
2. LOAD LEVEL
You can load levels
with passwords of last games.
3. OPTIONS
You can configure
the game:
1.- CONTROL
Sokoban can be played with cursor keys, Kempston, Sinclair 1 or Sinclair
2 joystick.
You
can also use keyboard:
Q: Up
A: Down
O: Left
P: Right
This
keys are used with all the controls:
SPACE BAR: Undo the last movement
E:
Pause / Options menu
2.- GRAPHIC SET
It
changes graphic set.
3.- UNDOS
Activate / Deactivate undo.
4.- BACKGROUND
Activate / Deactivate the background on game screen.
5.- MUSIC
Activate / Deactivate music.
0.- RETURN TO MENU
Return
to main menu.
4. CREDITS
Game credits.
When you play Sokoban, press the "E" key to access the
options menu:
z CHANGE SET
Change graphic set.
X RESTART
Restart level.
C CONTINUE
Continue playing.
V MENU
Quit game.
CREDITS
--------
Coding:
Miguel G. Prada
Graphics and loading
screen:
Javier Vispe Mur
Music:
Federico J. Alvarez Valero
Level design: Evgeny
Grigoriev
David W. Skinner
David Muriel
Javier Vispe Mur
Juan Pablo L—pez-Grao
Miguel A. Garc’a Prada
Cover: Juan
Jesœs G—mez Hinestrosa
Promotional video: Pedro J. de Celis Benito
Greetings:
Josetxu Malanda
JosŽ Leandro Novell—n
Juan Pablo L—pez-Grao
We thanks permission of Evgeny and David for using their levels:
- Evgeny Grigoriev
http://grigr.narod.ru/
- David W. Skinner
http://users.bentonrea.com/~sasquatch/sokoban/
sasquatch@bentonrea.com
2006 Compiler soft
http://compiler.speccy.org