INTRODUCTION

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After the ZeXus-6 project disaster, the Corporation couldn't fail again to keep their market leadership. The engineers decided to leave their designs on Genetics, returning again to Robotics. This science was less advanced, but the final clients would be more satisfied with their results, after the 'explicant' failure.

 

The new JCN-7000 robot series would allow to humans avoid all kind of dangerous jobs: energy plants control, cargo handling, cemeteries conservation, surgeon disinfection, dog shit removal at parks,...

 

The commercial success of this no-feeling and no-moral dilemma machines would make forget all the past events which damaged the prestige of the Corporation. Ancient technology to serve mankind and to make a brilliant future. Or not...?

 

 

PLAYING SOKOBAN

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Sokoban is a logical game. Your mission consists in solving 99 levels controlling the JCN-7000 robot. It has to push the objects off to their destination on screen. You must be careful, because a wrong movement can block your progress, so you should restart the level. Keep on this rules to avoid it:

- The objects can only be pushed off, you can't pull them.

- An object can be pushed off only if there is an empty space behind it. You can't push two or more objects off at the same time.

 

Each time you pass a level, the game will give you a password to continue Sokoban from there the next time you load it.

 

You can choose between seven graphic sets to play Sokoban: screws, oh shit!, graveyard, surgeon, the tower, futurist and spectrum.

 

 

TIPS

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The first Sokoban levels are useful to learn the game system. If you are blocked at some place, be patient. Perhaps you can solve the next one more easily.

 

 

MENUS

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The main menu has this options:

 

1. START GAME

  this one don't need explanation. :)

 

2. LOAD LEVEL

  You can load levels with passwords of last games.

 

3. OPTIONS

  You can configure the game:

 

       1.- CONTROL

           Sokoban can be played with cursor keys, Kempston, Sinclair 1 or Sinclair 2              joystick.

           You can also use keyboard:

               Q: Up

               A: Down

               O: Left

               P: Right

 

           This keys are used with all the controls:

               SPACE BAR: Undo the last movement

               E: Pause / Options menu

 

       2.- GRAPHIC SET

           It changes graphic set.

 

       3.- UNDOS

           Activate / Deactivate undo.

 

       4.- BACKGROUND

           Activate / Deactivate the background on game screen.

 

       5.- MUSIC

           Activate / Deactivate music.

 

       0.- RETURN TO MENU

           Return to main menu.

 

4. CREDITS

  Game credits.

 

 

When you play Sokoban, press the "E" key to access the options menu:

 

z CHANGE SET

 Change graphic set.

 

X RESTART

 Restart level.

 

C CONTINUE

 Continue playing.

 

V MENU

 Quit game.

 

 

CREDITS

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Coding:                 Miguel G. Prada

 

Graphics and loading

screen:                 Javier Vispe Mur

 

Music:                  Federico J. Alvarez Valero

 

Level design:           Evgeny Grigoriev

                       David W. Skinner

                       David Muriel

                       Javier Vispe Mur

                       Juan Pablo L—pez-Grao

                       Miguel A. Garc’a Prada

 

Cover:                  Juan Jesœs G—mez Hinestrosa

 

Promotional video:      Pedro J. de Celis Benito

 

Greetings:              Josetxu Malanda

                       JosŽ Leandro Novell—n

                       Juan Pablo L—pez-Grao

 

We thanks permission of Evgeny and David for using their levels:

 

- Evgeny Grigoriev

 http://grigr.narod.ru/

 

- David W. Skinner

 http://users.bentonrea.com/~sasquatch/sokoban/

 sasquatch@bentonrea.com

 

 

2006 Compiler soft

    http://compiler.speccy.org