SAPPRO A two player inter-planetary strategy game by G. Harris from the planet Leicester. Sappro is a planetary system consisting of ten planets. You are the ruler of one of the planets and your opponent the ruler of another. The object of the game is to capture your opponent's home planet before he captures yours. Somewhere in the system there is a third planet which is inhabited by pacifists; this planet is protected by an impenetrable defence screen making it impossible to capture. In order to capture your opponent's home planet you must be able to reduce the number of enemy space ships protecting their home planet to zero for two consecutive turns. Space ships are produced by your home planet, your enemy's home planet and the neutral planet, at the end of each time phase. Ships can be transferred from your home planet and the neutral planet to your fleet. Transferring ships from fleets to planets is not possible. Players should enter their moves individually while their opponent turns away from the screen, or leaves the room. Unless this secrecy is maintained there is little point in playing the game. Prompts for the change of player / end of turn are given to allow this to take place. Playing the Game The first screen is an introductory page and from now on all moves should be made in secret. The second screen displays the names of the ten planets in the system. Each player should now enter his choice of home planet without the other player seeing. When the home planets have been chosen the main display is drawn and the prompt "Player 1 Press Enter" is shown. Player two should now make his exit. LOOP When the player has pressed ENTER, his personal information is displayed with the number of ships in his fleet shown at the top and his planet and the number of guarding ships at the bottom. Player one now chooses which planet he wants to send his fleet to, types the planet number and presses ENTER. The chosen planet is now drawn in the centre of the screen, its name displayed and any information regarding enemy ships given. If there are enemy ships then combat takes place; this is totally computerised as human decisions are too slow in this age of high technology warfare. The results are displayed at the top of the screen. Transfer of ships can take place from either your home planet or the neutral planet, to your fleet. If it is possible to transfer ships then you will be prompted for an input of the number you wish to transfer. The sequence is now repeated for player two. Player one should depart and player two should follow the instructions from the label LOOP.