THE SPECTRUM GAMES DATABASE REVEAL PUBLISHER Mastertronic AUTHOR I. Heath (according to the opening screen) Barney (according to the inlay card) YEAR 1988 CATEGORY Arcade DESCRIPTION A nicely executed, simple square-covering game, which is a little too easy. CONTROLS Up left: O Down left: A Up right: Q Down right: P Fire: SPACE Kempston and Sinclair joysticks supported. Fire is used to commit suicide. Note that the controls listed given in the inlay card are wrong. INSTRUCTIONS You are shown the layout of a screen based on linked squares, which are then blacked out. Light up a square by touching it; a screen is completed when each square has been touched within the time limit. You must avoid the aliens, who black out squares you have already lit up. INLAY CARD TEXT [back cover] Battle against the clock and marauding enemies as you attempt to free each screen from darkness in this challenging and perplexing arcade puzzle game. One Player. Joystick or keyboard. [inside] Your objective, as a member of the Planetary Liberation Force is to travel to a series of alien worlds, freeing them from the darkness that has beset them. At the outset of each level, the world you must free is shown briefly before it is blacked out. Take careful note of this, as you will not get another look at the entire level until it is completed. By travelling over the square sectors that make up each chequered world you can illuminate it. When all the squares have been illuminated, the exit square for that level flashes and must be reached before the time limit expires to teleport to the next world. Counters at the bottom of the screen display time remaining and how many squares still need to be revealed to complete the level. To make things more difficult, some squares are 'dead ends' and unlit squares beyond cannot be reached unless an alternative route is found. Another problem is represented by the marauding aliens that patrol each level intent on destroying your work. While patrolling each planet they black out the squares you have uncovered, making it necessary for you to return and uncover it again before the level can be completed. If you come into contact with an enemy a life is lost. Similarly, if you become trapped on a 'dead end' square, your only alternative is to commit suicide. As the game progresses, more alien enemies are introduced and the hidden paths for each level become more difficult to negotiate. Points are awarded for revealing squares, with a bonus given upon the completion of each level, and additional points awarded for time remaining. CONTROLS JOYSTICK KEYBOARD UP - MOVE UP - ; DOWN - MOVE DOWN - / LEFT - MOVE LEFT - A RIGHT - MOVE RIGHT - B LOADING INSTRUCTIONS SPECTRUM Put your machine into 48K mode. Type LOAD"" and press ENTER. Press PLAY on tape. Program will load and run. CREDITS Designed and Programmed by Barney Player's Instructions By Gary Whitta (C) Mastertronic 1988 CHEATS SEQUELS/PREQUELS None. SCORES RECEIVED URLs GENERAL FACTS This was released as part of Mastertronic's 'Flippy' range which featured the Amstrad version of the program on the reverse of the tape. NOTES Committing suicide by pressing fire puts you back at the starting position for that screen; all the squares you have touched remain lit and there is no time penalty. You merely lose a life.