THE SPECTRUM GAMES DATABASE PROJECT FUTURE PUBLISHER Micromania AUTHOR Code: Dominic Wood Graphics: Julian Wood YEAR 1985 DESCRIPTION Shoot/Collect-em-up in a maze, aptly described as 'Sabre Wulf in Space' CONTROLS Any Joystick/Keys... A-Up Z-Down N-Left M-Right Bottom Row-Fire INSTRUCTIONS Run about the jungle, attacking animals and looking for=20 pieces of the amulet...oops. HINTS/CHEATS 30147,255 - 255 Lives 27662,0 - No aliens, or... 27662,2 - Invincible RELATED GAMES No direct relations, but I'll give you a pointer:=20 Sabre Wulf's a tad similar. INLAY CARD TEXT PROJECT FUTURE - Your mission to teleport aboard and activate the Self Destruct System, of the dreaded SS FUTURE. The SS FUTURE is a huge labarynth of a Space Ship, covering 256 screens of the most amazing high resolution graphics yet seen on the Spectrum 48K SPECTRUM PROJECT FUTURE Loading instructions 1 Connect lead to EAR socket of Spectrum from EAR socket on the tape recorder. 2 Rewind tape to the beginning. 3 Set Volume Control as per Sinclair manual 4 Type LOAD"" and press ENTER key 5 Press PLAY on your tape recorder 6 PROJECT FUTURE will now LOAD and AUTO RUN. If the program does not load first time, repeat instructions but try a different volume setting. PROJECT FUTURE Playing Controls For use with AGF, PROTEK, KEMPSTON, INTERFACE II, RAM TURBO, and all other cursor key JOYSTICK INTERFACES KEYBOARD OPERATION, A-UP Z-DOWN N-LEFT M-RIGHT FIRE-Remaining keys on bottom row. PROJECT FUTURE Playing Instructions The SS FUTURE is a vast Space Ship, spread over 5 different decks. Hidden in the laborinth are 8 destruct codes which must be collected before the SELF DESTRUCT SYSTEM can be activated. Once the S.D.S. of SS FUTURE has been activated you must escape before detonation. Good Luck Written by Dominic Wood Graphics by Julian Wood FEATURES Amazing Animation Sound Effects/Tunes Incredible Graphic Space Ship Space Cadet Defence Droids/Clones Lasers Hyperblasters Space Scooters Energisers Internal Teleport System Detonator Destruct Codes Air Locks Status Display On Screen Time 100% MC - 8 Way Direction PROJECT FUTURE =A9 1985 by Micromania. Unauthorised copying, lending, public broadcasting, transmission distribution is prohibited without the express permission of MICROMANIA, 14 Lower Hill Rd, EPSOM, Surrey KT19 8LT. PROJECT FUTURE may not be hired or offered for sale on any optional buy back basis without written consent of MICROMANIA. All rights reserved worldwide. All characters and events contained in PROJECT FUTURE are fictitious and there is no intended reference to persons or events either past or present. MADE IN ENGLAND. SCORES Crash issue 14, 90% YS May 1985 (when they had 3 reviewers who'd each give a rating out of five and a jukebox-jury-style Hit/Miss rating) 4/5 HIT, 3/5 HIT, 2/5 HIT. (average 60%) URL ftp://ftp.nvg.unit.no/pub/sinclair/snaps/games/by-letter/p/ projectf.zip FACTS Don't try using the Kempston option - the programmers have got it all wrong and the up/down directions are reversed. NOTES Despite the similarity to Sabre Wulf, there were a lot of other games that attempted to emulate the most successful Ultimate creations, and Project Future is a nice game in its own right, with lovely graphics. Look out for the natty invincibility suit, and the jet-powered C5!