.........1.........2.........3.........4.........5.........6.........7.........8 POOL CDS Micro Systems (1983) A truly amazing version of the game of Pool using full sound and colour graphics on your Spectrum to bring the action of the real game into your own home. Use your skill and judgement and play like the professionals. Command: LOAD "" Load Time: 60 secs. POOL Once the program has loaded the instructions will appear on the screen. Select whether you require a 1 or 2 player game and enter the appropriate number. If after 15 seconds you do not select a game the program will go into demonstration mode. To return to the instruction page press any key. THE GAME At the beginning of each game you start with three balls and three shots. The speed of the shot is initially set to 3. After the theme tune is played the white triangular cue marker appears and play can commence. The object of the game is to successfully pot all six balls on the table using the white triangular cue marker to position the shot. The marker can be moved around the cushion until the cue ball is lined up, and then the shot can be made. The speed of each shot can be altered but after the shot is made will revert to 3. If you pot all 6 balls the game moves onto the next frame. During a game the number of shots remaining will decrease by one for each shot made, unless a ball is potted on that shot when it will revert to 3. After frame 3 this is reduced to 2 shots. A foul shot when the cue ball is pocketed or misses the other balls results in one ball on the display being forfeited. TWO PLAYER GAME The rules for the two player game are the same. Both players play on the same table at all times. The current player is displayed in white at the top of the screen, with a high score in the centre. At the end of a players turn the computer displays the next player on the table and waits for the enter key to be pressed before play restarts. This allows the previous player to check his score etc. SCORING On all frames the BLUE balls are worth 20 points and the RED balls 10 points. When a ball is pocketed successfully a score is displayed at the bottom of the screen. The formula is: Ball Colour x No. of shots x Frame No. remaining e.g. 20 x 2 x 1 = 40 CONTROLS The keys used are displayed at the start of the program, they are: A - moves cue marker anti-clockwise S - moves cue marker clockwise L -changes the speed of the shot Enter - executes the shot -- Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk) Dead Dog Farm, Hatfield, England Home of the SPOT Database (Spectrum Oracle on Trumpton) and the Your Spectrum Unofficial Archive (YRUA?) at http://www.users.globalnet.co.uk/~jimg --