PLUTO ADVENTURE David Knight may not have shining armour, but the quest he sets from the safety of Didcot would challenge King Arthur's best! In this adventure, which runs on a 48K ZX Spectrum, you play the part of Ferdo, a scientist researching into atomic energy. The year is 2066, and a new civilisation has been discovered below the surface of the planet Pluto. The small community appears to be devoid of life. The Mekon, most wanted criminal on Earth, is known to have transported to the underground village in his deluxe spaceship. You and your fellow Earthman, Bill, have gone to the planet to trap him. You must find and pilot home the Mekon's ship, leaving him stranded on the planet. Other beings known to have transported in their ships to Pluto are: Gasher, an android from planet Mars; Pharto, a Noxian; Ilko, a subterranean from Mercury (he is used to being underground); and finally, Toronto, a Korzaxian from Korsak. Bill, Pharto and Toronto, being friends of yours, will collect information to help you. The Mekon, Gasher and Ilko, however, are very likely to attack on sight. You can only control the Mekon's ship, the others being beyond your comprehension. Unfortunately, you cannot yourself take a ship with you. You use the matter-transporter which you developed. It cannot get you back! Entering the Program First, type in program 2. Save it at the beginning of a tape with: SAVE "Pluto Load" LINE 10. Next, type in program 3. Save this after the other program, with: SAVE "Pluto" LINE 1. Now, type in program 1 , run it, and SAVE the data from it after Program 3 with: SAVE "Data " DATA a() SAVE "Data 1" DATA o() SAVE "Data 2" DATA c() SAVE "Data 3" DATA c$() SAVE "Data 4" DATA d$() SAVE "Data 5" DATA h$() SAVE "Data 6" DATA o$() Now, if all of the data and program is correct, you can LOAD it from tape by typing LOAD "" or LOAD "Pluto Load" and playing the tape from the beginning. Instructions and vocabulary are given in the program. Variables Arrays a contains the data for the map. o contains the data for the objects. c contains data for the characters. c$ contains names of objects and characters. d$ contains 53 descriptions of positions. o$ contains object descriptions. h$ contains character descriptions. Strings s$ name for Saving and Loading. z$ the string the user types in. Variables bill1, gasher1, toronto1, pharto1, mekon1, ilko1 Variables used by the computer to check whether a character is in the same place as Ferdo. Ferdo, bill, gasher, toronto, pharto, mekon, ilko Variables which point to subroutines. x multipurpose variable p,q co-ords of characters (consistently change) yy a check for whether there are any objects k a number for different objects r,r1 random numbers for fight sequence.