===== Pedro ===== Document created by rstuart@ukonline.co.uk for World of Spectrum: http://www.void.jump.org There'll be no siesta for Pedro, he's the busiest gardener South of the Border. After many years of hard work and loving care Pedro now has the most beautiful flower garden in Old Mexico. The trouble is all the animals for miles around have acquired a taste for Pedro's succulent blooms and are always looking for ways to break into his garden to eat them. From dawn till dusk as Pedro slaves away, the animals never give him a moments peace. He tries everything to stop them getting to his prize blooms, from blocking the garden paths with compost and bricks, to chasing them away and even jumping on them; but even so, some still manage to get through. Everytime an animal gets into the garden and eats his flowers Perdo has to plant more seeds, it's problem after problem, and if things aren't bad enough the village tramp keeps sneaking in to try and steal Pedro's seeds, so he has to be chased off as well. What with marauding animals and thieving tramps it doesn't look as if you're going to get much of a siesta either. So look lively, you can't put things off till manana. AIM OF THE GAME To stop the animals from eating his plants Pedro must collect bricks or compost from the bottom corners of the screen and block the maze exits. He may not carry or place more than one object at a time. Any animals getting into the garden will make for the plants and start eating them. You must decide on whether to block up the maze or stamp out the animals, then you must re-seed the gaps in the garden, at every possible opportunity. ANIMALS: Appear on the screen at frequent intervals, they make their way through the maze at the top of the screen and then home in on the flower beds, where they consume plants. As the end of the game is the demise of all the plants in the garden it is most important that you protect and replace the plants, by planting seeds. TRAMP: He appears on the screen at random intervals. He enters the garden from the side and immediately homes in on the seed box. You must run toward him and frighten him away, otherwise he will steal all your remaining seed. Pedro Play Notes: LEVELS At the end of each level a bonus is calculated on the number of plants left. At the start of the next level the number of seeds in the box will be increased by one seed for every plant left, up to the original number of seeds you started with. To get to the next level destroy all the animals or try and wait for the timer to reach zero. LOADING: Connect your cassette recorder to the computer ensuring that a lead goes from the ear socket on the recorder to ear socket on the SPECTRUM and that the MIC socket is not connected. If you are not sure of the connections please refer to your user manual. To load the game type the following: LOAD"". Then press the enter key. The word LOAD is obtained by depressing the J key and the quotes by depressing the SYMBOL SHIFT and P keys simultaneously. Please note there is no space between the quotes. Now press play on your cassette recorder. If loading is successful a flashing message will appear on the screen after several seconds. The process is then totally automatic from then on. If loading was unsuccessful then switch your machine off and begin again. GAME CONTROL KEYBOARD: The play keys have been laid out in a way so as to offer the player a wide variety of combinations of keys to make the play as comfortable as possible. MOVE LEFT: The keys to move left are on the bottom row, beginning with SHIFT, then every alternative key from then on i.e. SHIFT, X, V, N, etc. MOVE RIGHT: The remaining keys on the bottom row enable you to move right i.e. Z, C, B, M etc. MOVE DOWN: Any of the keys on the second row up may be used to move downwards, i.e. A, S, D, F, G, etc. MOVE UP: Any of the keys on the third row up may be used to move upwards, i.e. Q, W, E, R, T, etc. JUMP/PICK & PUT: Any key on the top row or the space bar will enable you to jump on the invading creatures, also if you are standing close to either the compost heap, pile of bricks or the seedbox depressing any of the top row or space bar will enable you to pick up one of the items. If you pick up either a brick or a compost and wish to block one of the maze exits, take what you are carrying to the exit of your choice then press any key on the top row, your brick or compost will then be put down. If you pick up a seed, take it to an appropriate gap in your flower bed and press any key on the top row, your seed will then be planted and a flower will 'grow' to replace one that has been eaten. GAME IDEA, AND MANY THANKS to Stephen Knight. PROGRAM by Frank Johnson. GRAPHICS by Ally Noble & Dawn Jones. MUSIC by Fred Gray & Abdul Ibrahim. ILLUSTRATIONS by Brial Wall. PHOTOGRAPHY by Bernard Rose. COFFEE MADE by Lynn Livingstone. Frank Johnson: Frank Johnson was born in Warrington in 1956, and in 1960 moved with brother, sister and parents to Runcorn. After leaving St. Francis Xaviers College in 1973 Frank went on to work in a saw mill where he stayed for seven years. It was during this time that home computers first started to become popular, and Frank soon found himself becoming more and more interested in computer technology. In 1981 the Tandy Model 1 arrived in Britain and Frank became one of the first people in this country to own one; from that moment on he was hooked. Very soon Frank was enjoying huge success selling his highly addictive programes to various software houses, and it was not long before he attracted the attention of Imagine, who, realising his vast potential snapped him up as a full time writer. Outside of computers, Frank's main interests are collecting coins and, via his TV set is an avid armchair sportsman. Pedro for the Spectrum is his first major project of Imagine. Company Profile: Based in the very heart of Merseyside, Imagine are the largest, most successful games computer software company in the world. Success in any field requires determination, dedication and commitment; the three reasons why Imagine constantly lead the field. Everyone working in 'Imagine House', the four storey headquaters in Liverpool's city centre, and at the massive programming, graphic artwork and music complex on the third floor of 'Tithebarn House' is a highly skilled professional; totally committed to the company and its products. From the initial conception to the completed article Imagine's products pass through the hands of the most professional and creative team ever assembled. It is only when the whole package has been thouroughly researced and honed to perfection that Imagine will allow you to have it. Imagine Software Limited 5 Sir Thomas Street Liverpool, Merseyside L1 6BW Made in England. PEDRO (C) 1984 by Creative Technology Group Ltd. All rights of the author and owner reserved worldwide. PEDRO is a registered trademark of Creative Technology Group Ltd.