Mr Top Hat ---------- or, to give it its full title : Mr Top Hat - a study into the natural philosophy of the JSW world ----------------------------------------------------------------- There once was a JSW quartet, by a guy called Nick Aldridge. This quartet ended with a game called JSW - The Sun Is No Longer Producing Heat. One of the guardians in this game was a cute little Top Hat man with little feet who walked back and forth, back and forth, adding yet another obstacle for poor Willy to negotiate. And this was all very well, until Mr Top Hat was stolen from that game and taken to a laboratory. The people in the lab wanted to plunder the JSW universe and discover all it's secrets. Specifically, they wanted to examine six areas of scientific study; Biology, Electromagnetism, Quantum Physics, Computing, Chemistry and Mathematics and how these things could operate in a JSW universe. Mr Top Hat doesn't care about any of this. He just wants to get back to JSW - TSINLPH. To do this he must enter the six labs and collect six keys. Then - and only then - can he escape this game! About the game -------------- I stated that JSW - TSINLPH would be my last JSW game, but I started getting all kinds of JSW ideas. I've always thought that each of my previous games has had one new JSW idea, well, this one has about 5! Wow! So, chronologically speaking, this one happens during my last one, which is my last one, chronologically speaking. But speaking about real - life chronology, this is the last game. If you see what I mean (and if you do, please explain it to me). I wanted to make an anti-JSW JSW game. So firstly, the main character couldn't be Willy. Secondly, I wanted to get rid of the whole 'exploration' idea, so Mr Top Hat is set in 6 'levels', or labs. Thirdly, I hoped this game would be a study of the JSW engine, so the whole 'science' thing kind of fit nicely. And lastly, I wanted to have as few collectable objects as possible, so each level/lab has only one object to collect, right at the end. There are loads of better JSW games out there, some of which I look at and think - how did they do that?!? So guys, keep them coming! I hope you all enjoy this game! I always test my JSW games, but if you find any bugs please e-mail me at nickswebshite@hotmail.com This game can be finished without losing a life. Some hints and tips ------------------- 1 : There are 3 'hub' screens from which all six labs and the exit can be reached 2 : The end screen contains a password, with which the other text file can be read. This contains a description of every screen. I did this because I wanted to keep some of the tricks I've used a secret until you've passed that screen. Of course, you can put this game through John Elliot's editor, but that's up to you. 3 : When in a 'Get that key!' screen, don't fall down the hole until you've got the key - it takes you back to the main hub screen (screen 0) 4 : The password to the computation lab is 5657. On a spectrum. 5 : Sometimes the screen name is a cryptic clue as to what you should do - the way forward is often, but not always, obvious. 6 : When you've got all six keys, go to 'Clocking out', go as far left as you can and then push right. Last word --------- I hope you enjoy my game, apologies for the crappy graphics! Big 'respect is due' to everyone in the JSW scene, especially Andrew Broad (great site, strange games!), John Elliot (for his editor), The Drunken Master (for the games), Geoff (of 'Geoff Mode' fame), Igor Makovsky (especially for ZX Heroes) and of course Matthew Smith (who is to blame for all of this!) www.aldridge98.fsnet.co.uk