INLAY TEXT FOR MONTY ON THE RUN: Super fit and desperate for freedom, Monty maks his daring escape from Scudmore Prison. Hounded by the bastions of law and order, our frightened hero finds refuge with the criminal underworld who offer him his chance of freedom. Moving from "safe house" to hideout to underground lair, Monty must select the correct five elements of his freedom kit from the many he's offered and not miss out on the hidden gold coins that will make him a mole of leisure. Once free, can he make the ferry in time? INSTRUCTIONS TO PLAY GAMEPLAN Monty, having escaped from prison and how superfit so that he can somersault, must make his way to freedom through many hideous and secret locations. To successfully complete his journey he has been offered a freedom kit with 21 items in it, only the correct five will get him through. In addition, there are gold coins to collect on the way, plus some other objects that will help or hinder (you'll only find out if you try them!) THE FREEDOM KIT 1. Compass 2. Jet Pack 3. Disguise 4. Rope 5. Generator 6. Laser Gun 7. Watch 8. Ladder 9. Hand Grenade 10. Gun 11. Floppy Disk 12. Passport 13. Gas Mask 14. Telescopic 15. Tank 16. Bottle of Rum 17. Axe 18. Kit Bag 19. Map 20. Hammer 21. Torch GENERAL TIPS FOR OBJECT SELECTION Don't worry too much about selecting the freedom kit. There will come a point in the game where you will go no further but it looks as if you should. At that point take careful note of where you are, restart the game and select the item from the freedom kit that will help you on your way! SELECTING INITIAL OPTIONS Use Up and Down to position the stars at the side of the desired option, then press Jump/Fire to select it. FREEDOM KIT SELECTION Use the Left and Right to move arrow and press Jump/Fire to select an object. The object numbers will correspond with the freedom kit list on the inlay card. HOW TO MOVE KEYBOARD Q Left W Right Y-P Up ENTER-H Down B-SPACE Jump/Fire Joystick: compatible with Kempston and Interface II. These will be selected automatically if present. Gremlin Graphics Software Limited Alpha House, 10 Carver Street, Sheffield S1 4FS. (C) All rights reserved. MONTY ON THE RUN - Solution This is how to complete MONTY ON THE RUN. Select the following items first: No 2 - Jetpack No 4 - Rope No 12 - Passport No 13 - gas No 16 - bottle of rum. Collect the coins you can but leave the ones which are dangerous. Always collect the buns in The House. When you come round the first screen of the Sewerage Works, walk through the teleport - this can be tricky - then collect the bun that room. The wall will disappear as you can walk through. Collect everything you see in this new area. When you come into the room with Help printed on it, go into the teleport and you will find yourself in another room - collect the switch and money. Make your way back to the Help screen and you'll see that the floor has been filled in - but only if you've collected everything. Walk through the teleporter and you'll find yourself in a room with a rocket pack. Move to the right and you will eventually end up at the Tree Stump. Go to the top and collect the object then descend using the jetpack and move left to "drive Sir Clive's C5". You need the object from the Tree Stump to complete the game. Move through the rooms until you reach the end and drop into Das Boat. Collect all the objects, go to the bottom left-hand side of the boat and collect the key. Now move to the top left-hand side of the boat and you will see a flashing square. Jump onto this to finish the game.