MISSION-2 SECRET AGENT INFORMATION ONLY OUTLINE BRIEF FROM ALLIED COMMAND G.H.Q. CLASSIFICATION ............... RED FROM ......................... SMITH-GREEN G.O.C. TO ........................... SPECIAL OPERATIONS GROUP AUTHORIZATION ............... P.M. CONTENT ...................... PROJECT GIBRALTAR BACKGROUND During the last two decades a vast network of underground complexes have been developed throughout the British Isles and at locations of strategic importance throughout the world. Some complexes are of a simple nature, consisting of accommodation tunnels such as the area beneath the London Underground Central Line from Bond Street to Liverpool Street which is capable of supplying and servicing 70,000 people. Other areas of major importance are those such as the Central Control Bunker under Hampstead Heath and the extensive complex under Whitehall and MI5's Curzon Street H.Q. Security at several of these complexes in the British Isles has been breached by the K.G.B. The security surrounding the underground complexes has been extremely tight, to such a degree that many of the public utilities boards such as Gas, Electric and Water are even unaware as to where their services run. In time of War these complexes are to be used as Nuclear Shelters to protect the Government, key civilians and certain units of the armed forces. SECURITY HAS BEEN BREACHED Several K.G.B. agents have been found, and quietly disposed of. During interrogation one agent disclosed the presence of a K.G.B. agent in a complex outside the British Isles. The complexes outside the British Isles are at strategic sites, for example Gibraltar, Falklands (still under construction), Polar Station 7125 etc. The complexes outside Britain form part of the N.A.T.O. War Mechanism for Nuclear Strike. The K.G.B. agent outside Britain is currently serving in our armed forces in the Gibraltar Nuclear Complex. RECOMMENDATIONS After top level discussions it has been decided that an agent be sent to dispose of the K.G.B. agent. The operation is a sensitive one as no one must know this K.G.B. agent is a member of our armed forces. ACTION PLAYING THE GAME - SPECTRUM 48k Your mission will commence as soon as you have loaded the program. It is saved under the name "MISSION 2". You will find the procedure for loading a program described in the Spectrum BASIC manual Chapter 20. The procedure for loading Mission 2 is described below. 1. Connect the EAR socket of the Spectrum to the EAR socket of your cassette recorder. 2. Make sure the tape is wound to the beginning. 3. Set the volume control to a suitable level. 4. Set maximum treble, minimum bass on the tone controls. 5. Type LOAD"" 6. Press ENTER. 7. Start the cassette recorder. 8. The program will RUN itself once loaded. If the program does not load correctly try a different volume level. MISSION 2 - PROJECT GIBRALTAR PLAYING INSTRUCTIONS When the game starts you will notice that the screen is divided into several areas. Location description Graphics Scrolling text Command line When you enter an area a brief description will be displayed in the "Location Description". Any appropriate graphics will be displayed in the "Graphics Area". A full description of the scene appears in the Scrolling Text Area and finally the cursor appears on the command line to allow you to enter your instructions. The program expects you to instruct it to perform various actions. The commands are in the format VERB NOUN and may be given in a flexible format; e.g. TAKE THE RED BERET PLEASE TAKE BERET or TAK BER will all place the red beret in your possession if it is present and possible. If the command line interpreter fails to understand your command try rephrasing it; you may have used a verb or noun that is not in its vocabulary. The program has a large vocabulary and some of the more important verbs are listed below. TAKE GET PICK UP DROP LOOK LIST INVENTORY FORWARD NORTH N BACK SOUTH S LEFT WEST W RIGHT EAST E LEAVE SEARCH HELP QUIT As you play the game events will be taking place within the program. It gives audible and visible indication of the passage of time by sounding a beep and pulsing the cursor periodically. Don't be too surprised if you go off to make coffee and come back to find yourself in jail! Time can be made to stand still using the HALT command and its passage can be hurried along by using the WAIT command. Game positions may be stored on tape at any point using SAVE & restored using LOAD. Occasionally commands will appear on the command line automatically. These are only suggestions and may be rubbed out as normal.