LOGO Load in 48K mode Mat and Ziutek (two members of Polish coders ESI) are obviously folk with no sense of mercy. Logo is unquestionably the toughest puzzle game yet featured on the fairly-famous YS covertape. (Sounds of Spec-chums reacting in astonishment.) Yup, it's even harder than Non Compos Mentis 2. (Sounds of Spec-chums falling heavily to the ground.) It starts innocuously enough. A nice quiet grid is displayed on screen, and a smaller version in the corner shows the pattern you have to complete. You nip about the grid in the usual fashion, and when you press fire, as if by magic a little coloured number appears. The nasty bits start when you put two numbers adjacent to each other - horizontally or vertically, but not diagonally. When you do this, the number already on the board increases by one. If it's a number four, it flips back to a one. And that's all there is to it. Or is it? Actually, yes it is. But despite that pointedly unsuccessful attempt at imbuing this bit of wibble with a vestige of suspense, Logo is a game with hidden depths. The trick is, you have to emulate the pattern in the corner exactly. That means no handy numbers around the edges to bump up the value of those in the pattern itself. So you have to plan your patterns to the nth degree. Put it this way - we've had the game for three months, and have only just figured out how to beat Level Two. (Sounds of Spec-chums laughing raucously.) Oh, right. Reckon you can do better? We'll be offering a small prize to the first person to complete the whole game without cheating. (We will? Linda) CONTROLS Joystick or definable keys and fluffy cushion to cry into. [Re-typed by Alessandro Grussu in April 2012 from a scan of Your Sinclair, issue 80 August 1992, page 6.]