LADDERS by M. Savin from ZX Computing Feb/Mar.1984 [This program was so full of bugs that I had to make numerous] [changes to it before it worked reasonably well; these are ] [marked in INVERSE in the listing. The description given in ] [the magazine of how the program works was also wrong. JimG] STEP BY STEP A game of luck and skill - fill in each rung with a suitable number. M Savin shares it with us. Can you beat my best score of 8? So you'd like to climb the ladder of success, fame and fortune? Well, we can't help you to quite achieve those heady heights, but here is a great game to test your skill and judgement. So let's take it one step at a time and keep alert. The Aim When you RUN the game, the computer will draw a ladder with numbers down the side from 0 to 9. The computer then chooses a number from 0 to 99 and it prints 63 Y or N? The cunning computer has chosen the number 63 and now expects you to type Y (for yes) or N (for no). Should you type N, a different number is chosen, but you lose one point from your score. If you type Y to the number 63, the micro will then print: "WHICH BOX WOULD YOU LIKE THE NUMBER 63 TO GO IN (0 TO 9)?" All you then have to do is type in a number 0 to 9. The aim of the game is to get as many numbers on the ladder as possible in ascending order - and you only get the one chance. Rejecting a number will cost you points and making a wrong decision will limit your future choices. [This is wrong; you have 10 turns; both selecting and rejecting a number count as a turn. JimG] Your score stands initially at 10 and the most that we managed was 8, so see if you can do better! [This is wrong, as the score counts up for each correct one from zero, not down for each wrong one from 10. JimG] -- Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk), Weardale, England --