KITCHEN CHAOS by Christopher Hardy from Your Spectrum 19 (Oct'85) Wakey, wakey! Rise 'n' shine. Breakfast's ready - or rather it's ready and waiting to be cooked. And it looks like it's down to you to cook up this cholesterol-rich culinary concoction. So, isn't it about time you got galloping, gourmet? Sid Sausage, Iggy Egg and Chas Chip all have to make their way to the frying pan, but they're not going to do it without your help. The three of them drop from the larder and it's your job to bounce them across the room to the cooker. At first, it's a bit of a doddle, but things soon start to hot up. And as the man said, if you can't stand the heat, stay out of the kitchen! To control your patented bits bouncer you'll only need to use the Z key to go left and the X key to go, wait for it, right! This really has all the ingredients of a great game, so 'way you go ... But watch that you don't end up with egg on your face! Lines 1-150 Set up and initialise arrays and game variables. This portion also calls the subroutine to set up the UDGs. Lines 170-190 These lines play the tune and then start the game proper. Lines 500-650 This is the main loop. Notice the clever use of attribute checking rather than the standard Screen$ method. Lines 660-699 This is the Game Over routine. Lines 700-710 This is the data to tell the program how the objects will move - crude but faster than calculation. Lines 800-830 This increments and prints the score. Lines 900-990 This draws the natty background to the game. Lines 1000-1100 This is the data for the UDGs. Lines 3000-3060 This is the data and routine for the music. -- Another Fine Product transcribed by: Jim Grimwood (jimg@globalnet.co.uk), Weardale, England --