Jet Set Willy Editor MkII ------------------------- This Requires The User To Possess An Original Copy of Jet Set Willy ------------------------------------------------------------------- To run Type LOAD "" then press play Once the Editor has loaded, rewind Jet Set Willy to start and press play. Once loaded the editor will give access to 62 stages, all of which can be accessed when playing the game. The MkII Editor has many features and is very user friendly. One of these features is complete control over the sprite paths THE MAIN MENU ------------- OPTION 1 – lists stage names OPTION 2 – changes current stage OPTION 3 – edit stage: In the edit mode the current stage can be redesigned using keys – [Q] – UP [A] – DOWN [O] – LEFT [P] – RIGHT [1] – Background colour. Eg. PAPER 2, INK 7 will make background red and ropes white. PAPER 0, INK 0 objects will automatically be collected when the stage is entered when game is played [2] - Defines soft ground [3] - Defines hard ground [4] - Killer blocks: these blocks will take away a life on contact [5] - Stairs: these can be left or right going [6] - Converyer belt, these can be left or right moving To define a hard floor locate cursor to start position using keys Q,A,O and P then press 0 and 3 together [C] - Clear screen (this is irreversible) [0] - Temporily clears stage of sprites This will show whether any sprites are crossing any floors or stairs etc. IF A SPRITE TOUCHES ANYTHING OTHER THAN AN OBJECT THEN A LIFE IS LOST WHEN THE GAME IS PLAYED Pressing SYMBOL SHIFT and keys Q,A,O and P together will jump in to the room in that direction defined by exits. Try going to stage 0 (The off licence) Press symbol shift O this will jump to stage 01 (The Brigde) as exit left in stage 0 is defined as exit left - 01 OPTION 4 - Save single room: Saves all room information except object location. Save whole game: Saves everything including a basic loader so that a saved game can be loaded by typing LOAD "" OPTION 5 - Load single room Load whole game: Only a game EDITED by JSW Editor MkII can be loaded here. Otherwise some very strange results may occur OPTION 6 - Change exits: This remaps stages. Eg. change exit left in stage 00 to left 33 this will connect The Off License to The Bathroom OPTION 7 - Kill Aliens (Sprites): This deletes the aliens in the current stage. THIS IS IRREVERSIBLE OPTION 8 - Change colour: Recolour and redesign the graphic characters that make up the current stage. To redesign character use keys Q,A,O and P to move the cursor. CAPS SHIFT - Reset pixel, SPACE - Set pixel OPTION 9 - Dump stages to ZX printer OPTION 0 - Retitle stage OPTION R - Run game OPTION A - Swap attributes OPTION S - Sprite paths: This allows you to redesign the sprite paths. On selecting alien, the alien is shown in its start position. Ropes are shown top centre as corrupt graphics. Arrows are shown left or right as corrupt graphics. These can be redesigned as other sprites OPTION L - Locate objects: Relocates and redesign the objects available in the current stage OPTION G - Sprite generator: 16 x 16 Generator SPRITE GENERATION MENU ---------------------- OPTION 1 - Ckears the current stage OPTION 2 - Animates sprite OPTION 3 - Select one animation OPTION 4 - Transfer one animation to another OPTION 5 - Overlay grid OPTION M - Mirror sprite OPTION 8 - Return to main menu