JSW stupid By N.Aldridge www.aldridge98.fsnet.co.uk Based on Jet Set Willy by Matthew Smith The plot -------- Willy. Not clever. He's facing financial ruin due to one too many parties. Oh - and buying the new mansion didn't help. He's just carried his problems over to his new house. He has an entirely new house to clear up so that he can go to bed. So go to it! The rooms --------- After designing JSW1-1 I grew a little more confident. I still couldn't work out how to edit guardian paths, but I completely re-arranged the mansion map. This introduced the problem of keeping the whole thing coherent, while working round the guardians. I hope I've managed to balance these two points. Enter password : ****** ----------------------- The objects here are Playstation joypads. If the cap fits, ---------------- Ha ha ha - there's a cap there! Ho ho ho! Enlightenment £5 a bag ---------------------- First of four rooms promising some kind of answer to everything. There are five £ signs to collect, and a ramp made from a number 5. The righteous path ------------------ Second of the 'answer' row of four screens. Sometimes the simplest ideas are the best. Close to an answer now... ------------------------- Third of four rooms promising an answer to everything. There is a very easy way to collect those items, but I'm not giving the game away. Ask him anything ---------------- The fourth in the row of rooms promising an answer to everything. I'm setting that yellow sprite up as some sort of God. Timid, full of rage ------------------- This screen looks easier than it actually is, so the name is fairly apt. 50hz / 60hz switch ------------------ I owned a Dreamcast when I made JSW : Stupid, which was the first console I had that supported a 60hz screen image. It really does make a difference when you're playing a game. Also, the horizontal lines suggested something to do with screen updates. Who lives in a house like this? ------------------------------- The name has three meanings. One : Through the keyhole, when Lloyd Grossman always asks 'Who lives in a house like this? David, it's over to you.' Two : from 'Neighbourhood' by Space. Three : If Willy has so much money, why doesn't he move to a proper mansion and hire a proper cleaner? Flip me slowly -------------- I thought this was an original idea when I made this game. It came about when I realised that JSW worked on attribute values, and that giving different block types the same colour attributes could give interesting effects. Those are the Playstation shapes you're collecting. Sister room to... Flip me swiftly --------------- Worst of three -------------- Named after those three purple guys moving up and down. The darker room --------------- Part of one of my nastier room designs. Flash bastard ------------- Some JSW games have entire rooms where everything flashes, which hurts the eyes. I did it this time so that the platform you are standing on keeps vanishing. Best of three ------------- Named this because of 'Worst of three'. Run! Jump! Avoid! Collect! -------------------------- How to play Jet Set Willy in four words. She shines brighter for it -------------------------- I have no idea where the name came from. But I like it. Operators are standing by ------------------------- A room made from mathematical operators. Now, how wacky and zany is that? Answer : I hate the words 'wacky' and 'zany', so not very much. Based on an original idea ------------------------- I.e. based on Jet Set Willy. Cheep, narsty, inglish dichunry ------------------------------- Rather obvious 'joke'. The anti-houmous league ----------------------- Why do people buy houmous? Other plasters are available, and do a better job at filling in cracks. (Did you know that some people even -eat- houmous? It's true!) Remember where you came from ---------------------------- I hate JSW games that have screens that cause instant death when you enter them, so in order to avoid this I'm basically saying 'don't climb the rope'. Also, you have to collect two sperms. Horace goes slaying ------------------- If anyone is going to be a homicidal maniac, it has to be Hungry Horace. This room is annoying! I now name this screen... Trevor -------------------------------- The 'anab' on the objects are a reference to a CBBC presenter I liked at the time, Ana Boulter, who isn't on telly any more. Raw, 'cos that's what u came 4 ------------------------------ Very tricky room, you have to be very good with your timing. An abstract world of 15 colours ------------------------------- A world in which every Spectrum game is set. (it is 15 and not 16 because 'black' and 'bright black' appear the same). Fairly difficult room to negotiate. Conversation on conservation ---------------------------- A transposition of v's and s's. Teachers teaching teaching -------------------------- There you go. Spare Parts Express ------------------- A -fantastic- track by Orbital, found on the album 'The Middle Of Nowhere' Niche love ---------- A phrase of mine about strange sexual practises. HELLO THERE, I'M A +3 --------------------- Named after the COPY RANDOMIZE routine in +2A and +3 Spectrums. DJ Vu plays retro yet again --------------------------- Because Deja Vu is about a repeated experience... oh, forget it! Trapped ------- Which is what you might be if you jump at the wrong time. Original sine ------------- Getting the platforms to look like a sine wave actually took longer than you might expect. Anoraksia --------- Because Willy throws up in the toilet. Yes, I know it isn't spelt like that. Super Jet Set Willy 64 : £59.99 ------------------------------- The Nintendo 64 was host to many great games, but they were all so expensive! If JSW had come out on the N64, it would've cost about £59.99. An attack on the cost of console games. Sleep well Jamie ---------------- Jamie, Jamie, Jamie and the magic torch. Down the helter skelter, faster and faster towards cuckoo land. Wordsworth, Wordsworth, following hard behind. Ready for adventure, always there to lend a paw or a hand. Mr Boo and all the others too, the strangest people you've ever seen. And the torch with its magical beam. If I hadn't really been there I'd think that I was dreaming! Jamie. Jamie. No two nights are the same. Life is one long glorious game. With Jamie. Jamie and the magic torch. Take it easy ------------ Do as it says. Attaboy! -------- Go for it! So cheerful it bleeds --------------------- A charming name from my mind. tgdffpotlotst 1960s ------------------- Named after the B-side of 'Cakes' by Max Tundra. The full title is : 'The Gradual Disappearance From Food Packaging Of The Lettres Ornees Typeface Since The Nineteen Sixties'. This title will not fit on one line of Spectrum type. I'm sure the track uses samples from a Spectrum's loading noise. Is this ironic? --------------- NO Light... fading --------------- Leads to the dark room. Note that the right side of the surfaces is dark. The dark room ------------- What a horrible idea, negotiate invisible platforms. It wouldn't have been fair to make a fall fatal, hence 'The even darker room', or to continue this idea across more than one room. There is one hint as to where the correct platform to stand on is, but you'll have to work it out for yourself. Bubble trouble -------------- I designed this screen not knowing whether it would be possible to collect all the items, so I was pleased when I worked out how to do it. Hey, don't get lost! -------------------- Getting lost in this 'maze' is fairly impossible, so the name is stupid. Avoid the ovoid --------------- Because it will kill you. 10 PRINT "Poo" : GOTO 10 ------------------------ When I realised I could do this rather infantile room, I was so happy! Who didn't type in something like this at least once? High point ---------- The highest room in the game. I like a bird with a bush ------------------------- A cheap joke. "The room so big it needs screen, but has no name." --------------------------------------------------- I used the same graphics in order to create this two screens wide room. LA a note to follow SO ---------------------- From 'Doh a deer, a female deer...' JSW stupid by N.Aldridge ------------------------ The start room. Just wanted to put my name in the game. Renormalise? Renormalize? ------------------------- Which of these spellings is correct? Is this even a word? Lime ---- The object is supposed to be a jelly, like the guardian. Hoping for more --------------- Not a particularly good or imaginative screen, hence the name. Wanted to make a room out of lines. Links odour erects ------------------ One can exit this room to the left or the right. So why did I decide to take the German for left or right, which is (according to my German/English dictionary 'linke oder rechte', and write that using English words? There is no answer to that question. Move on... Megatron begat Galvatron ------------------------ A reference to the Transformers, those robots in disguise. Galvatron was built from the damaged body of Megatron. The objects are Decepticon signs. All this will mean nothing to those who didn't follow 'The Transformers'. The room formally known as Kelly -------------------------------- Those are supposed to be breasts. 29Ah ---- Convert 29A hexadecimal into decimal. Naughty, huh? A complete waste of time ------------------------ You can try to exit to the left, but it is a complete waste of time. A brand new shade of sunset --------------------------- I'm very proud of this room. It was VERY difficult to make a room that was turned on it's side.