IMPOSSAMOLE (Gremlin Graphics) Monty lay back on his sun lounger and contemplated his situation. His previous adventures had financed these last few years of utter bliss. He had everything that a mole could want. His own island in the sun, more money than a mole could ever spend - paradise! Listening to the clear blue sea lapping at his furry feet, he surveyed his surroundings and saw nothing but unspoiled beauty. In the last few days, thoughts had appeared in his mind - he somehow missed the days of his adventuring. Monty closed his eyes and decided to take forty winks. Then the sun seemed to dim on his eyelids. "Just a passing cloud", he thought. But within seconds, the whole island was shrouded in darkness. Opening his eyes he saw that the island was covered by one large cloud. From the cloud, rays of light beamed out which swirled and darted over the terrain as though they were looking for something. He saw a ray of light advancing towards him and felt 'butterflies' erupting into a frenzy in his stomach. The light settled on his shivering body, smarting his eyes with its searing brightness. Then the voice came ... "Monty Mole" Monty had been teleported into an alien spacecraft and found himself in the presence of two shadowy figures. "Who are you?" asked Monty: The reply came: "You need not know - you are the chosen one." "What for?" replied Monty. "You have been selected to vanquish the Five Guardians." "What Five Guardians?" Monty replied. "The ones who stole our sacred scrolls of eternal life, without which our planet will not survive." "Sounds exciting!" thought Monty. "But how can I defeat the Guardians?" "We will give you the use of our sacred super powers. Use them wisely, little mole!" The adventure begins ... HOW TO PLAY THE GAME The game is played over five levels. You are able to select level 1-4 at random, but to play level 5 you must have completed the previous four levels. Each level contains food and supplies to help you on your travels. You may find a friendly shop keeper. Spend your money wisely. Weapons can be collected and their strength upgraded when certain items are collected. Each weapon has a time limit for usage. Hidden rooms have been positioned on each level. Every area must be explored. Super Weapons: Only one per level. Use only as a last resort. Good luck in this, the first of Impossamole's adventures. The playing tips have been kept to a minimum. The surprises are numerous and need to be experienced. Look out for our friendly Super Hero in his further adventures. INSTRUCTIONS FOR IMPOSSAMOLE SPECTRUM Keyboard Controls Z - Move Left X - Move Right O - Move Up / Jump K - Move Down 0 - Fire H - Pause Q - Quit SPACE BAR - Super Weapon - or use Kempston, Cursor or Interface 2 joysticks. AMSTRAD Keyboard controls are the same as the Spectrum version, or use the joystick. COMMODORE 64 All movement is controlled by the joystick in Port 2. P - Pause RUN/STOP - Quit (only when the game is paused) SPACE BAR - Super Weapon Select between music and sound FX on the title screen using the joystick. ATARI ST AND COMMODORE AMIGA All movement is controlled by joystick. CTRL - Pause ESC - Quit SPACE BAR - Super Weapon Select between music and sound FX on the title screen using the joystick.