********* The Project 64 etext of the I, Ball II (The Quest for the Past) manual, by Firebird. Converted to etext by Peter Karlsson . IBALL210.TXT, April 1997, etext #189. Readapted for the Spectrum in 2001 AD by Alessandro Grussu http://www.ag-online.da.ru ********* *** MANUAL I BALL II (THE QUEST FOR THE PAST) (c) TIMOTHY CLOSS Commodore version by Andrew Betts THE GAME The highly developed and intelligent Ball race want to delve into their past to discover their evolution and ancestry. They will have to brave the radioactive dangers of the ancient mines and the perils that lurk beneath. Their mission: to recover any artifacts that may give them insight into their past. Different blocks have varying properties which must be correctly exploited to collect the key and reach the exit on each screen. Other objects include magic bombs, life particles (four make up one extra life) and gemstones. When a gemstone is collected, something unusual happens -- often helpful, sometimes frustrating. PLAYING THE GAME Controls: LEFT = Z or Joystick left RIGHT = X or Joystick right JUMP = P or Joystick up FIRE = O or Fire button BOMB = SPACE PAUSE = A RESUME = S ABORT = CAPS and SPACE Joystick: Kempston, Cursor, Sinclair. *** Copyright info WARNING: Copyright subsits in all Firebird Software, documentation and artwork. All rights reserved. No part of this software may be copied, transmitted in any form, or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offers does not affect your statutory consumer rights. Firebird Software 64/76 New Oxfort Street London WC1A 1PS Firebird and the Firebird logo are registered trademarks of British Telecommunications plc ********* End of the Project 64 etext of the I, Ball II (The Quest for the Past) manual. *********