HUMAN KILLING MACHINE U.S. Gold CONTROLS CBM 64/128: Use port 2 for player one, port 1 for player two. SPECTRUM 48/128K: Player 1: Kempston Sinclair Joystick 2. Player 2: Sinclair Joystick 1. AMSTRAD CPC Q - Up, A - Down, O - Left, P - Right, @ - Fire, S - Use Joystick The player controls are as follows: Joystick Result -------- ------ DOWN Crouch DOWN & RIGHT Crouch & lean forward DOWN & LEFT Crouch & lean back RIGHT Advance LEFT Withdraw UP Leap UP & LEFT Backward Somersault UP & RIGHT Forward Somersault The player kicks or punches by pressing and then releasing the FIRE BUTTON with the following effects: DOWN & RIGHT Crouch & kick DOWN Crouch & punch DOWN & LEFT Spinning crouch kick RIGHT Kick NEUTRAL Punch LEFT Turn kick UP & RIGHT Flying kick UP Flying punch UP & LEFT Flying spin kick Note: The shorter the time which the FIRE button is depressed the harder the kick. The direction of the joystick may be varied while jumping, adding to the variety of moves. (c) 1989 U.S. Gold Ltd.