HOLIDAY IN SUMARIA ------------------ By Sam Garforth A stranded tourist on the last interstellar package holiday to Sumaria - a planet that's about to be destroyed. There is but one way out! * Numerous rooms and caverns * High score feature * First rate graphics * Smooth automatic character adjustment * Keyboard or joystick control When Sid boarded the Shuttle Mach CCIX for the last ever interstella space package holiday to the planet of Sumaria, before its destruction for the new bypass, he had no idea that the tour company (Costa Galactic Travel) would go bust! Sid was stranded and alone on this strange planet which, under the terms of the local planetary council's compulsory purchase order, would soon be no more. He tried to find his luggage, but the helpful robot attendant explained that it was held up by a baggage handler's strike on Bazzilion IV. He also told Sid that his only chance of seeing Earth (and his home town of Bognor) again was to find the Grail of Gackara and use it to power an ageing matter transporter in one of the planet's castles. It may still work after all this time. Sid was briefed that there were also poisonous bats and minataurs. However, he could make use of helpful things lying around. Some of these objects provide protection from the monsters, but as Sid has only one pair of hands, he can only carry one item at a time. Consequently, some forethought is needed to complete your task. The objects are as follows:- A SWORD - used to kill monsters. A CLOAK - worn to frighten away monsters. A CLOCK - when dropped the clock creates a time warp which freezes the monsters. A BOMB - when dropped this kills all the monsters on the screen. A CASTLE - acts as a key to gain entry to main castle. A TELEPORTER - when dropped teleports you to an unknown place in the kingdom. THE GRAIL - when dropped into the matter transporter this completes the game. Objects are picked up by walking into them, and they are then displayed in the panel on the left. Minataurs and bats can go through walls so watch out! The game features automatic adjustment on Sid. He will attempt to move sideways around obstacles rather than be trapped behind something. The game has three levels: Normal, Exploration and Junior. The more points and the faster the game is completed influences your position on the high score chart. STRATEGIC CONTROLS ------------------ Q - UP/RIGHT Q - DOWN/LEFT O - UP/LEFT P - DOWN/RIGHT M - Jump H - Drop or Activate Objects K - Pause L - Abort Game Keys are user definable. LOADING ------- To load type LOAD "" then press ENTER and PLAY on the tape. NOTICE TO PROGRAMMERS: Pirate Software would love to hear from wild programmers who would like to see their games published. (C)1987 Pirate Software (R)1987 Pirate Software Manufactured in U.K. SOFTWARE PUBLISHING ASSOCIATES 197-199 CITY ROAD LONDON EC1V 1JN (Transcribed by Robin Stuart)