GUTZ (Ocean) EAT THE SYSTEM! The Americans were the first to pick up the transmission. Radio pulses from the vicinity of Jupiter - they had a regular pattern and a very unusual frequency. The object approached our planet and began to orbit it, not a moonlet or captured meteorite, it was an artificial craft, the product of intelligent life. "Make Contact" they said ... Have you ever tried communicating with an extremely hungry ten million tonne megabeing the sizes of a small moon? LOADING 1. Place the cassette in your recorder ensuring that it is fully rewound. 2. Ensure that the MIC socket is disconnected and that the volume and tone controls are set to the appropriate levels. 3. If the computer is a Spectrum 48K or Spectrum+ then load as follows: Type LOAD "" (ENTER) (Note there is no space between the two quotes). The " is obtained by pressing the SYMBOL SHIFT and P keys simultaneously. 4. Press PLAY on your recorder and the game will load automatically. If you have any problems try adjusting the volume and tone controls and consulting Chapter 60 of the Spectrum manual. 5. If the computer is a Spectrum 128K then follow the loading instructions on- screen or in the accompanying manual. CONTROLS Control is via Kempston, Sinclair or Cursor Joystick or the keyboard. UP - Q DOWN - A LEFT - O RIGHT - P FIRE - M PAUSE - SYMBOL SHIFT ABORT - BREAK SHOW MAP - N THE GUTZ MAIN DISPLAY IN THE MAIN DISPLAY ARE: The current playfield or the quadrant map and its defensive system information. ON THE BOTTOM LEFT: The current score / high score, "Tri-Puzzle" weapon status, current weapon type (if any). IN THE CENTRE: Main body location scanner (current position flashes), key/crystal hold. ON THE BOTTOM RIGHT: Helmet/energy level indicator, lives remaining display. ORGAN GRINDER Having been eaten alive by the space alien your main task is really quit simple ... Escape and return to Earth to warn of your deadly discovery. This can only be accomplished by destroying the body's major functions. I.E. Shutting down its kidneys, lungs, heart and brain. Each of these organs can be found in its own level of intricate arteries and vast complex of inter-connecting tubes and ducts. However, they are encased in a protective 'womb' which can only be opened using a special 'three piece' weapon. These 'parts' can be found in the scattered boxes on each level. ... Add to this a whole host of slimy, wobbly, creepy crawly nasties, most of which are extremely hungry, and whose only purpose 'in life' is to keep the place free from foreign bodies and ... AN OFFAL SITUATION! In each level you may find various items which may be of use to you ... SPARE HELMETS - These will protect you for two and a half minutes each against bullets, gas and a certain selection of creatures. KEY - This will enable you to open the 'Super-Weapon' door hidden inside each of the main organ rooms. CRYSTALS - These hold enough energy to give you at least three minutes of 'rapid-fire' but will also act as a 'main organ' repellent MAP - This allows you to view the artery quadrant in which you are currently located. It also supplies vital information concerning the various inhabitants and how to kill the 'section' baddies. However, it will cease to function if used for more than three minutes. BOXES - These contain the pieces you must collect in order to build the contraption used to force open the main organ 'rooms'. WEAPON HOLDS - These are hidden in the artery walls themselves and house the weapons used to destroy the threats surrounding you. Each weapon has different properties and may be useless against some ot the 'section' baddies. An extra life is awarded every 10,000 PTS. HINTS AND TIPS * Keep moving. * Use the helmets carefully. * The way ahead might be a step in the wrong direction. * A good explorer misses nothing! * If the key fits ... * The way to a monster's stomach is through its heart. CREDITS Graphics by Chas Davies Program by Jimmy Bagley Produced by P.J. Finnegan (c) 1988 Special FX by Ocean