DR. DOOM'S REVENGE (Empire / Paragon Software) SUPER-HERO HANDBOOK Introduction The sinister Dr. Victor Von Doom, monarch of Latveria, has masterminded and executed the theft Of a U.S. nuclear missile. Doom plans to launch the warhead at New York City if the United States does not surrender and become a colony of Latveria. The president and his cabinet, realising the imminent catastrophe ahead, call upon the aid of Captain America and The Amazing Spider-Man to thwart Doom's twisted plot of revenge. Spidey and Cap set out for Latveria to stop the launch of the warhead and apprehend the evil Dr. Doom. Only the moat skilled and powerful Super-Heroes could survive such a test. Doom has recruited some of the mightiest and most dangerous Super-Villains of all time to guard the castle complex. Batroc, Machete, Rattan, Boomerang, Oddball, Grey Gargoyle, Eduardo Lobo, Electro and Rhino have all become pawns in Doom's immoral scheme. Upon arriving at the castle complex, Spidey sets out to stop the launch of the missile while Cap plans to battle and apprehend Dr. Doom. YOU must become a Super-Hero and assume the identities of both Spider-Man and Captain America as they face the treacherous villains, hidden traps and deadly obstacles contained in Dr. Doom's mysterious fortress. You'll need fast reflexes and quick decision-making skills to succeed on your journey. In the numerous arcade-style challenges contained within the on-screen comic-book pages, you control the destiny of Spidey and Cap and the fate of New York City. Can you thwart the launch of the missile and save New York City from destruction? Can you seize Dr. Doom and banish him forever to a life of imprisonment? Can you display the skill and character needed to become a true Super-Hero? Prepare to find Out in: SPIDER-MAN and CAPTAIN AMERICA in DR. DOOM'S REVENGE! Getting started Before you can embark on your journey to seize the sinister Dr. Doom and save New York City, you must follow the specific loading sequence for your computer shown below. When the game has loaded, a series of options are displayed from which you may select the game difficulty (Beginner, Hero or Super-Hero). In addition, a series of questions will be asked about the Key Characters, so you will need to read the biographies which appear later in the manual. Once all the questions have been answered correctly you will proceed to the game play. Loading The Game Commodore 64/128 Place the tape into the cassette unit and ensure that it is rewound. To load the game press SHIFT and RUN/STOP at the same time, and then press PLAY on the cassette unit. The game will then load, with a title screen appearing after a short delay. Since the game is multi-load, keep the tape in the cassette unit throughout the game and follow the on-screen prompts. Spectrum 48K/+2/+3 Place the tape in your cassette recorder and ensure that it is rewound. Type LOAD "Doom" and press PLAY on your cassette recorder. If you are using an external cassette recorder ensure that the TONE and VOLUME levels are set correctly. When the game has loaded, please ensure you stop your cassette recorder. Since the game is multi-load, keep the cassette in your cassette recorder throughout the game and follow the on-screen prompts. If you are using a joystick, press fire when requested, otherwise you must define which keys you wish to use. Amstrad 464/664/6128 Place the tape in your cassette recorder and ensure that it is rewound. Type RUN "Doom" and press PLAY on your cassette recorder. If you are using an external cassette recorder ensure that the TONE and VOLUME levels are set correctly. When the game has loaded, please ensure you stop your cassette recorder. Since the game is multi-load, keep the cassette in your cassette recorder throughout the game and follow the on-screen prompts. If you are using a joystick, press fire when requested, otherwise you must define which keys you wish to use. Combat Moves Spidey and Cap's Combat Moves Spider-Man and Captain America's combat moves are different and unique. Combat moves are determined by the distance your Super-Heroes are from their opponent or obstacle. Movement forward and backward, as well as the jump and duck moves, remain constant no matter what distance Spidey and Cap are from their foe or hazard. These distances are: A) Close to an opponent or obstacle B) Mid-distance from an opponent or obstacle C) Far-distance from an opponent or obstacle The chart below shows the joystick positions corresponding to these moves and the table on page 4 shows how close, mid and far distances relate to Spidey's and Cap's unique moves. Move Joystick Position ---- ----------------- Jump Up Up Duck Down (the character will continue to duck) Walk Left Left Walk Right Right Flip Left Upper Left Corner Flip Right Upper Right Corner Turn Around/Change Direction Bottom Corners High Attack Button + Upper Positions Mid-section Attack Button + Left or Right Low Attack Button + Bottom Positions When Spider-Man performs a forward flip, pushing the joystick UP will make him cling to the wall. He will remain in this position until you pull the joystick DOWN. This allows for a very useful defensive technique during battles. Combat Moves Captain America From all distances: * Walk Left * Walk Right * Vertical Leap * Duck * Forward Leap * Backward Somersault * Turn Around/Change Direction Close distance from opponent: * High Attack: Mighty Shield Punch to the head * Mid-section Attack: Mighty Shield Punch to the body * Low Attack: The Commando Low Kick Mid-distance from opponent: * High Attack: Star-Spangled Leaping Kick * Mid-section Attack: The Corporal K.O. Lunging Wallop * Low Attack: Power-Packed Low Shield Toss Far distance from opponent: * High Attack: Destructive Mighty Shield Hurl * Mid-section Attack: Destructive Mighty Shield Hurl * Low Attack: Power-Packed Low Shield Toss Spider-Man From all distances: * Walk Left * Walk Right * Vertical Leap * Duck * Backward "Spidey" Flip * Forward "Spidey" Flip * Turn Around/Change Direction Close distance from opponent: * High Attack: Jaw-crusher Blow * Mid-section Attack: Rib-breaker Strike * Low Attack: Crippling Low Kick Mid-distance from opponent: * High Attack: Black Widow Tomahawk Kick * Mid-section Attack: Lunging "Spidey" Kick * Low Attack: Whirling Low Web Shot Far distance from opponent: * High Attack: Dynamic High Web Shot * Mid-section Attack: Dynamic High Web Shot * Low Attack: Whirling Low Web Shot Opponents and Obstacles Each Super-Villain has his own unique combat moves and your success depends upon defending against these attacks: Batroc Leaping Jump Side Kick Boomerang Detonating "Shattering" Heave Dr. Doom Optical Laser Blasters Electro Electrifying Lightning Bolt Hurl Robotic Gorilla Atomic Piledriver Grey Gargoyle Stone Casting Right Hand ... Beware! Hobgoblin Exploding Pumpkin Bomb Toss Machete Slashing Saw Blade Pitch Eduardo Lobo Severing Claw Thrust Oddball Plunging Acrobatic Grenade Drop Rattan "Noggin Knocker" Stick Bash Rhino The Impaling Freight Train Thrust Dr. Doom has also created several robot troops and devices to guard his vast complex, as well as clever obstacles planned for anyone foolish enough to invade his fortress. Always be on the lookout! Biographies Spider-Man Real Name: Peter Parker Occupation: Freelance photographer, Adventurer Legal Status: U.S. citizen, no criminal record Place of Birth: New York City Height: 5'10" WeIght: 165 lbs Eyes: Hazel Hair: Brown Strength Level: Can lift 10 tons Weapons: Web shooters worn on his wrists Captain America Real Name: Steve Rogers Occupation: Freelance artist, crimefighter Legal Status: U.S. citizen, no criminal record Place of Birth: New York City Height: 6'3" Weight: 240 lbs Eyes: Blue Hair: Blonde Strength Level: Can press over 600 pounds Weapons: Indestructible adamantium shield Doctor Doom Real Name: Victor Von Doom Occupation: Monarch Legal Status: King of Latveria Place of Birth: Gypsy camp outside Doomstadt Height: 6'2" (with armour 6'7") Weight: 225 lbs (with armour 415 lbs) Eyes: Brown Hair: Brown Strength Level: Can lift approx 2 tons Weapons: Nuclear powered suit of armour