DieAlienSlime beacons. However, more of these terminals can be activated until they are unlocked by loading the 'DT security pass' disk into a normal computer terminal. When you access an unlocked DT the screen will display which of the nine DT's you have activated so far. When all nine are activated go down to the lower (engineering) level of the ship via the elevator and find the tenth DT, access this terminal will start the self-destruct countdown. NORMAL TERMINALS Terminals can be seen as computer banks with VDU screens atop them. Many of these terminals can be found scattered around the ship. To access a terminal simply walk into it. Once entered, the screen will present you with a menu. To choose an option simply press the corresponding number key. Most of the options are switches and will only work if you have the relevant disk. You can check this by using the inventory function. DOORS These are sliding doors. Simply touch them around their centre area and they will open, and close once you have passed through. Some of these doors are locked so you must be carrying the door key to open them. ELEVATOR This is distinguished by having walls on three sides and a grill floor. To switch the elevator on the 'elevator activation' disk must be loaded into a normal terminal. The elevator will carry you down to the engineering level where the warm pipeworks provide a perfect lair for ... something. TRANSPORT BLOCKS These are recognised as they are large blue squares. They must first be switched on before they can be used. This is done by loading the relevant disk into a normal terminal. The purpose of transport blocks are to take you from isolated parts of the ship which can not be accessed in any other. ENERGY BARRIERS These beams of force block pathways, making access to certain parts of the ship difficult. However, they can be deactivated by loading the barrier control disk into a normal terminal. THE SCREEN At the top of the screen are some information graphics. On the left is a six-digit score counter below which is a red bar showing how much energy you have remaining. Above the score an 's' will appear when you pick up an energy shield, and disappear when it is used up. On the right hand side is the countdown timer. SPECIAL BONUSES You will receive a bonus score proportional to the amount of time you have remaining when you activate the tenth DT. Also a considerable bonus score is given if you manage to escape in the shuttle, thereby completing the adventure. KEY FUNCTIONS T: Activate transport block/elevator. ITEMS SCR: Bonus score EGY: Energy shield, protects against a certain number of hits. DSK: Computer disk, for use in normal terminals. KEY: Door key, for passing locked doors. 2-letter combinations: Alternative weapons, see inventory for identification. Movement keys redefinable or use Kempston, Sinclair or Cursor Joysticks. LOADING INSTRUCTIONS Type Load "" and press ENTER ORIGINAL VERSION BY PAGODA SOFTWARE. MASTERTRONiC 299 - 299 - 299 - 299 - 299 - 299 - 299 - 299 - A New Range Of Added Value Software From Mastertronic