ÿþ81>@3-"5@<8=0B>@. 1. >340 O ?8A0; MBC 83@C, <=5 1K;> 14 ;5B. >MB><C 2A5 B5:ABK, 2:;NG0O ?@54KAB>@8N 2 =0G0;5, =0?8A0=K ?@>ABK< 45BA:8< O7K:><. !<59B5AL :) 2.  83@5 =5AB0=40@B=0O 703@C7:0. ><C 8=B5@5A=> - >B:;NG05< 2 M<C;OB>@5 FastLoad 8 3@C78< 83@C 2 @50;L=>< 2@5<5=8. ;O >AB0;L=KE 2 0@E825 5ABL A=0?H>B A@07C 2 <5=N. 3. 3@0 1>;LH0O, 703@C605BAO 1;>:0<8. >A;5 703@C7:8 >A=>2=>3> 1;>:0 =C6=> >AB0=>28BL ":0AA5BC", 8 A=>20 ?CAB8BL, :>340 ?>B@51C5BAO 703@C7:0 1 1;>:0. >A;5 ?@>E>645=8O ?5@2KE C@>2=59 - 703@C78BL 2B>@>9 1;>:. >B>< B@5B89. !=0?H>B 2 <5=N A>E@0=5= C65 A 703@C7:>9 1 1;>:0. 4. 5@2>5 7040=85 >G5=L CB><8B5;L=>5 - A>1@0BL 87>1@065=85 :81>@30. >6=> ?@>?CAB8BL MB>B C@>25=L: ?@8 ?>O2;5=88 =04?8A8 "!>15@8B5 87>1@065=85" =06<8B5 W. 5. @>E>645=85 83@K =5 O2;O5BAO A;>6=K<, => :><C ;5=L ?5@583@K20BL: :>;8G5AB2> 687=59 70?8A0=> ?> 04@5AC 23351 - 87<5=O5< 7=0G5=85 =0 =C6=>5. 0B@>=K ?> 04@5AC 23355. 6. 0 6 C@>2=5 =5B ?0B@>=>2 8 =5;L7O 2>AAB0=02;820BL M=5@38N. -B> =5 3;N:. "5@<8=0B>@ 65 >B?@028;AO 2 ?@>H;>5. 45 >= BCB ?0B@>=K 8 M=5@38N 2>7<5B? :) #@>25=L =C6=> ?@>1560BL. Cyborg-terminator. 1. In game non-standard loading. To whom it is interesting - it is disable in emulator FastLoad and load game in real time. For the others in archive is snapshot at once in the menu. 3. Game is loaded by blocks. After mainframe loading it is necessary to stop "Tape", and again to start up, when loading of 1 block is required. After passage of the first levels - to load the second block. Then the third. Snapshot in the menu it is kept already with loading of 1 block. 4. The first task very tiresome - to collect the image of a cyborg. It is possible to pass this level: At occurrence of the text with the task "Collect the image" press W. 5. Game passage isn't difficult but whom laziness to change: The quantity of lives is written down to 23351 address - we change value to the necessary. Ammo to 23355 address. 6. At 6 level there are no ammo and it is impossible to restore energy. It not a glitch. Level needs to be run.