M#"""""""'M MMP"""""YMM M""""""""`M M""MMMM""M M""MMMMMMMM MM""""""""`M ## mmmm. `M M' .mmm. `M Mmmmmm .M M `MM' M M MMMMMMMM MM mmmmmmmM #' .M M MMMMM M MMMMP .MMM MM. .MM M MMMMMMMM M` MMMM M# MMMb.'YM M MMMMM M MMP .MMMMM M .mm. M M MMMMMMMM MM MMMMMMMM M# MMMM' M M. `MMM' .M M' .MMMMMMM M MMMM M M MMMMMMMM MM MMMMMMMM M# .;M MMb dMM M M M MMMM M M M MM .M M#########M MMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMMM Copyright (c) 2011 Polomint Original (c) 1982 Thinking Rabbit ZXODUS engine by chev Music by Mister Beep, used with permission. Loading screen -converted from original Boxxle picture by Einar Saukas INTRODUCTION Bozxle includes 35 levels of rainbow-processed puzzle fun. 1. Choose your input device. 2. Move the crates into position before the time runs out. BACKGROUND Boxxle was the name of the American version of the Nintendo Game Boy release of the classic puzzle game Sokoban, created by Hiroyuki Imabayashi. Bozxle includes all of the levels from Boxxle I and II that fit in a 9x9 grid. The 9x9 grid restriction is imposed by the ZXodus Engine: http://www.worldofspectrum.org/infoseekid.cgi?id=0026639 The ZXodus Engine is a rainbow processor and tile engine that provides a 144x144 pixel window in the standard Spectrum screen with 8x1 attributes instead of the usual 8x8 attributes. The tiles in Boxle were created with ColorTILE on a virtual TC2048: http://www.worldofspectrum.org/infoseekid.cgi?id=4000117 The title screen was converted from the Game Boy box art using BASIC to convert the attribute file to instructions and BMP2SCR EXP: ftp://ftp.worldofspectrum.org/pub/sinclair/tools/pc/BMP2SCR_EXP_2.11a.zip Bozxle was written in about a week with graphics and advice from Chev. - Polomint 28-09-2011 PS: Thanks to chev for the zxodus engine, and everyone in #speccy/#spin/#zx/#polo for encouragement and help when I got stuck, lol NOTES 28/09/2011 This is currently in pre-release form due to testing of the current levels. 35 levels included so far. More to come!