BADLANDS (Domark) Written by Teque London Limited INSTRUCTIONS The Game: Badlands puts you in the hot seat of a mega-fast sprint racing car. Speed round eight death-defying tracks in a race of danger and destruction where failure spells death and success the chance to race another day. Badlands is a game for one, or two players simultaneously. Getting Started: It's now 50 years since the nuclear disaster and the sport of sprint racing has evolved into a ruthless battle between armed cars. Race tracks have been built on dangerous ruins, the aftermath of the holo- caust, in the zone known as the BADLANDS. Your objective is to race round the eight different tracks as fast as possible, collecting wrenches (spanners) along the way in order to continue to the next round. Failing to finish first means disqualif- ication. Missiles can be found hidden around the tracks behind destructible scenery - in the Badlands even mountains will crumble if shot at. Between the tracks, and assuming you have collected enough wrenches, you can customise your car with extra acceleration, shields and weapons. Bonus wrenches are awarded for finishing first and beating the fastest lap time. BADLANDS features simultaneous two-player action, and a buy-in feature means that a friend can join in at any time. Each player is awarded two continue credits at the start - finish behind any of the drone cars and you will have to use a credit to continue. BADLANDS has eight unique track layouts, each set in different animated backgrounds that react to player shots and crashes. These tracks shift and change as the level of difficulty increases. Controls: In Badlands you have a choice of two control methods (IBM PC, Amiga, Atari ST and Commodore 64 versions only) JOYSTICK CONTROL A JOYSTICK CONTROL B Left - Rotate car left Left - Rotate car left Right - Rotate car right Right - Rotate car right Down - Shoot weapon Up - Accelerate Fire - Accelerate Down - Brake Fire - Shoot weapon With JOYSTICK CONTROL A your car will slow down as soon as the FIRE button is released. With JOYSTICK CONTROL B you car will continue to travel at the speed you have accelerated to, hence the need for a brake. CONTROLS ATARI ST & AMIGA Player 1 - Joystick Port 1 or keyboard Player 2 - Joystick Port 0 only Control Style A Control Style B Z = Rotate Left Z = Rotate left Right Shift = Accelerate / = Brake X = Rotate Right Space Bar = Fire Weapon Space Bar = Fire Weapon X = Rotate Right Right Shift = Accelerate Pause/Unpause = H Quit = F9 On the Selection Screen press: F1 - Select control style for Player 1 F2 - Select control style for Player 2 F3 - Select either Music or Sound FX F4 - Reset fastest lap times (yes/no) - Default is NO COMMODORE 64 Player 1: Joystick or keys F1 - Select control style for Player 1 Player 2: Joystick only F3 - Select control style for Player 2 F5 - Select either Music or Sound FX Q - Accelerate O - Left P - Right Space - Fire Run/Stop - Pause/Unpause Inst/Del - Quit AMSTRAD & SPECTRUM Player 1 - Joystick P - Right Player 2 - Keys Space - Fire Q - Accelerate S - Pause/Unpause O - Left F - Quit LOADING INSTRUCTIONS Disk ATARI ST / AMIGA: Reset machine and insert game disk. SPECTRUM +3: Place disk in drive and use "LOADER" option from start-up menu. COMMODORE 64/128: Type LOAD"*",8,1 AMSTRAD: Type RUN"DISC" Cassette SPECTRUM: Type LOAD"" and press ENTER, then start tape. COMMODORE 64/128: Press SHIFT and the RUN/STOP key. AMSTRAD: Press CTRL and small ENTER key. If you have a disk drive attached first type | TAPE (| is obtained by pressing the SHIFT and @ keys simultaneously). Programmed by Teque London Ltd. (c) 1990 TENGEN INC. All rights reserved. (tm) Atari Games Corporation (c) 1990 Artwork & Packaging Domark Software Ltd.