BACK TO THE FUTURE ------------------ Get 'Back to the Future' in this exciting race against time. (C) UNIVERSAL CITY STUDIOS INC. ELECTRIC DREAMS 1986 THE GAME You are Marty McFly, a High School Senior who has travelled back in time to 1955 in an amazing sports car time machine built by your friend. Dr. Emmett Brown (or 'Doc'). Unfortunately, you have prevented your parents, now teenagers, from meeting and unless you arrange for them to fall in love, you and your family will cease to exist! LOADING 1. Connect a suitable cassette player to your Spectrum according to the User Manual. THEN FOLLOW INSTRUCTIONS 3, 4 AND 5 BELOW. SPECTRUM 48/128 and PLUS 2 OWNERS 2. Put the 48/128 and Plus 2 systems into 48K mode. 3. Place the rewound cassette into the cassette player. 4. Type LOAD"" on your Spectrum and press ENTER. 5. Press PLAY on the cassette player. Note: Full loading instructions can be found in your Spectrum Manual. PLAYING THE GAME JOYSTICK CONTROLS: Up = Go through door Left = Move Left Right = Move Right With the FIRE button pressed: Up = Pick up object or get on skateboard Down = Use object or get off skateboard Left = Punch Left Right = Punch Right KEYBOARD CONTROLS: Same as for joystick but using the cursor keys in conjunction with the space bar. Characters Marty McFly - Dressed in Red George McFly - Dressed in Blue. Marty's father who must fall in love with Lorraine if Marty is to be born. Lorraine Baines - Dressed in Yellow. Marty must stop her falling in love with him and get her to fall in love with George if he is to survive. Biff Tannen - Dressed in Brown. Biff is the school bully who will hit you whenever he gets the chance. Dr. Emmett Brown 'Doc' - Dressed in White. 'Doc' can be both a help and a hindrance. Biff always walks away from him. Strategy The more time that George and Lorraine spend together, the more they will fall in love, and more segments will be added to the family photograph in the bottom right corner. To help you, there are 4 different sorts of objects shown in icons at the top of the screen. These are: Love Poems - Found in the school, they were written by Marty for George to recite in the coffe shop. A cup of coffee - Found in the coffee shop. Alien Suit - Found in Dr. Brown's house. Guitar - Found in the dance hall, Marty plays this at the school dance. These icons will show up yellow when you are close enough to pick up and will turn white when you are carrying it. These items have different effects on different characters. The character icons show which characters are in contact with each other will show up green when a character is being affected by the particular objects used. Skateboarding The skateboards can be made from old packing cases and can be used for getting about quickly. Also, while you are on a skateboard, Biff cannot punch you. If you are not on a skateboard, a punch from Biff will render you motionless for a short while. Similarly, you may do the same to Biff. The protographs in the bottom right and left of the screen gradually disappear as the game progresses. If the family photograph disappears, then you have failed to put history straight and you will cease to exist. When you have successfully exposed thw holw of the photograph, you must go to 'Doc's' house to pick up the Time Machine. When you have the house, the Time Machine will appear and whisk you 'Back To The Future'. WARNING: Copyright subsists in all Silverbird Software, documentation and artwork. All rights reserved. No part of this software may be copied, transmitted in any form or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offer does not affect your statutory consumer rights. (Transcribed by Robin Stuart)