AIR-RAID by H.T. Davis from ZX Computing Aug/Sep.1983 AIR RAIDERS More overhead excitement in this Spectrum program, courtesy of Mr HT Davis of Hereford. This program differs a little bit from the normal 'war time' simulation games in that the shells actually follow a parabolic trajectory. The equation used to work out their motion is calculated in line 75 and simulates a projectile under gravity. What goes up ... The initial velocity and angle of projection can either be selected by the player (mode x) or by the computer (mode z). The aim of the game is to destroy the overhead aircraft, launched ICBMs and the ICBM base; the ICBMs and their base must be destroyed using shells and the aircraft should be destroyed using rockets. The game stops either after eight cycles or if you accidentally destroy an allied aircraft (you can spot them because they're blue!). Full instructions are included in the program, including when one can fire a shell or a rocket. The program occupies virtually all of the 16K memory. A variable situation The variables used in this program are: g - The number of game cycles. p - The game mode. s - The score. r - The rocket drive. v - The rocket control. w - The random element in the aircraft and ICBM drive. x - The aircraft and ICBM drive. (x,y) - The shell trajectory pixels. (q,m) - The shell trajectory co-ordinates. z - The shell control. U - The shell launch velocity (V on display). A - The shell launch angle. -- Another Fine Product transcribed by: Jim Grimwood, Weardale, England --