ACTION REFLEX This program is for Spectrum Microcomputers with a minimum of 48k. Side B is a repeat recording of Side A. It can be played with keyboard or joystick and is compatible with Sinclair, Kempston and cursor joystick interfaces. LOADING Type LOAD"" and press ENTER. Press PLAY on the cassete recorder. THE GAME You'll need lightning reflexes to control the bouncing ball as it speeds round a series of mazes. But it's not as simple as it sounds. The mazes contain many obstacles which have been designedto stretch both your mental and gameplaying skills to the limit. Whether you're soaring over walls or crossing unleapable stretches of water you can't avoid the relentless ticking of the stopwatch.......and don't take ANYTHING for granted! THE OBJECT OF THE GAME The object of the game is to complete all skill levels, each of which contain three 25-screen mazes. Each maze must be completed within the time limit. If at any stage the ball is destroyed, a time penalty is imposed, thus reducing your chances of completing the game. TO START THE GAME Follow the on-screen instructions to select joystick or keyboard controls. PLAYING ACTION REFLEX Keyboard Controls Z Left X Right Space Increase Bounce P Pause Q Quit Game Joystick Controls Standard joystick control movements OBJECTS Within the maze, obstacles such as lakes and glass walls will be encountered. To overcome these obstacles, potentially useful objects will be awarded to the player when a certain amount of points has been accumulated. For example, you will recieve a rubber ring for every 500 points, a hammer for every 700 points, and a key for every 900 points. So good luck and get rolling! RICOCHET IS A MASTERTRONIC COMPANY © MIRRORSOFT LTD 1986 Licenced to Mastertronic