"10 TITLES FOR THE SPECTRUM PLUS" (front) Loading instructions Type LOAD "" and press ENTER. Press PLAY on the cassette recorder. LUNAR JETMAN I can't hold her ... She's breaking up ... She's breaking up!! ... CRACKLE ... After JETMAN's poorly assembled multi-stage rocket started to disintegrate in warp space, he manages to crash land on a strange undiscovered world, inhabited by hundreds of restless aliens intent on the total destruction of the planet Earth. Desperate to regain the lost minerals, the aliens initialise their ancient attack mechanisms. All around, huge missile installations erupt from deep within the bounds of the planet, surrounded by their own stratedgic defence stations. Their huge linoleum shelled missiles glisten in the distant sunlight as the multitronic warheads Auto-arm and poise for attack. With no hope of help from the nearby and unaware Earth, JETMAN has to destroy all of the installations single handed before the imminent destruction of his home planet. Using over his Hyperglide Moon Rover to carry the strange equipment and supply Bridging units, with any other equipment he can find to complete his mission. Pity he can't find the operation manuals! CONTROLLING YOUR JETMAN Your JETMAN is fully controllable using either the keyboard or joystick and keyboard combined. KEYBOARD CONTROLS LEFT JETMAN will fly, walk or drive left using the keys X,N. RIGHT JETMAN will fly, walk or drive right using the keys C, M. FIRE Any key on the second row may be used to fire Quad Photon Laser Phaser, rapid fire can be obtained by continuous hold of the fire key, e.g. A,S,D,F, etc. THRUST Any key on the third row can be used to thrust JETMAN's Hydrovac JET PAC, e.g. Q,W,E,R, etc. PAUSE The whole game can be paused using the O key. PICK UP/DROP JETMAN can pick up or drop a piece of equipment using either the Z or SYMBOL SHIFT keys. ENTER/EXIT JETMAN can enter or exit a piece of equipment, e.e the Hyperglide Moon Rover using the CAP SHIFT or BREAK keys. HOVER Any key on the numbers row, from 1 to 9 can be used to hover JETMAN whilst in flight without the need for thrust, e.g. 1,2,3,4, etc. JOYSTICK CONTROLS JETMAN can be controlled using either the Kempston or Cursor controlled joysticks by replacing the Left, Right, Thrust, Hover and Fire commands. SCORE LINE The Score Line displays: One and two player scores One and two player lives left Highest score obtained Various game options are available including: Joystick & keyboard combined/keyboard select and 1 or 2 player options upon the start of game. FEATURES Scrolling Lunar Pick/Drop Control Thrust Control Landscape Photon Torpedoes Fantastic Sound Hyperglide Moon Enter/Exit Controls Effects Rover Robber Aliens On Screen Scoring Missile Launchers Bridging Platforms 1 & 2 Player Score Working Amourment Detachable Weapons High Score Display Fully Operational Systems Lives Left Display Teleport System Hover Button Massive every hit Quad Photon Laser JETMAN explosions Phaser Fly Left/Right TRANZ AM The year is 3472 and all that remains on Earth are the remnants of a once great continent, a barren land, a desolate place of sand, rocks and boulders. But ...Life adapts quickly and brings with it a New Age, a time ruled by cars and trophies, a land where petrol replaces gold and esteem is possession of the 8 Great Cups of Ultimate. Possessed for too long by the 'Deadly Black Turbos', the 8 cups remain hidden throughout the land, their strange inscriptions long since forgotten and their locations reverently protected. Your Chance ... A Super Blown Red Racer equipped with technology far advanced. A last chance with a weapon, whose power far surpasses any Black Turbo. One press and the massive engine thunders into life, the shrill rumble from the exhausts and the hypnotic whirr beckon the Deadly Black Turbos. The noise reaches crescendo and in one sudden lurch the Red Racers spit forwards across the land at incredible speed, in the last great battle of your life. Use your skill to outwit and crash the Deadly Black Turbos and the instruments to locate and collect the 8 Great Cups of Ultimate before you run out of fuel. CONTROLLING YOUR RED RACER KEYBOARD CONTROLS TURN ANTICLOCKWISE using the following keys, Z,C,B, M. TURN CLOCKWISE using the following keys, X,V,N. SYMBOL SHIFT. BRAKE using any key on the second row, e.g. A,S,D,F, etc. ACCELERATOR using any key on the third row, e.g. Q,W, E,R, etc. PAUSE the game by using the CAP SHIFT key. JOYSTICK CONTROLS TRANZ AM can be controlled using Kempston Competition Pro Joysticks, FEATURES Crazy Black Turbo Fuel Gauge Cities, Signs, Pursuit Cars Mileometer Boulders Rocks, Incredible Multi- Arcade Standard Trees, Cacti, Cups directional Fantastic Sound Pause Button Movement Effects Joystick Option Real Time Clock Lives/Cups Displayed Total Playing Area Local Radar Super Controlled Equivalent to over Accurate Acceleration, 600 Times Actual Speedometer Braking and Screen Area. Temp Gauge Steering ATIC ATAC I never did believe in Ghosts or Monsters ... Not until now, not until the Main doors of the Castle closed and locked themselves behind me ... There's no key here!!! I'm trapped!!! HELP!!!...HEELLLPPPP!!!...No-one can hear me ... I'm alone ... Why do the doors open and slam shut??!! ...Is anybody there??!! ... Is anybody there?? HHEELLLLPPPP!!!!...I can see strange shapes materialising on the other side of the room ... Evil Eyes glaring at me ... Footsteps ... Something's coming down the corridor ... Something large ... Something cold ... I must run quickly ... QUICKLY ... HHEELLLLPPPP!!!!...I must escape before it's too late!!!! THE CASTLE Now that you have been trapped in the evil haunted Castle, your object is to find the hidden Golden Key of A.C.G. and escape via your only exit, the Main Doors. The Castle consists of 5 floors, including the 'Atic' and the caverns, which contain countless rooms. Within the many rooms you may find furniture, food, drink, objects, Ghosts, Ghouls and Monsters. Eat and drink sparingly so that you do not deplete your food supply. Collect and utilise any objects you find to your best advantage, be wary of slamming doors and working trapdoors which will try to trap you and avoid contact with all the Ghosts and Monsters, as each of these will use their best endeavours to hamper your search. YOUR WARRIOR Each of the characters, Knight, Surf and Wizard, are armed with their own specific weapons, individula movement type and use of one set of secret passages, unbeknown to the others. CONTROLLING YOUR WARRIOR KEYBOARD CONTROLS LEFT Your Warrior will move left using the Q key. RIGHT Your Warrior will move right using the W key. DOWN Your Warrior will move dowm by using the E key. UP Your Warrior will move up by using the R key. FIRE Your Warrior will use his weapon when the T key is pressed. PICK UP/DROP Your Warrior can pick up or drop an object using teh Z or SYMBOL SHIFT keys. PAUSE The whole game can be paused using the CAPS SHIFT or SPACE keys. JOYSTICK CONTROLS Your Warrior can be controlled using either the Kempston or Cursor controlled joysticks by replacing the Left, Right, Up, Down and Fire commands. FEATURES 3 Dimensional Food Incredible Sound Scenario Valuables Effects Knight Frankenstein Game Timer Surf Mummy Swag Display Wizard Dracula % Adventure Score Full 8 way Devil On Screen Time movement Witch Lapsed Clock On Screen Scoring Monks Keyboard/Joystick Superb Graphics Ghosts Select Amazing Animation Ghouls Status Scroll Grave Stones Hungry Monsters Pick Up/Drop Working Trapdoors Pumpkins Continuous Pause Secret Passages Spiders Button Cross Multi Lives Furniture Other Gubbins PSST Robbie the robot, sits in his garden, fetching the odd bag of compost to help his prize Thyrgodian Megga Chrisanthodil grow. When suddenly, the whole garden is invaded by the most devillish, destructive insects you could imagine. But, Robbie is prepared! Equipped with three spray cans of the latest insect repelling drops, smoke and streamers, Robbie bravely fights to keep all of the deadly garden pests at bay. All he has to do is figure out which spray kills each insect outright, as the wrong spray will only stun them momentarily. If Robbie leaves his plant unattended the insects will swarm all over it, eat the leaves and the plant will wilt, shrivel back and die. Little vermin. Leave my plant alone. Oy! My plant's dying ... No! No! Nasty bugs sucking the life from my Thyrgodian Megga Chrisanthodil, making her shrink, wilt and die. I'll soon put a stop to their little game, quick Spray-O. This'll sort 'em out. There! Take that and that. Ha! Ha! Mustn't die, mustn't die. It's got to flower, it must do. It said on the packet, "takes between two and five minutes to grow", it can't be much longer, won't be long now..., Why! You little ... Quickly get the Super Space Slug Spray and then the Leech Laser. Quick, quick. They breed so fast, can't hold them back for long. Hurry! Hurry!... Arrgg ... GROWING INSTRUCTIONS Plant these seed in good soil, growth can be speeded up by collecting all compost bags, keeping young shoots free from all garden pests and by looking after the leaves, which collect sunlight. Remember, the more leaves the plant has, the faster it will grow. As the young shoots give off an exotic aroma, the plant is especially prone to and will in fact attract hoards of interstellar Space Slugs, Scuttling Leeches and Menacing Midges. Use of correct repellants will prevent all of these attacks. Please note: Only approximately 20% of all plants will blossom and reveal Robbie's ultimate dream. Growing time approximately 2 to 5 minutes. CONTROLLING YOUR ROBOT Your Robot is fully controllable using either the keyboard or a joystick. KEYBOARD CONTROLS LEFT Robot will move left by using the 'Q' key on the third row. RIGHT Robot will move right by using the 'W' key on the third row. UP Robot will move up by using the 'E' key on the third row. DOWN Robot will move down by using the 'R' key on the third row. FIRE Robot will fire the various spray cans by using the 'T' key on the third row. PAUSE The game may be paused by depressing the CAP SHIFT key on the first row. JOYSTICK CONTROLS PSSST can be controlled using KEMPSTON Competition- Pro Joysticks, please write for further details. SCORE LINE The Score Line displays: One player and two player scores One player and two player lives left Highest score obtained Various game options are available including: Joystick/keyboard select and 1 or 2 player options, upon start of game. FEATURES Full 8 way movement Rapid Continuous Super Game Tunes Massive every hit Fire Three Different explosions Weapon Insect Spray Cans Lives left displayed Compartments Compost Bags High Score Display Joystick Control Fly Swatters One and Two Option Bonus Point player games Fully Growing Features Pause button Chrisanthodil - Thousands of Fantastic Sound Plus Growing Insects Effects Leaves On Screen Scoring Insect Stun Arcade Standard Flowering Game Chrisanthodil ã 1986 Tape No 1 Game Title Start No BLUE MAX ZAXXON SPY HUNTER TAPPER Tape No 2 Game Title Start No JET PAC LUNAR JETMAN TRANZ AM ATIC ATAC COOKIE PSSST "10 TITLES FOR THE SPECTRUM PLUS" (back) BLUE MAX You're at the controls for this World War I dogfight game. Shoot down enemy planes, bomb targets, strafe tanks and gun emplacements - there's constant action on the incredible 3-D diagonally scrolling screen. At the same time, you have to keep track of altitude, speed, fuel and damage. Medals don't come easy. You must master a series of flying skills and perform them with pinpoint accuracy. One slip and you've lost it all - even your life. Happy landings, ace! JOYSTICK Blue Max is compatible with the Kempston, AGF, Protek and Interface Two. PLAY INSTRUCTIONS OBJECTIVE You are Max Chatsworth! Known by your mates as "the Blue Max" you wear the very name of the medal given by the Axis powers to shoot down your plane! Now, you must earn the title! To be successful you must make a final assault on three specially marked targets within the city. You have only one aircraft and very little time to accomplish this most difficult of missions. TAKEOFF Press fire to begin taxi-ing. When the speed reaches 100 miles per hour, press forward on the joystick. Your plane will lift off the runway and you may proceed with your mission at your desired altitude. Subsequent takeoffs will begin automatically when repairs have been made or you can abort repairs by pressing the fire button (or key). Again your speed must be at least 100 mph to successfully lift off. TARGETS These include all bridges, buildings, enemy plances, tanks, anti-aircraft batteries, vehicles, and ships. From time to time some targets will be specially marked as follows: l Buildings and bridges with flashing bullseye l Flashing enemy planes l Flashing cars l Flashing ships These are primary targets and a certain number must be destroyed in order to gain entry to the next level. STRAFING Air-to-ground strafing can be accomplished by reducing your altitude to 18-26 feet (the command bar will show a steady magenta colour), and pressing your fire button. Left and right movement will improve strafing results. Attempting to bomb will most likely cause a crash. BOMBING Bombing is accomplished by pressing the fire button and pulling back on the joystick (or by pressing the "fire" and "down" keys simultaneously). You will descend during a bombing run, so be sure that your aircraft is high enough. LANDING When a friendly runway approaches, a tone will be heard and an "R" will appear on the command bar. Press the fire button to lower the landing gear, and the "R" will change to "L". When you are over the runway, descend and land. Repair work will begin automatically and you can watch progress on your command bar. If you wish to abort the repair work, press the fire button. As with all takeoffs, your speed must reach 100 mph before lift off. CONTROL DISPLAY The display shows:- Fuel remaining Bombs remaining Altitude and speed Score The large warning letters which appear from time to time indicate:- W = Cross-wind P = Enemy plane approaching R = Runway approaching L = Landing gear down Flashing "R" or "L" = Must land (enemy city approaching). DAMAGE DISPLAY Anti-aircraft fire as well as enemy planes can damage your aircraft. When hit, the command bar runs red briefly. Damage is shown along the top right of the command bar as follows: F = Fuel leak B = Bomb gear damaged (intermittent bombing) M = Decreased maneuverability G = Machine gun damage (intermittent firing) When all the above are lit, the next anti-aircraft hit causes a crash. COMMAND BAR COLOURS Red = hit by enemy gun or anti-aircraft Blue = at same altitude as enemy plane - can now be destroyed Magenta = strafing altitude Yellow = flying too low - a crash is imminent! Green = mission completed! - and land and receive award OPTIONS Press:- "K" - To redefine play keys and set game to play via the keyboard "J" - To select the type of joystick in use and set game to play via the joystick "C" - To select "normal" or "reverse" controls "G" - To switch gravity on or off "S" - To start game (or fire button if joystick selected) Normal CTRL = push joystick forward to climb, back to descend. Reverse CTRL = pull back to climb, push forward to descend. Gravity = plane will drop when joystick is released No Gravity = plane will not drop when joystick is released. PAUSE Press the "I" key to pause the game. These is no time penalty for pausing the game. HINTS FOR BETTER PLAY 1. Choose which hoystick direction suits you best. Most aircraft are actually flown using Reverse Control. 2. Climb slightly just prior to releasing a bomb. Bombing causes you to drop in altitude. 3. At higher altitudes you need to lead your target a bit more. Use your shadow as a general benchmark. 4. Don't excite the Axis Powers!! They anger easily and may come after you in greater numbers. 5. Stay airborne. Crashing shortens game play. ZAXXON l THE OFFICIAL HOME COMPUTER VERSION OF SEGA'S CLASSIC ARCADE GAME l UNIQUE COLOUR GRAPHICS l 3-DIMENSIONAL SCROLLING BATTLEFIELD COMPLETE WITH ENEMY AIRCRAFT, FUEL TANKS, ANTI-AIRCRAFT TANKS l NERVE-RATTLING SOUND EFFECTS l INCLUDES DEADLY ZAXXON ROBOT ENCOUNTER ZAXXON thrusts you into the depths of outer space. Test your pilot skills as you strap into the command position. Prepare for an action-packed challenge of space survival. Score points as you dive, climb, and swoop down to destroy the enemy's floating fortress. Dodge deadly laser barriers, enemy fuel tanks and your own supply is replenished. Survive the enemy's fighter fleet attack and face the ultimate challenge ... the powerful, amoured ZAXXON ROBOT. OBJECTS OF THE GAME ZAXXON is a classic space encounter in which you find yourself at the controls of an attack shuttle spacecraft. You must strafe the enemy Asteroid City in an attempt to destroy fuel tanks, gun emplacements, missiles, and enemy aircraft. With the aid of an altimeter you must barnstorm your way through narrow wall openings, lethal electronic barriers, and deadly rocket fire. A successful attack-run across the Asteroid City leads you to a deep space dogfight with squadrons of enemy planes. Surviving the perils of outer space brings you to another Asteroid City and a showdown with the insidious robot, ZAXXON. Successfully destroying the evil ZAXXON allows further play but with increased difficulty. The game continues until all of your ships have crashed or been lost to enemy fire. HOW TO PLAY USING THE MENU The menu screen displays four status boxes: one for the present number of players; one for the skill level; one displaying whether keyboard or joystick is selected; and finally, the largest box which displays the current keyboard selection for movement, fire, etc. Further to this is a list of keys to press which perform various functions. "S" to start; "I" to go to the instructions pages; "P" to change the number of players (this is a toggle putting 1 to 2 or 2 to 1); "L" to change skill level (this loops through "easy", "fair" and "hard"); "K" to define the game keys - you are asked to press your key selections with the option to reselect should you make an error; "J" to make a joystick selection (keep pressing to loop through selection). If the machine is loaded and left unattended the game will self-demonstrate. When you press "S" to start the game you are asked to Input your name, which can be up to eight characters. This Input routine has an erase facility using the normal Spectrum "Delete" keys. When you are finished inputting your name press "Enter" to start the game itself. From now on the program will refer to each player by name - a unique feature of this game. SHUTTLE CRAFT Your ship is controlled in the normal aircraft manner. Pull back on the stick to climb, push forward to dive. Left and right turns are made by moving the stick to the left or right, and the trigger button fires your laswer cannons. An altimeter on the left hand side of the screen helps you to determine your altitude. This is especially helpful when navigating through the wall opeinings and electronic barriers, as well as in deep space dogfights. The fuel gauge indicaes fuel remaining, which is replenished by destroying the fuel depots in the Asteroid Cities. ELECTRONIC BARRIERS In the early levels of play, you must fly over the walls and under or over the deadly electronic barriers erected to protect the Asteroid City. As play progresses, the walls become more impenetrable, leaving only small openings to pass through. These openings are also protected by electronic barriers, so your task is doubly difficult. Fire your lasers at the electronic barriers to gauge your position in relation to the openings. THE ASTEROID CITIES At the beginning of your mission you enter the first Asteroid City. You must successfully make your way through the city and destroy as many enemy aircraft as possible. The higher your tally here, the fewer aircraft you will encounter in deep space. You should also destroy the fuel depots to increase your own supply of fuel and also score points. Finally, you should destroy as many radar towers, gun replacements, and base missiles for the highest possible score. DEEP SPACE Successfully negotiating the perils of the Asteroid City leads to deep space and encounters with those enemy aircraft that survived your earlier onslaught, as well as enemy tracking satellites. The size of the aircraft indicates their altitude. (Smaller planes are not as high.) The number of enemy planes (EP) remaining is displayed in the upper right hand corner of the screen. When all enemy planes have been destroyed a bonus of 1000 points is awarded. THE CONFRONTATION Your flight through the perils of deep space will, if successful, bring you to yet another Asteroid City. But this one is different it is the fortress of ZAXXON, the deadly robot who will appear launching seeker-missiles. Destruction of the robot requires three direct hits on its missile launcher. After you conquer ZAXXON, the round advances and the difficulty increases. If you lose your ship inside an Asteroid City your next ship will be launched at the beginning of that city. The gameplay ends with the loss of your last ship. An additional ship is awarded for scoring 20,000 points. SCORING Radar Towers ...............................................................1000 Fuel Tanks ................................................................... 300 Gun Emplacements ............................................. 200 or 500 random Base Missiles .............................................................. 150 Enemy Planes ............................................................. 100 (Increases by 50 each round) Satellites ..................................................................... 300 Robot Missiles ............................................................. 200 ZAXXON ...................................................................... 1000 SPY HUNTER THE OFFICIAL HOME VERSION OF BALLY MIDWAY'S 1st ARCADE HIT l You control the turbo charged race car/hydro spy boat. l You control a deadly arsenal of missiles, machine guns, oil slicks and smoke screens. l Sophisticated spy-challenging graphics. This is hardly a game. It is a high-speed test of your secret agent skills. Meet the challenge and survive Spy Hunter! You are a world class spy driving for your life in your ultra- equipped turbo-charged spy mobile. The road is crawling with Enemy Agents bent on your destruction. They'll stop at nothing ... so neither can you! Manoeuvre your car with all the speed and skill you can, always watching for the Road Lord, the Switch Blade, the Enforcer and other Enemy Agents as they try to stop you cold on land and water. You must destroy them before they destroy you! KEYBOARD CONTROL User defined - see main menu. JOYSTICK CONTROL Compatible with a variety of joystick interfaces. Without use of FIRE button, joystick movements are: UP: Forward, up the screen, accelerating to maximum speed. LEFT and RIGHT: Moves vehicle to left and right. DOWN: Down the screen, decelerating until car stops. FIRE button initiates weapons systems selection. The joystick movements below select and discharge particular weapons, if collected, but do not control cehicle direction or speed until FIRE button is released. UP/DOWN Machine gun, or Rocket if it has UP/DOWN LEFT been collected and helicopter UP/DOWN RIGHT is in close proximity of Spy Hunter car. MIDDLE: Waits for weapons choice LEFT: Oil Slick RIGHT: Smoke Screen SCREEN AND GAMEPLAY Your Spy Hunter adventure game starts as the Weapons Van rolls up from the bottom of the screen and pulls over to the shoulder of the road. The van stops and your Spy Car rolls out of the back, armed with machine guns. You then manoeuvre your car onto the road as the action begins. The road will branch and fork as you go. You must be careful as you dodge and chase enemy agents not to swerve off the road. If you do, you'll lose one of your Spy Cars. When you lose a Spy Car and you still have Spy Cars in reserve, a Weapons Van appears from the bottom of the screen and pulls over to the road shoulder to let the new Spy Car roll out of the back onto the road for more action. If you have no remaining Spy Cars, the game is over. The terrain will change as you traverse the course. Screen backgrounds will change colour as indication of a new terrain. As the course continues, you'll come to a waterway. Here your Spy Car enters a boathouse and automatically becomes amphibious and skims along the surface of the water. Don't think you're safe. The water is teeming with other Enemy Agents. There is also a stretch of bridges and a stretch of Icy Road in other screens. WEAPONS A Weapons Van appears on the road, ready to supply your Spy Car with the appropriate new weapon. To gain access to the new weapons, you must "dock" with the Weapons Van. To do this, allow the Van to pass you, then get behind it and drive up into it. The Van will automatically let the Spy Car roll out once the weapons have been transferred. The weapons you have available to you at any given time are displayed at the bottom right of the screen. You can also use your Spy Car to destroy some enemy agents by ramming them off the road for points. ENEMY AGENTS The Spy Car faces various Enemy Agents along the course. Each Enemy Agent, except the Road Lord, has its own unique weaponry. They are: The Road Lord (bulletproof) Must be rammed off the road by Spy Car Switch Blade Extended buzz-saw hubcaps to slash cars Barrel Dumper Dumps barrels in water ahead of Spy Boat The Enforcer Fire a shotgun The Copter (Mad Bomber) Drops bombs onto Spy Car Doctor Torpedo Fire torpedoes at Spy Boat Running off the road, or running into a screen boundary, at any time will also cost you a Spy Car. SCORING You will lose points if you destroy any of the innocent civilian vehicles. The player's score is displayed at the bottom left corner of the screen. Current High Score is displayed on the menu screen. Here's how the score adds up: Travelling on the water .. 15 points for every 1/4 of screen Travelling on the road .. 25 points for every 1/4 of screen If you destroy: The Road Lord .................................................150 points Switch Blade ...................................................150 points The Enforcer ....................................................500 points The Copter (Mad Bomber) .................................700 points Barrel Dumper ..................................................150 points Doctor Torpedo .................................................500 points Each time you enter or exit the boathouse, as you move from land to water and back again, you earn 1500 points. TAPPER THE OFFICIAL HOME VERSION OF BALLY MIDWAY'S ARCADE HIT SIDE-SPLITTING, SODA-SLINGING LAUGHS AND SPILLS! Belly-busting Soda Fountain Fun, Including: l Mad-capped, soda-starved, clammering cowboys, sports fans, punks and space creatures. l Plus a head-spinning Soda Bandit Bonus Round Awesome colour-packed action graphics. Just try to keep your cool as hot-headed, crazy customers blitz your bar for another cold one. You are the frenzied bartender trying to keep the never ending flow of thirsty customers well watered, you'll have to keep slinging sodas, collecting your tips and occasionally guessing which cans of soda the Soda Bandit has shaken. As if that's not enough work for one bartender, try covering four different bars with a different crazy crowd in each bar. There's the Old West Saloon, the Jock Bar, the Punk Rock Bar, and the Space Bar. Keep the sodas coming, but not too fast. You'd better be sure you've got a customer without a drink or the drink will slide right off the bar and no self-respecting bartender throws drinks away. Keep you eyes open for the empties the customers sling back your way. SCREEN AND GAMEPLAY Tapper consists of five separate game screens. The Old West Saloon, the Jock Bar, the Punk Bar, the Space Bar and the Bonus Round which occurs between each of the four bar scenes. The score for player 1 is displayed at the upper left of the screen. The number of lives remaining is shown below in the form of glasses. Each time a player loses a life one glass is eliminated. You can accommodate up to 10 lives; 9 games and one player on the screen. The details for player 2 are shown on the right 1 up or 2 up will flash according to which player is playing. The score for player 1 is displayed at the upper left corner of the screen. The number of lives that player has remaining is indicated by up to nine hearts (one for each life) in the upper right corner of the game screen. Each time a player loses a life, one of the hearts is eliminated. Ten lives is the maximum you can accumulate. Nine Hearts plus one player on screen. If you are playing a two-player game, the score for player 2 appears at the upper left corner of the screen and that player's number of lives is displayed at the upper right of screen. The score for player one is stored at the bottom of game screen and swaps back and forth for players. BONUS ROUND In the Bonus Round "Watch Closely" appears on the bottom left of screen. The Bartender waits at the side of the bar as the Soda Bandit appears. He'll shake five of the six soda cans on the bar and shuffle the cans around. You'll have to keep a close eye on the one can he has not shaken. When the Soda Bandit has stopped shuffling the cans around, using the joystick, move the Bartender over to the can you think was not shaken by the Soda Bandit. Push the ACTION button to open the can you have chosen. If you have chosen the unshaken soda can you receive a 3,000 point bonus to the sound of the Bonus Tune. If however, you have mistakenly opened one of the cans the Soda Bandit has shaken, you'll get a shot of soda sprayed in your face. BAR SCENES In order to advance through each of the screens comprising the different bar scenes, you must successfully serve each of the customers as they approach you at each bar. When a customer finished his soda, he'll sling his mug back to the bartender. The Bartender must catch the empty mug, or lose a life. To collect added points, you may collect the tips the customer will occasionally leave on the bar. When you grab the tip, a duo of dancing girls appear on the stage. But be careful! When they do, the customers will naturally turn around to see them and while their backs are turned, any mug of soda you sling will end up on the floor! In order to survive the demands of tending bar, there are three things you must avoid. 1. Do not allow a customer to get all the way to the Bartender's end of the bar without a drink. If you do, the disgruntled customer will sling the Bartender down the bar. 2. If the Bartender jumps the gun and slings a soda where there is no customer to grab it, the mug will crash at the end of the bar. 3. After customers at the bar have gulped down their sodas, they sling their empty mugs back to the Bartender, if he is still on the screen. Do not let the mugs get by. If they do, it will crash on the floor. Each time any of these three events occur, your Bartender will lose one of his lives. SCORING Get Cowboy/girl out of Door .......................... 50 points Get Sportsperson out of Door ........................ 75 points Get Punk Rocker out of Door ........................ 100 points Get Space Creature out of Door .................... 150 points Catch an Empty Mug ................................... 100 points Pick up Tip ................................................. 1,500 points Complete Screen (get all customers out)........ 1,000 points Complete Bonus Rack ................................. 3,000 points EARN EXTRA BARTENDERS Beginner - earn extra Bartender lives every 10,000 points. Arcade - earn one extra life after your first 20,000 points and another life for each additional 60,000 points. JET PAC The 'Acme Interstellar Transport Company' is delivering SPACESHIP KITS to various planets in the solar systems throughout the Galaxy; and as chief test pilot, all you have to do is assemble the Rockets, and thrust onto your next destination. But! as you don't often get the chance of a free trip across the Galaxy, and space travel is, oh, so expensive, now is your chance to get rich! You might just as well stop off on several planets on your journey, collect the odd sack of precious gems, elements or gold, and take them back with you. SOUNDS SIMPLE DOESN'T IT! But! before you go and make yourself the richest person in the whole Universe, you must remember to refuel your Spaceship, every time you land on a planet, with 6 fuel pods. Any other goodies you collect, are yours to keep. Upon landing, you will find yourself equipped with the very latest hydrovac JET PAC, which can automatically air lift almost any rocket stage, fuel pod or valuables, you care to land upon, and release them over the rocket ship base, plus megga powerful, Quad Photon Laser Phasers, to blast any nasty, mean, little aliens who might object to your visit. And my! do those aliens get upset, when you collect all of their valuables, and sneak off, without so much as a by-your- leave. CONTROLLING YOUR JET MAN Your Jet Man is fully controllabloe using either the keyboard or a joystick. KEYBOARD CONTROLS LEFT Jet Man will fly or walk left using alternate keys on the bottom row, e.g. Z,C,B,M. RIGHT Jet Man will fly or walk right using alternate keys on the bottom row, e.g. X,V,N,SYMBOL SHIFT. FIRE Any key on the second row may be used to fire the Quad Photon Laser Phaser, e.g. A,S,D,F,etc. Rapid laser fire may be obtained by continuous hold of the fire key. THRUST Any key on the third row can be used to thrust Jet Man's Hydrovac JET PAC, e.g.Q,W,E,R,etc. HOVER Any key on the numbers row can be used to hover Jet Man whilst in flight without the need for thrust, e.g. 1,2,3,4,etc. JOYSTICK CONTROLS Jet Man can be controlled using KEMPSTON Competition- Pro Joysticks, please write for further details. SCORE LINE The Score Line displays One player and two player scores One player and two player lives left Highest score obtained. Various game options are available including Joystick/keyboard select and 1 or 2 player options, upon start of game. SIZE B This JET PAC cassette comprises of a top quality, screw fastened, cassette case, with integral hard windows and has been recorded on top quality tape, twice on one side, serially, to give you twice the reliability of ordinary game cassettes. FEATURES Multi stage rockets. Gold gems, fuel, Refuel spaceship Universe of radioactive feature. planets. elements/liquids to Rocket module Thousands of steal. auto position. aliens in desperate Moon walk left/ Fantastic sound need of blowing up. right. effects. Quad Photon Laser Fly left/right. On screen scoring. Phaser. Rocket module 1 & 2 player games. Hydrovac JETPAC assembly. High score display. Collect-a-pod. Auto rocket land/ Lives left displayed. Hover button. launch. Massive every hit Thrust control. Floating platforms. explosions. COOKIE Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them! Now this makes them jolly upset, let me tell you. So! As soon as they can, the ingredients dash out of the pantry dragging all the sorts of nasties, found in the bottom of drawers and cupboards, with them, to escape and run wild. Poor old Charlie! he has to daze the ingredients with his flour bombs and knock them into the mixing bowl, because if they go in the dustbins they will be eaten by the bin monster, who doesn't care one little bit where he throws any of his rubbish. Should any rubbish or nasties get into the cake mix then the "ingredients needed" counter will change, and Charlie will have to work quicker and faster, if he's going to bake his cake. CONTROLLING CHARLIE CHEF KEYBOARD CONTROLS LEFT Charlie will move left by using the 'Q' key. RIGHT Charlie will move right by using the 'W' key. DOWN Charlie will move down by using the 'E' key. UP Charlie will move up by using the 'R' key. FIRE Charlie will throw flour bags when the 'T' key is pressed. PAUSED the game by using the CAP SHIFT key. JOYSTICK CONTROLS COOKIE can be controlled using either Kempston or Protek/ cursor controlled joysticks by selecting the correct mode. FEATURES Superb Graphics On Screen Scoring Mixed Peel Flour Bags Ingredient Count Arcade Standard Bin Monster Pantry Game Continuous Fire Dustbins Tin Tin Can High Score Mixing Bowl Mike the Pike displayed Crafty Cheese Bernie Bolt Pause Button Chunky Chocolate Terry Tack 1 & 2 Player games Sneaky Sugar Wally Washer Full 8 way Colonel Custard Super Game Tunes movement