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| Full title | Scooby-Doo |
| Also known as | Scooby Doo Scooby Doo in the Castle Mystery |
| Year of release | 1986 |
| Publisher | Elite Systems Ltd (UK) |
| Re-released by | EDOS (UK) Encore (UK) uniMicro (UK) Zafi Chip (Spain) |
| Author(s) | Gargoyle Games (Greg Follis, Roy Carter) |
| Tie-in licence | Hanna-Barbera Productions Inc (USA) (cartoon: Scooby-Doo) |
| Machine type | ZX Spectrum 48K |
| Number of players | 1 |
| Controls | Kempston, Interface 2, Cursor and Keyboard |
| Type | Arcade: Action |
| Message language | English |
| Original publication | Commercial |
| Original price | £7.95 1200 ptas. |
| Budget price | £1.99 |
| Availability | Available as both Perfect TZX and non-TZX |
| Protection scheme | Multiple schemes (see individual downloads) |
| Additional info | Appeared on side A of the compilation 6-Pak (Hit-Pak)
Appeared on side B of the compilation Commando + Scooby-Doo (Elite Systems Ltd) Appeared on tape 4, side B of the compilation Frank Bruno's Big Box (Elite Systems Ltd) Appeared on tape 4, side A of the compilation Thrill Time Gold 2 (Elite Systems Ltd) Also listed on Wikipedia and Freebase |
| Remarks | A much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon" and featured some mouth watering screenshots. The game was to be similar to the laser disc arcade games such as Dragon's Lair. Issue 21 of Crash carried a full preview of the game. The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery. The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..." "In the action sequences you will follow Scooby and Shaggy as they search the castle and need to help them solve (or avoid) problems as they arise and generally guide them on their way. You drive the action in the game, acting rather like a film director, taking decisions which affect the outcome of events. After each action sequence has been played through, the scene will fade to a descriptive section where you eavesdrop on conversations and can pick up clues, tips and hints which will help you solve the mystery." The game was scrapped as the Spectrum was not capable of handling such an ambitious project. Issue 47 of Sinclair User reported: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game". Elite were, however, supposedly considering releasing the game for the 128K Spectrum. Faster Than Light then developed the game for Elite, a much more conventional platform and ladders game, which was released towards the end of 1986. The game did spawn the Scooby Award in the Gremlin column of Sinclair User which was given to much-delayed games! |
| Other systems | This title was also advertised for and/or published on the Amstrad CPC, Commodore 64 and Commodore Plus/4 |
| Score |
7.59 (36 votes) |
| Filename | Size | Type | Origin | Code | Barcode | D.L. | Encoding scheme | ||
| Scooby-Doo.tzx.zip | 25,325 | (Perfect TZX tape image) | Original release | 5012189301057 | Elite Uni-Loader | ||||
| Scooby-Doo.tap.zip | 28,760 | ((non-TZX) TAP tape image) | |||||||
| Scooby-Doo(Encore).tzx.zip | 25,362 | (Perfect TZX tape image) | Re-release | 5012189200244 | Elite Uni-Loader | ||||
| Scooby-Doo(ZafiChip).tzx.zip | 24,177 | (Perfect TZX tape image) | Re-release | ZS-48_093 | M-36931-1986 | Unspecified custom loader |
| Filename | Size | Type | |
| Scooby-Doo.gif | 5,039 | (Loading screen) | |
| Scooby-Doo.scr | 6,912 | (Loading screen dump) | |
| Scooby-Doo.gif | 6,034 | (In-game screen) | |
| Scooby-Doo.txt | 1,321 | (English instructions) | |
| Scooby-Doo(ZafiChip).pdf | 11,774 | (Spanish instructions) | |
| Scooby-Doo.jpg | 357,499 | (Game map) | |
| Scooby-Doo_2.png | 88,373 | (Game map) | |
| Scooby-Doo.jpg | 130,831 | (Cassette inlay) | |
| Scooby-Doo(Encore).jpg | 58,747 | (Re-release cassette inlay) | |
| Scooby-Doo(uniMicro).jpg | 15,890 | (Re-release cassette inlay) | |
| Scooby-Doo(ZafiChip).jpg | 192,821 | (Re-release cassette inlay) | |
| Scooby-Doo.jpg | 338,338 | (Advertisement) | |
| Scooby-Doo_2.jpg | 285,175 | (Advertisement) | |
| Scooby-Doo_3.jpg | 295,743 | (Advertisement) | |
| Scooby-Doo(ZafiChip).jpg | 272,336 | (Advertisement) |
| The Tipshop has hints, cheats and/or POKEs for this game! | |
| This title is available for sale at The Preservation Team Shop! |
| 2 player reviews [ View | Write one ] |
| Magazine | Issue | Type | ||
| Home Computing Weekly | 9.85 | page 410 | (News/Note) | [full page] |
| Popular Computing Weekly | 9.85 | page 301 | (News/Note) | [full page] |
| Your Spectrum | 9.85 | page 11 | (News/Note) | [full page] |
| Crash | 10.85 | page 130 | (Preview) | [full page] |
| Computer & Video Games | 11.85 | page 8 | (News/Note) | [full page] |
| Popular Computing Weekly | 12.85 | page 404 | (News/Note - Scooby Doo scrappy-dooed) | [full page] |
| Your Spectrum | 12.85 | page 3 | (News/Note) | [full page] |
| Crash | 1.86 | page 52 | (Letter) | [full page] |
| Sinclair User | 2.86 | page 7 | (News/Note) | [full page] |
| Computer & Video Games | 3.86 | page 14 | (Feature - Elite - Exploding Into Action) | [full page] |
| Popular Computing Weekly | 3.86 | page 205 | (News/Note) | [full page] |
| Your Sinclair | 7.86 | page 11 | (News/Note) | [full page] |
| Sinclair User | 8.86 | page 7 | (News/Note) | [full page] |
| Your Sinclair | 8.86 | page 5 | (News/Note) | [full page] |
| Crash | 9.86 | page 94 | (Preview) | [full page] |
| Crash | 10.86 | page 30 | (Review) | [full page] |
| Sinclair User | 10.86 | page 105 | (Preview) | [full page] |
| Sinclair User | 11.86 | page 58 | (Review) | [full page] |
| Your Sinclair | 11.86 | page 38 | (Review) | [full page] |
| Computer & Video Games | 12.86 | page 16 | (Review) | [full page] |
| Crash | 1.87 | page 96 | (Map) | [full page] |
| Crash | 1.87 | page 119 | (Feature - Reviewers Challenge) | [full page] |
| Crash | 3.87 | page 67 | (Hack/Poke) | [full page] |
| Computer & Video Games | 3.87 | page 42 | (Map) | [full page] |
| Computer & Video Games | 3.87 | page 42 | (Tips) | [full page] |
| Sinclair User | 4.87 | page 16 | (Hack/Poke) | [full page] |
| Crash | 6.87 | page 49 | (Hack/Poke) | [full page] |
| Sinclair User | 6.87 | page 32 | (Feature - Framed) | [full page] |
| Your Sinclair | 4.88 | page 29 | (Hack/Poke) | [full page] |
| Crash | 6.88 | page 39 | (Hack/Poke) | [full page] |
| YS Smash Tips | 8.88 | page 42 | (Hack/Poke) | [full page] |
| Crash | 11.88 | page 112 | (Review) | [full page] |
| Crash | 12.88 | page 60 | (Hack/Poke) | [full page] |
| Crash | 8.89 | page 43 | (Review) | [full page] |
| Your Sinclair | 10.89 | page 46 | (Review) | [full page] |
| Your Sinclair | 9.93 | page 9 | (Feature - The Games that Time Forgot) | [full page] |
| MicroHobby | 2.87 | page 27 | (Tokes) | [full page] |
| MicroHobby | 3.87 | page 30 | (Tokes) | [full page] |
| MicroHobby | 1.88 | page 66 | (Tokes) | [full page] |
| Magazine | Issue | Type | ||
| Crash | 10.85 | page 140 | (Full-page ad) | [full page] |
| Computer & Video Games | 10.85 | page 28 | (Two-page ad) | [full page] |
| Crash | 11.85 | page 42 | (Two-page ad) | [full page] |
| Crash | 11.85 | page 110 | (CompoEntry) | [full page] |
| Computer & Video Games | 11.85 | page 26 | (Full-page ad) | [full page] |
| Computer & Video Games | 11.85 | page 35 | (Advert) | [full page] |
| Crash | 12.85 | page 8 | (Full-page ad) | [full page] |
| Computer & Video Games | 12.85 | page 24 | (Advert) | [full page] |
| Computer & Video Games | 12.85 | page 25 | (Advert) | [full page] |
| Computer & Video Games | 12.85 | page 31 | (Full-page ad) | [full page] |
| Crash | 1.86 | page 18 | (Full-page ad) | [full page] |
| Computer & Video Games | 1.86 | page 79 | (Full-page ad) | [full page] |
| Crash | 2.86 | page 107 | (CompoResult) | [full page] |
| Computer & Video Games | 4.86 | page 62 | (CompoEntry) | [full page] |
| Crash | 10.86 | page 58 | (CompoEntry) | [full page] |
| Crash | 11.86 | page 164 | (Advert) | [full page] |
| Computer & Video Games | 11.86 | page 2 | (Full-page ad) | [full page] |
| Crash | 12.86 | page 100 | (CompoResult) | [full page] |
| Crash | 12.86 | page 154 | (Advert) | [full page] |
| Computer & Video Games | 12.86 | page 14 | (Full-page ad) | [full page] |
| Crash | 1.87 | page 196 | (Advert) | [full page] |
| Computer & Video Games | 1.87 | page 2 | (Full-page ad) | [full page] |
| Computer & Video Games | 2.87 | page 2 | (Full-page ad) | [full page] |