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Scooby-Doo
[none][screens][inlays][both][tzx]

[Loading screen]
[In-game screen]
Full titleScooby-Doo
Also known asScooby Doo
Scooby Doo in the Castle Mystery
Year of release1986
PublisherElite Systems Ltd (UK)
Re-released byEDOS (UK)
Encore (UK)
uniMicro (UK)
Zafi Chip (Spain)
Author(s)Gargoyle Games (Greg Follis, Roy Carter)
Tie-in licenceHanna-Barbera Productions Inc (USA) (cartoon: Scooby-Doo)
Machine typeZX Spectrum 48K
Number of players1
ControlsKempston, Interface 2, Cursor and Keyboard
TypeArcade: Action
Message languageEnglish
Original publicationCommercial
Original price£7.95
1200 ptas.
Budget price£1.99
AvailabilityAvailable as both Perfect TZX and non-TZX
Protection schemeMultiple schemes (see individual downloads)
Additional infoAppeared on side A of the compilation 6-Pak (Hit-Pak)
Appeared on side B of the compilation Commando + Scooby-Doo (Elite Systems Ltd)
Appeared on tape 4, side B of the compilation Frank Bruno's Big Box (Elite Systems Ltd)
Appeared on tape 4, side A of the compilation Thrill Time Gold 2 (Elite Systems Ltd)
Also listed on Wikipedia and Freebase
RemarksA much-hyped game, Elite first started advertising this from around Autumn 1985. The advert billed the game as "the first ever computer cartoon" and featured some mouth watering screenshots. The game was to be similar to the laser disc arcade games such as Dragon's Lair. Issue 21 of Crash carried a full preview of the game.
The game was to feature all the characters from the cartoon and was set in a Scottish castle owned by Shaggy's auntie. The castle is haunted and Scooby and the gang have 48 hours to solve the mystery.
The game is said to "feature seven or eight action sequences which are separated by descriptive scenes in which characters in the game interact by meeting together and having a chat..."
"In the action sequences you will follow Scooby and Shaggy as they search the castle and need to help them solve (or avoid) problems as they arise and generally guide them on their way. You drive the action in the game, acting rather like a film director, taking decisions which affect the outcome of events. After each action sequence has been played through, the scene will fade to a descriptive section where you eavesdrop on conversations and can pick up clues, tips and hints which will help you solve the mystery."
The game was scrapped as the Spectrum was not capable of handling such an ambitious project. Issue 47 of Sinclair User reported: "while the graphics in the game ... are supposedly unbelievable the game is a shambles. Lack of memory has been blamed for the failure to release the game". Elite were, however, supposedly considering releasing the game for the 128K Spectrum.
Faster Than Light then developed the game for Elite, a much more conventional platform and ladders game, which was released towards the end of 1986.
The game did spawn the Scooby Award in the Gremlin column of Sinclair User which was given to much-delayed games!
Other systemsThis title was also advertised for and/or published on the Amstrad CPC, Commodore 64 and Commodore Plus/4
Score 7.44 (41 votes)   See scores and vote!

Download and play links
FilenameSizeTypeOriginCodeBarcodeD.L.Encoding scheme
Scooby-Doo.tzx.zip25,325(Perfect TZX tape image)Original release5012189301057Elite Uni-Loader
Run on-line with a 48K Java Spectrum emulator Scooby-Doo.tap.zip28,760((non-TZX) TAP tape image)
Scooby-Doo(Encore).tzx.zip25,362(Perfect TZX tape image)Re-release5012189200244Elite Uni-Loader
Scooby-Doo(ZafiChip).tzx.zip24,177(Perfect TZX tape image)Re-releaseZS-48_093M-36931-1986Unspecified custom loader

Additional material
FilenameSizeType
Scooby-Doo.gif5,039(Loading screen)
Scooby-Doo.scr6,912(Loading screen dump)
Scooby-Doo.gif6,034(In-game screen)
Scooby-Doo.txt1,321(English instructions)
Scooby-Doo(ZafiChip).pdf11,774(Spanish instructions)
Scooby-Doo.jpg357,499(Game map)
Scooby-Doo_2.png88,373(Game map)
Scooby-Doo.jpg130,831(Cassette inlay)
Scooby-Doo(Encore).jpg58,747(Re-release cassette inlay)
Scooby-Doo(uniMicro).jpg15,890(Re-release cassette inlay)
Scooby-Doo(ZafiChip).jpg192,821(Re-release cassette inlay)
Scooby-Doo.jpg338,338(Advertisement)
Scooby-Doo_2.jpg285,175(Advertisement)
Scooby-Doo_3.jpg295,743(Advertisement)
Scooby-Doo(ZafiChip).jpg272,336(Advertisement)

Search The Tipshop The Tipshop has hints, cheats and/or POKEs for this game!
Preservation Team Shop This title is available for sale at The Preservation Team Shop!

Player reviews
3 player reviews [ View | Write one ]

Magazine references
MagazineIssueType
Home Computing Weekly9.85page 410(News/Note) [full page]
Popular Computing Weekly9.85page 301(News/Note) [full page]
Your Spectrum9.85page 11(News/Note) [full page]
Crash10.85page 130(Preview) [full page]
Computer & Video Games11.85page 8(News/Note) [full page]
Popular Computing Weekly12.85page 404(News/Note - Scooby Doo scrappy-dooed) [full page]
Your Spectrum12.85page 3(News/Note) [full page]
Crash1.86page 52(Letter) [full page]
Sinclair User2.86page 7(News/Note) [full page]
Computer & Video Games3.86page 14(Feature - Elite - Exploding Into Action) [full page]
Popular Computing Weekly3.86page 205(News/Note) [full page]
Your Sinclair7.86page 11(News/Note) [full page]
Sinclair User8.86page 7(News/Note) [full page]
Your Sinclair8.86page 5(News/Note) [full page]
Crash9.86page 94(Preview) [full page]
Crash10.86page 30(Review) [full page]
Sinclair User10.86page 105(Preview) [full page]
Sinclair User11.86page 58(Review) [full page]
Your Sinclair11.86page 38(Review) [full page]
Computer & Video Games12.86page 16(Review) [full page]
Crash1.87page 96(Map) [full page]
Crash1.87page 119(Feature - Reviewers Challenge) [full page]
Crash3.87page 67(Hack/Poke) [full page]
Computer & Video Games3.87page 42(Map) [full page]
Computer & Video Games3.87page 42(Tips) [full page]
Sinclair User4.87page 16(Hack/Poke) [full page]
Crash6.87page 49(Hack/Poke) [full page]
Sinclair User6.87page 32(Feature - Framed) [full page]
Your Sinclair4.88page 29(Hack/Poke) [full page]
Crash6.88page 39(Hack/Poke) [full page]
YS Smash Tips8.88page 42(Hack/Poke) [full page]
Crash11.88page 112(Review) [full page]
Crash12.88page 60(Hack/Poke) [full page]
Crash8.89page 43(Review) [full page]
Your Sinclair10.89page 46(Review) [full page]
Your Sinclair9.93page 9(Feature - The Games that Time Forgot)[full page]
MicroHobby2.87page 27(Tokes)[full page]
MicroHobby3.87page 30(Tokes)[full page]
MicroHobby1.88page 66(Tokes)[full page]

Magazine adverts
MagazineIssueType
Crash10.85page 140(Full-page ad) [full page]
Computer & Video Games10.85page 28(Two-page ad) [full page]
Crash11.85page 42(Two-page ad) [full page]
Crash11.85page 110(CompoEntry) [full page]
Computer & Video Games11.85page 26(Full-page ad) [full page]
Computer & Video Games11.85page 35(Advert) [full page]
Crash12.85page 8(Full-page ad) [full page]
Computer & Video Games12.85page 24(Advert) [full page]
Computer & Video Games12.85page 25(Advert) [full page]
Computer & Video Games12.85page 31(Full-page ad) [full page]
Crash1.86page 18(Full-page ad) [full page]
Computer & Video Games1.86page 79(Full-page ad) [full page]
Crash2.86page 107(CompoResult) [full page]
Computer & Video Games4.86page 62(CompoEntry) [full page]
Crash10.86page 58(CompoEntry) [full page]
Crash11.86page 164(Advert) [full page]
Computer & Video Games11.86page 2(Full-page ad) [full page]
Crash12.86page 100(CompoResult) [full page]
Crash12.86page 154(Advert) [full page]
Computer & Video Games12.86page 14(Full-page ad) [full page]
Crash1.87page 196(Advert) [full page]
Computer & Video Games1.87page 2(Full-page ad) [full page]
Computer & Video Games2.87page 2(Full-page ad) [full page]



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